(Cydra) Great Conflicts

I'm not sure if you've replied to my request to be in your Pbp in the thread I posted it in, because I've lost track of it...but I'd like to be in your Pbp! :)

I'm looking forward to seeing what happens when the Bile King meets our heroes...more incredible amounts of damage, I'm sure.

I was also wondering about Thrush's stats. I'm playing a melee tank in another game, and it's interesting to see how they compare.
 

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Tallarn- jump in, I've reserved a space for you. There are threads in both Rogues' Gallery and Talking the Talk about the game- head over and jump in! :D

As to Thrush, at present he's a 23rd level fighter... I'll try to post his current stats in the RG thread...
 

Thrush

Oh heck, let's just do this one here.

THRUSH
Male Large-Sized Human Fighter 23

Hit Dice: 23d10+69 (204 hp)
Initiative: +5 (automatically 25 the first round he acts)
Speed: 20’
AC: 27 (-1 size, +1 dex, +13 armor, +4 deflection) plus 50% miss chance if cloak is active, touch 14, flat-footed 26
Base Attack/Grapple: +22/+33
Attack: +5 greatsword +36 melee plus Weapon Mastery (3d6+23/17-20 plus Lethality plus Weapon Mastery); or +1 mighty (+4) composite longbow +23 ranged (1d10+5/x3)
Full Attack: +5 greatsword +36/31/26/21 melee plus Weapon Mastery (3d6+23/17-20 plus Lethality plus Weapon Mastery); or +1 mighty (+4) composite longbow +23/18/13/8 ranged (1d10+5/x3)
Space/Reach: 5’/5’
Special Qualities: Contingency (“Lester save me!” triggers fly spell), displacement, permanent enlarge, resistance to fire 30 (from ring)
Saves: Fort +21, Ref +15, Will +17
Abilities: Str 27 (including belt of giant strength +6), Dex 13, Con 16, Int 12, Wis 11, Cha 10
Skills: Climb +5, Intimidate +17, Jump +28, Listen +7, Spot +8
Feats: Alertness, Cleave, Combat Reflexes, Epic Weapon Focus (greatsword), Epic Weapon Specialization (greatsword), Great Cleave, Guard Your Flanks, Improved Critical (greatsword), Improved Initiative, Iron Will, Lethality (greatsword), Lightning Reflexes, Point Blank Shot, Power Attack, Quickdraw, Quick-Strike, Weapon Focus (greatsword), Weapon Mastery (greatsword)
Epic Feats: Epic Weapon Focus (greatsword)
Challenge Rating: 23
Alignment: Neutral

Gear: Greatsword +5, nephilium ghost touch full plate +5, ring of fire resistance 30, quarterstaff +2/mw, mighty (+4) composite longbow +1, ring of protection +4, belt of giant strength +6, helm of willpower [gives +3 morale bonus to Will saves], major cloak of displacement, amulet of resistance +5, 50 mw arrows, statue (worth 1500 gp; focus for contingency), diamond (worth 5000 gp; focus for protection from spells), elixirs of harm (3), golembane scarab, winged boots, dagger, longsword, ring of protection +2 (for sale), large-sized suits of full plate +4 and full plate+2 (spares, kept in the house of the Swords of Assistance on Tirchond), bracers from Amnor the Bile Lord

Coin:
591 gp
4779 sp
1491 pp
12 cp
600 ep
 

Return to Bile Mountain II: Back In

Bile Mountain. Mount Angelfire. By whatever name, it is a place that has known great evil. Our heroes came once before and purged the curse of bile that exuded from it, destroyed the great Crux Crystal that seemingly powered it; but they did not finish what they started. They left the horrific Bile Lords alive.

Now they have come back to finish what they started.

Two of the Bile Lords have come for them, separately, and our heroes have thrown down both of them. Though many other things have required the attention of our stalwarts- including the Temple of Elemental Evil, the City That Waits, Acererak’s Fortress of Conclusion- now at last they can turn their attentions here.

The very stone of the mountain seems corrupted, eaten with small wormholes by exposure to the corrosive bile that ran so freely for so long. Our heroes enter the mountain through a wide passage that accommodates the flowing Angelfire River and yet still has room for a large band to walk on either bank. The river is no longer called the River of Bile; once it entered Bile Mountain as water and exited as bile. Now it leaves clean, unpolluted, pure (at least compared to its prior state)

It has been exactly one year and one month since last our heroes set foot within the mountain.

