Cybernet OGL

BobProbst

First Post
OK -- I've started putting a character together:

What level are we starting at?

Meet Arnold Dirgon, Blue Collar, Connection

Arnold works as a Networking Maintenance Specialist for DynaLynx, a Division of Olanicorp. DynaLynx holds the primary contract for maintaining communication equipment in the city. It's parent company, Olanicorp, is a military manufacturing group specializing in cyber dependent weaponry. During his off hours he runs a grey market trade of consumer and commercial electonics devices. He stands 6' 1" and is a quick-witted, outgoing man with an intelligent eye and an athletic build.

His uses Breyson's Poolhall as his principle contact point but most deals are made out of his car -- a Plymouth Satellite. As a gregarious person and an engaging speaker he has little trouble finding buyers and sellers and makes sure that everyone leaves the deal happy. He makes ample use of his employer's large supply of equipment and knows how to work the system to acquire "lost" and "damaged" goods. His friend, Evelyn Wiess in the accounting division knows how to cover his tracks and he rewards her well. He tries to deal only with buyers who come recommended and will sometimes make a legitimate sale to test out a new customer's intentions.

Arnold makes a decent living from both his day job and side work but always dreams of making a really big deal that could set him up for a good life in a nice apartment uptown. Until then, he lives on the edges of the law, with a few close friends whom he spends as much time with as his schedule allows. He's always looking for a woman he can settle down with when the time is right but values his independence too much right now to do anything about it.

Arnold always avoids trouble and will try to diffuse a fight or talk his way out of one. When a deal turns bad or a customer turns psycho Arnold heads for the door but when forced to, he will use any weapon at hand or his Glock17 (which he always keeps loaded and in a back holster) to cover his escape.

He's always eager to talk with others and keeps up on the current news about town. He's always looking for a good party and despite always having a drink in his hand during off hours -- never appears drunk.



Thought this could help get the ideas started.

Allen -- you definately need to keep the wealth rules -- every aspect of the game is built around it, converting would be a nightmare!
 

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BobProbst said:
OK -- I've started putting a character together:

What level are we starting at?

Meet Arnold Dirgon, Blue Collar, Connection

I imagine we're starting at 1st, but that's up to Allen. :)

Do you have stats for Mr. Dirgon yet?
 

Cyberpunk

Here is where we stand. I am keeping the buy rating system. We are starting at 2nd lvl. Remember if you have a car and apartment it cost you. Nothing is for free now. LOL. We are not playing any cyber deck or web crawler on the first couple of adventures. This way we can get the rules down before diving into a role that puts most everyone on hold while the player does hacking stuff. I love your back ground on your character bbo. Everyone remember you have to have the right equipment to do pick locks or things like that. I want to use equipment more. We neglect that and assume we have everything. Here in Alex city you have to have things to survive and it all costs. If you have any more questions please email me. Nikon_1969@yahoo.com

Later
 

gaspar said:
Remember if you have a car and apartment it cost you. Nothing is for free now.

Starting Equipment is very vague -- there is no need to "buy" stuff when you first create your character, just choose stuff that fits your persona. (See pg97 -- Starting Character Equiptment) and the GM just oks it or changes it.

For this reason it seems reasonable that a person should have a place to live without having to reduce his wealth. Likewise, a person might have a car and it shouldn't affect his starting wealth.

None-the-less, equipment and possessions should be tracked closely on character sheets -- I *do* like that aspect of fairness!
 

So, essentially, I could create a character with a Bentley. With armoured doors, popup mini-gun, bullet resistant windows. Live in a mansion and have Japanese girls in sailor suits satisfying my every needs.

So, as long as all this is on my character sheet, it is okay?
 

Odovacar's Ghost said:
So, essentially, I could create a character with a Bentley. With armoured doors, popup mini-gun, bullet resistant windows. Live in a mansion and have Japanese girls in sailor suits satisfying my every needs.

So, as long as all this is on my character sheet, it is okay?

As long as the GM oks it!
 

nice Try!!

A car is a luxury in the future. A nice apartment is very expensive. Most people live in coffin like boxes to sleep and live. I can show you in my books. I will allow a cheap one bedroom room. As far as the car, you can have a car but it is the company's car. We are not millionairs. Cleberity as a profession you might get a nice apartment as a bonus for working at a company, but all and all it is the company's apartment. Starting equipment is fine but specialty item like tools or high tech equipment will cost you. Your only 2nd level. Even in D&D there is a cap as to what is available. When we play on July 11 i can look at characters if you have them down.
 

Stat Block:

Arnold Dirgon

Blue Collar -- Networking Maintenance Specialist, Connection 2
Medium-size Humanoid

Hit Dice: 2d8+6 (16hp)
Initiative: +2 (Dex)
Speed: 30 ft
Defence: 16
DR: 1
BAB: +1
Grapple: +3
Attacks: Glock17 +0; Knife +3; Sawed Off Shotgun -1
Damage: Glock17 2d6/x2; Knife 1d4+2/19x2; Sawed Off Shotgun 2d8/x2
Special Attacks: None
Special Qualities: Wealth+2, Greed Kills, Talent(Acquisition) Blue Light Special, Prime Contact
Saves: Fort +3, Ref +4, Will +2
Abilities: Str 15, Dex 14, Con 17, Int 18, Wis 10, Cha 17
Skills: Bluff +8, Computer Use +5, Craft(Electronics) +9, Drive +7, Etiquitte +8, Gather Info +8, Intimidate +5, Know(Appraise) +6, Know(Current Events) +5, Know(Pop Culture) +5, Know(Streetwise) +7, Profession(Networking) +5, Repair +9, Sense Motive +5, Tumble +7
Feats: Bug Out, Heroic Surge, Licensed & Authorized I
Reputation: +0
Allegiances: None
Wealth: 10
Contacts: Mainframe Alex, White Collar, Hacker (Level 10)

Equipment: Jeans, TShirt, Work Boots, Wrap Around Sunglasses, Leather Jacket, Glock17, Knife, Sawed Off Shotgun, Concealed Holster, +2 Box Magazines (Glock), 100 Glock Rnds, 30 Shells, Duct Tape, Basic Electical Toolkit, Flashlight, Rope, Cell Phone, Black Box, Handheld Computer, Pirate Satellite, Plymouth Satellite, Loft Apt, Range Pack, Multitool
 

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