barsoomcore
Unattainable Ideal
I really really really tried to stay away from maneuvers that could only be chosen by either pursuer or pursued. Of course, some maneuvers obviously only WOULD be chosen by one or the other but if, for example, a pursuer wanted to choose "Escape" they could, I guess.
"You know what? That's enough. I'm going home."

That said, I kind of like the idea of Corral. I know what you're getting at, here. It's easy to imagine how you might force someone to veer into a crowded market or something, at least, but I have more trouble picturing how you get someone to go from closer to more open terrain. I guess you just try and drive them towards the edge of the close terrain or whatever.
It seems like it OUGHT to be a specialized case of Breakaway, though. Kind of in the opposite direction, I guess.
What skills would you use for the opposed checks? Could someone use Bluff to try and fake someone out? Spot for the opponent? Or a Reflex Save? Hm.
Good idea.
"You know what? That's enough. I'm going home."

That said, I kind of like the idea of Corral. I know what you're getting at, here. It's easy to imagine how you might force someone to veer into a crowded market or something, at least, but I have more trouble picturing how you get someone to go from closer to more open terrain. I guess you just try and drive them towards the edge of the close terrain or whatever.
It seems like it OUGHT to be a specialized case of Breakaway, though. Kind of in the opposite direction, I guess.
What skills would you use for the opposed checks? Could someone use Bluff to try and fake someone out? Spot for the opponent? Or a Reflex Save? Hm.
Good idea.