The passage follows the river; wet stone on either side, etched by eons of bile, would offer a certain tentative purchase to our heroes’ boots, were they not all flying. Soon the passage opens up into a great central cavern, one wall of which is carved with stairs.

“There we go,” nods Angel. The adventurers ascend, returning to Bile Mountain.

“This place would be perfect for a casino,” Sybele muses in a hushed voice. Horbin gives her a bemused look. “No, think about it,” she continues. “We could clean it up a little, make it a little nicer, you know, cleaner... maybe get rid of the smell somehow... it would be perfect! It’s already secure against divinations and teleportations, so a lot of the standard security issues are already taken care of... and it’s on Pesh! Where are we going to find a better place?”

Orbius shakes his head in amused disbelief, but Thrush nods as if it’s all perfectly logical.

“What about security?” Horbin asks.

“Oh, we can take care of that,” Thrush answers dismissively. “After all, I’m the foremost swordsman of my age!”

Angelfire quirks a half-smile at that.

The fighter continues, “If anyone tries anything, we can- hey, what are those?”

The group has been exploring as they talk, mostly going through rooms they had cleared out before on their first trip through the mountain, but this is in a high-ceilinged room they don’t recall seeing before. ‘Those’ are a series of large stone statues, depicting weird humanoids with elephantine features. Their trunks bifurcate about halfway down their length; the creatures have long tusks and are depicted as being covered in shaggy hair.

“They look almost like these creatures called loxo,” Orbius comments, “except that loxo are mostly hairless. Also,” he frowns, studying the statuary carefully, “their tusks are a little bigger in these statues... hmm... no, these are definitely not conventional loxo.”

“Well,” suggests Sybele, “let’s search them. Maybe there’s a secret compartment in one of them or something...”

But of course, as soon as they touch the first statue to examine it, things go entirely awry. In a burst of stale, sweaty-smelling air, a great figure mounted on a huge shaggy elephant with enormous tusks appears. He trumpets from his worn trunk as he appears, looking around wildly, and in an instant he’s aimed several telling blows at Sybele with his huge, primitive lance! Then the great elephantine thing he’s mounted on simply tramples all over her, and she gives out a shout of anger and pain.

“Get off my woman!” roars Thrush, and hews at the mastadon with the incredible skill and strength that led him, mere moments ago, to declare himself the foremost swordsman of his age. In an instant he’s killed the mount, and the rider (Barmy by name, though our heroes are not aware of it) is catapulted from his great saddle to land awkwardly next to the warrior.* Londo, seeing an opportunity, springs in to attack, but Barmy’s reflexes are amazingly fast for his bulk; and as he deals a telling blow to Londo, he knocks him back with his lance and muscles him out of the way!** Londo staggers and adopts a defensive posture, blinking the blood from his face.

Angelfire frowns. That’s her man the elephant-creature just hit, and- just as Thrush defended his woman- she steps up to defend her man. Barmy and she begin exchanging a series of punishing blows, but Angel is protected by Orbius’ mass mirror image spell.

Sybele, meanwhile, drags herself out from under the dead weight of Barmy’s mount. Gritting her teeth, she wonders momentarily who these elephant folk were- and what their relationship to the Bile Lords was. Suddenly, in a flash of epiphany, she realizes that this thing might be a potential ally.

So Sybele reaches out through her psicrystal, which can speak into the minds of others, and cries, Surrender and we can go kill the Bile Lords together!

She feels a moment of hesitation, a strong wariness- and then agreement. Barmy is bleeding from a dozen heavy wounds and his strength is starting to flag. He will not long survive this battle. I yield, he thinks back via the psicrystal.

Unfortunately, Thrush is not privy to this, and an instant later the large man cuts the party’s new would-be ally down, splitting him open from his sternum to his crotch.

“Oh well,” Sybele says to nobody in particular, and heaves a sigh.

*Thrush dealt enough damage to kill it in one full attack. At full, the mount had 172 hit points.

**Barmy had the Large and In Charge feat.



Next Time: Back to the village of Angelfire! Back into Bile Mountain! And a terrible thing happens to Thrush!
 

Thrush's Tactical Flaw

“I like this place,” Angelfire comments with a smile.

They have returned to the village that bears her name, much as the mountain itself does.

