• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Cut To The Chase

Well, I don't play Spycraft; I only have those rules from Adventure!d20, and when I prepared the chase, I was at a little loss how to resolve a chase on foot. Since that seems to be covered, I'll definitely take a look. This weekend, you say?

Great!
 

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Speaking of chase rules, where I can find some stats on chariots? I think a gladiator/chariot chase scene would be a lot of fun. Maybe set something up where the chariot-riders break out of the arena and start barreling down the city streets. I like movies about gladiators.

I'll be using the GT system as well.
 

I *think* there was something along these lines in "From Stone to Steel". It even had a charioteer PrC.
 
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Gladiators? Who doesn't like gladiators? :D

Anyway, I got your chariots covered. Single-horse and two-horse, if you like. There isn't much detail, but all the stats you need are there to use 'em, if you like.

One thing about this book: there's no new prestige classes, no new feats, no new skills. These rules are designed to fit into whatever you're using right now, with no modifications. As long as it's d20 and has most of the basic skills (Drive or Ride, Spot, Intimidate, Jump, etc) you can use these rules with it.
 

In the Midnight session I ran this past weekend, the party wanted to rescue a resistance agent who had been captured and was being taken to be interrogated. The party caught up to the group of orcs escorting the prisoner after they had made camp. One PC decided that he would work around to the far side of the camp, "stumble upon" the orcs, and run away, hoping to lure several of the orcs away from the camp so the others could pull off the rescue.

Only one of the orcs gave immediate chase (two others moved a ways away, but thought they might be running into a trap, so they stopped). As the PC and the orc kept moving their speed factors, they just kept pace with each other, so I decided to fudge up some rules on the spot. The player and orc both rolled d20 each round, added their Con bonus and compared numbers. For every 5 points difference, 5 ft was gained or lost. Over several rounds, the two kept about the same pace, 5 gained, 5 lost. Then on two consecutive rounds the player rolled a 1 while the orc rolled a 20 and a 19. Seeing that the orc was catchign up to him, the player stopped to face the single orc. The orc completed his move as a charge, hit and ended up dropping the PC to bleed out in the snow. Meanwhile a couple of hundred yards away, the rest of the party, who has no idea what has happened to their comrade, has rescued the agent and taken off in the opposite direction.

It was fun, and the fudged up rules worked ok, but I will definitely check out this PDF.
 

You know, I devoted a bit of space in the book to some ideas on how to get chases going, but it sounds like you guys have no trouble with that aspect of it all!
 



I said that I'd drop a note here when it goes live, and, as promised:



There ya go! (Click the cover image to go to the RPGNow product page)

Allow me to take this opportunity to publicly say that, in my opinion, barsoomcore hit the ball out of the park on this one.
 


Into the Woods

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