Custom Made Worlds (IMAGES)

Feh, you can always remove the trace of a burn by adjusting the levels anyways. Good job, quicker is better whenever you can get away with it anyways.
 

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Hey, great work all the way man! Wow teh only thing I can say. I lurked looking at your work for a long while, ok here why I,m out of teh shadow:

Think you will ever do a small tutorial on some of your techniques?

I'm currently working on a post nuclear map of europe and would gladly use some of your techniques.

The current map
 

GralTok said:
Hey, great work all the way man! Wow teh only thing I can say. I lurked looking at your work for a long while, ok here why I,m out of teh shadow:

Think you will ever do a small tutorial on some of your techniques?

I'm currently working on a post nuclear map of europe and would gladly use some of your techniques.

The current map
Hey GralTok I'm happy you like them! :)

Okay, first of all, do you have a copy of PhotoShop 5 or higher? If so, do you know how to use it? This would be fundamental. Then, can you sculpt from hard oil base clay formations that look like terrain as seen from a birds-eye view? This terrain is then captured digitally. Then it’s colored in PhotoShop.

How PhotoShop is used exactly in order to get semi-realistic features is a hit and miss proposition, so to say. You would almost have to duplicate all of the hardware and equipment I have on hand, plus, be a fair user of PhotoShop as I think I am.

In regards to coloring, here are some important techniques to remember:


  • Image layers; blending modes and opacity (for antique coloring)
  • Brushes: blending modes and opacity (for earthy-looking coloring)
  • The Liquid Tool: for wiggling coast lines and rivers
  • Pixelization: on separate layers creates a forest effect which is then colored in hue and saturation.
I’ll tell you what – if you can send me a draft drawing of the Post Nuke World that you want – I will create a jpeg that I can mail to you for FREE.

If you send me 25 dollars, I’ll FTP to you or mail you on a CD the 11 x 17 high resolution (300dpi) full color version of the same map.

Or you can just do it your self of course.

[font=&quot]CC[/font]
 
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You use the Liquid tool on your maps? Weird, I never detected that. I try to stay away from the Liquid tool unless I'm make fliers for drug users who seem to like stuff like that ;) To each his own I suppose, I'm more of a control freak than to use I suppose, MUST...USE...WACOM....

*snort*
 

LOL , I have a WACOM but I don't use it -- holding a pencil-like device is just ...awkward!

The wiggle tool or liquid tool gives me a wiggly effect -- it's fast and cheap, fast, cheap, fast, cheap.

I miss Ernest :(
 

You can go see in my thread that I posted in the first post or go here for a map in full size (still in bad quality because of size limit 200k).

Full Size Map

My problem so far is how to do the mountain. (black mass of land was just so I can look at things easily)
 

EDIT<o =""></o>


As far as mountains go -- do you want me to use 'creative license' and just render them where I think they should in the sense of where one would find mountains in Europe today?<o =""></o>

Or, wait before starting for you to make some indication of where mountains should be?
 
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Post-Apocalypse Map Sample



Gamma World was one of my first RPG favorites.

Of course the map of this source, with it's scale, will not come close to show this sort of detail.
 

Hum how do you wish to proceede? Should I send you the photoshop file? or will you entirely recreate it?

For the mountain I presume that where they are now with a few modification to show a nuclear war and around 800years of change after that, few peoples in the world know it but thet are now at around 2845 after god.

Well you are free to shape teh mountain as you wish.

I'm totally confident in your skills to create a wonderful map!
 


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