Saagael
First Post
This is slightly off the topic of what your goal is, but what I usually do with exotic weaponry like this is make them magic items. For example, the Macuahuitl could also be said to be a bastard sword/greatsword/fullblade that has the "Jagged" enchantment. Or the Atlatl could be a Javelin that has the "Distance" enchantment.
This has the bonus of avoiding creating mechanics for every weird and crazy weapon my players think of. If they show me a picture and say "I want THIS weapon", I can just point them to a magical enchantment and let them try and get it.
I would suggest maybe trying this first because adding in strange and obscure weapon properties to match the weapons is more the realm of magic item creation, rather than making completely new weapon mechanics (the Ricochet idea someone mentioned for the chakram comes to mind. There's got to be a magic effect that simulates that more gracefully).
Like I said, this is just my take on the subject; there are a lot of cool ideas here regardless.
This has the bonus of avoiding creating mechanics for every weird and crazy weapon my players think of. If they show me a picture and say "I want THIS weapon", I can just point them to a magical enchantment and let them try and get it.
I would suggest maybe trying this first because adding in strange and obscure weapon properties to match the weapons is more the realm of magic item creation, rather than making completely new weapon mechanics (the Ricochet idea someone mentioned for the chakram comes to mind. There's got to be a magic effect that simulates that more gracefully).
Like I said, this is just my take on the subject; there are a lot of cool ideas here regardless.