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Custom Weapon group: Aquatic.
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<blockquote data-quote="Puxido" data-source="post: 6457229" data-attributes="member: 6775929"><p>I see your point, and I think there's already a pirate class (I could be wrong though). If you want more aquatic feel, you could add the Autograpnel from the technology guide to the list, or modify it so it seems more like a harpoon gun, I would just give it the stats of a normal crossbow plus the special abilities of the Autograpnel. I would also add all underwater crossbows, though I didn't want this to seem op, though they would fit. I would like to make a harpoon gun and add it to the list, but I wanted to work on a modern weapons list first before I did that. Weapons I was working on to add to the list were "The Judge" (a revolver that shot shotgun shells, has a maximum range of 5 feet, and had scatter quality. Could be used in two hands as a martial weapon but in one with Exotic weapon proficiency: "The Judge"), "Combat Shotgun" (A shotgun with 25 capacity, but as a rule could only shoot 5 per round with the same penalties as any other gun that has a capacity), "Tripple-Barreled Shotgun", "Revolving Shotgun" (A shotgun with a revolver cylinder, 5 capacity), and my personal two favorites, "Roman candle" (a "Firearm", that is literally a caped pipe filled with black powder and a ball baring and fuse. Is treated as an early firearm and misfires on a natural roll of 5 or less.), and the "Potato Cannon" (Not as the name suggests, this Weapon normally fires Ball barrings or alchemical charges, such as alchemists fire and acid. Counts as a siege weapon for proficiency, and requires a full round action and a move action to fully load, the full round to but the charge or barring in the cannon, and a move action to add a new air tank, is a two handed weapon and requires two hands to reload. Is not affected by the quick draw feat.)</p><p>I could make up a few new types of Aquatic firearms while I'm at it, "Advanced firearms may be made aquatic, meaning that they can be fired and reloaded underwater without penalties, usually rifles, and cost about 1/4 more than usual Firearms do." they would probably be added to the list as well. I also have the custom weapon material "Aluminum bronze: Acts like Bronze, but is not effected by corrosion or rust affects that would normally damage the material. This includes being immune to the Rust Monsters ability to rust metal objects. Perhaps I could also make custom rules for a Ballistic Knife, and thus another variation for an Aquatic Ballistic Knife.</p></blockquote><p></p>
[QUOTE="Puxido, post: 6457229, member: 6775929"] I see your point, and I think there's already a pirate class (I could be wrong though). If you want more aquatic feel, you could add the Autograpnel from the technology guide to the list, or modify it so it seems more like a harpoon gun, I would just give it the stats of a normal crossbow plus the special abilities of the Autograpnel. I would also add all underwater crossbows, though I didn't want this to seem op, though they would fit. I would like to make a harpoon gun and add it to the list, but I wanted to work on a modern weapons list first before I did that. Weapons I was working on to add to the list were "The Judge" (a revolver that shot shotgun shells, has a maximum range of 5 feet, and had scatter quality. Could be used in two hands as a martial weapon but in one with Exotic weapon proficiency: "The Judge"), "Combat Shotgun" (A shotgun with 25 capacity, but as a rule could only shoot 5 per round with the same penalties as any other gun that has a capacity), "Tripple-Barreled Shotgun", "Revolving Shotgun" (A shotgun with a revolver cylinder, 5 capacity), and my personal two favorites, "Roman candle" (a "Firearm", that is literally a caped pipe filled with black powder and a ball baring and fuse. Is treated as an early firearm and misfires on a natural roll of 5 or less.), and the "Potato Cannon" (Not as the name suggests, this Weapon normally fires Ball barrings or alchemical charges, such as alchemists fire and acid. Counts as a siege weapon for proficiency, and requires a full round action and a move action to fully load, the full round to but the charge or barring in the cannon, and a move action to add a new air tank, is a two handed weapon and requires two hands to reload. Is not affected by the quick draw feat.) I could make up a few new types of Aquatic firearms while I'm at it, "Advanced firearms may be made aquatic, meaning that they can be fired and reloaded underwater without penalties, usually rifles, and cost about 1/4 more than usual Firearms do." they would probably be added to the list as well. I also have the custom weapon material "Aluminum bronze: Acts like Bronze, but is not effected by corrosion or rust affects that would normally damage the material. This includes being immune to the Rust Monsters ability to rust metal objects. Perhaps I could also make custom rules for a Ballistic Knife, and thus another variation for an Aquatic Ballistic Knife. [/QUOTE]
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