Thondor
I run Compose Dream Games RPG Marketplace
I like this revision. Seems a little simpler to me. The numbers certainly don't trouble me except for what you indicated at the end.
I would propose just adding your Intelligence bonus to the number of mental skills you can have. That might be slightly too much, though. Perhaps just half your intelligence bonus. I have ran a fighter with a 16 intelligence and I'd find this restriction a little galling (only 2 mental stats).
I'm personaly under the impression that skills as a whole need a lot of reworking. I'm still trying to figure out the details.
Forgot something- Are you still handling multi-classing the same way? Your original method seemed a little to liberal to me - but I guess the PHB just lets you gain all the new class skills for free. Possible suggestion - multi-classing gains the difference in skills + 2, with a minimum of an extra 2. So a fighter multi-classing into a Rogue would have a total of 11/11. A rogue multiclassing into a fighter would only gain a 11/11 - with two new skills, one mental one physical.
Or you could just add the number of skill points per level the new class would have.
Psychic Warrior said:I give the Wizard a slight boost here due to the quanitity of Knowledge skills and the fact that he should be able to learn near all of them. A high Int (18+) character in say, fighter, does run the risk of having more skill points than class skills but they'll just have to cope (not that I have ever seen anything like that happen).
I would propose just adding your Intelligence bonus to the number of mental skills you can have. That might be slightly too much, though. Perhaps just half your intelligence bonus. I have ran a fighter with a 16 intelligence and I'd find this restriction a little galling (only 2 mental stats).
I'm personaly under the impression that skills as a whole need a lot of reworking. I'm still trying to figure out the details.
Forgot something- Are you still handling multi-classing the same way? Your original method seemed a little to liberal to me - but I guess the PHB just lets you gain all the new class skills for free. Possible suggestion - multi-classing gains the difference in skills + 2, with a minimum of an extra 2. So a fighter multi-classing into a Rogue would have a total of 11/11. A rogue multiclassing into a fighter would only gain a 11/11 - with two new skills, one mental one physical.
Or you could just add the number of skill points per level the new class would have.
Last edited: