Although I interpret Humanity this way, I've got to admit Ruin Explorer makes a valid point. And let's keep this between us because I don't want him to get a big head thinking he's making valid points here. But in Red, as Humanity drops, "they [characters] may become sociopathic, withdrawn, disassociated, or even homicidal." I know they say "may" here, but Ruin Explorer is right that there's a connection between Humanity and how a person treats others.Ultimately, you're making the same mistake people have made since time immemorial (or at least since the creation of D&D) about Wisdom. It's taking the name of the stat and imparting too much meaning to it. Just like having a high Wisdom doesn't really mean the character is wiser about making their life choices, Empathy doesn't determine whether the ability to relate to other people is used for good or evil. High Empathy mostly means that you get people, all the better to truly relate to them and feel their pain or manipulate them. Your choice.
I think the rules are designed to handle more street level characters and probably fall apart when modeling folks like Arasaka Saburo. But in my experience, most executives are pretty darn good with people and aren't prone to major social disorders. That's not always the case though. Elizabeth Holmes of Therenos seemed pretty good with people but then you have Martin Shkreli who had the must punchable face in the world.I don't think you could climb the corporate ladder in Red's world and remain truly human, and I do mean you'd have difficulty understanding people. You'd be so distant from mainstream humanity's experience that you would genuinely have difficulty understanding and relating to people.