Piratecat
Sesquipedalian
the Jester said:Kevin, you're good with chases.![]()
Thanks, James -- misspent youth.
the Jester said:Kevin, you're good with chases.![]()
*reads this, looks up at PC's title: "Toaster-Stealing Admin"*Piratecat said:Thanks, James -- misspent youth.
We have chases disturbingly often.barsoomcore said:But anyways, who else has run chases (or had chases spontaneously erupt on them)? How did they work out?
barsoomcore said:Hoofs beat, tires screech, dragons and engines roar...![]()
Have you ever run a really memorable chase scene? Your PCs in pursuit of a fleeing bad guy, or vice versa?
I recommend EVERYTHING to do with Grim Tales. It's a heckuva book and one of the best RPG purchases I've ever made. I actually wrote these rules because of Benjamin's work in his book -- his chase rules were really really good, but I felt there were a couple of significant changes that I could make that would really turbo-charge them. It was a lot of thinking and puzzling out just what all the components were to a good chase and then coming up with mechanics to easily model those.The_Universe said:I recommend the Grim Tales system, though I might give Barsoomcore's a looky-loo!