“I think I might spend some time here,” Angel goes on laconically. She smiles at Londo. “It might be a good place to start a church.” She thinks briefly of Sheva and Reth Fire-Scarred, two powerful priestesses of Coila who have spent time on Pesh. An omen, perhaps? With Reth long-since murdered by Marius- the irony, that he is another follower of Coila!- and Sheva having returned to Tirchond, perhaps she should spend some time here herself. After all, she muses, she is a reasonably powerful cleric herself now...

We will leave her lost in thought for the moment.

***

On a plain composed of fused and crystallized flame a great tent composed of sheets of fire has been set up. A long banner licks out from the top of it, a white-hot flame surrounding a brass bowl. Around the great tent are a series of lesser structures, neither as large nor as hot and bright as the great one. Not far off is a garden of fireflowers, ever-changing and turning colors by the second. Illusions of pleasing sights and sounds, of amusements and acrobats, entertain the throng of celebrants.

Along the edge of the fireflowers is a great celebration. Over two thousand elementals, as well as hundred of efreeti, several salamander ambassadors and a dozen or so assorted others, attended by thousands of fire mephits and fire creatures, are here to celebrate Pasha Amhari Ifroobil’s puissance.

“I knew that they could never take the City of Brass!” boasts one of the Pasha’s staunchest generals, seated at a long table made of obsidian imported from the Magma Pimple, right on the border of the paraelemental plane of magma. There are incredible delicacies upon the table, although a creature of the Material Plane might not find any of it digestible. “With the powers of Pasha Ifroobil on our side, they can never stand before us! And now, surely all the others will realize the extent of their foolishness and bow down before the new Prince of All Evil Fire!!” And all heads bow to the Pasha.

“I do not hold that title yet,” Amhari cautions. “Until all the others who would take Imix’ throne acknowledge me as Archomental, I will not use the title.”

“Of course,” says another, one of the salamander ambassadors, “not all of them are so restrained. Why, I’ve heard it said that Kembrin demands that his courtiers address him as befits the Prince while they are in the Crimson Garden.”

“What’s this?” Amhari demands.

The salamander- Amhari recognizes him as Dzeldole, a representative of a distasteful faction with fiendish blood- shrugs. “So it is said, though I cannot attest to it.”

The table has fallen silent as the partygoers await Amhari’s reaction. He is known to be seeking to establish a more evil reputation, as would befit his new role.

For a moment he says nothing, but his face darkens. His eyes blaze with orange fire. It is obvious that the joy he had been experiencing a mere moment ago has been tragically lost.

“Bah!” interrupts the faithful general. “Kembrin will be brought to heel just like the rest of them!”

“Of course,” Dzeldole responds.

“A suitable demonstration of his might is all it would take,” the general continues.

“Indeed,” Dzeldole replies. “Something to show that Pasha Ifroobil overshadows Imix himself.”

“Yes, exactly!” the general says excitedly. “For he does! All hail Pasha Amhari Ifroobil, Protector of the City of Brass, Vizier to the Fire Sultan, Guardian of the Sea of White Flames, Overlord of the Fire Mephits, etc, etc!” And indeed, all present hail Amhari.

But it is not enough.

With a roar of anger the great efreet Pasha draws Eruption and splits the table in two.

“What must I do to prove myself to these ingrates?!” he rages. “What will prove to them that I can do more than Imix ever could?”

“You must defeat what he could not,” says the fiendish salamander.

***

Back to Bile Mountain- sorry, Mt. Angelfire. Our heroes continue exploring, trying to clean out what they only tore through before. Most of the chambers on the lowest level are empty; but one holds a pack of four huge bile-infected beetles. The party suffers a rain of bile before they can launch a single attack.* Then the beat down begins, with Londo rapidly slaying the closest beetle; then he and Thrush quickly move into the room.

It’s somewhat hard to see the beetles; they seem slightly indistinct, fading into the shadows; but that doesn’t dissuade our heroes. And nobody’s particularly concerned about the clacking mandibles of the beetles- until disaster strikes.

Thrush plans pretty much on just sucking up whatever damage the beetle manages to dish out. He’s just upgraded his armor; he’s hoping they won’t be able to break through it.

But these are slicer beetles.

“AAAARGHHH!!!” Thrush screams, as one of the beetles snips through his left arm just above the elbow. For an instant it hangs bizarrely from the hilt of his greatsword, but then the arm’s weight drags it down and it flops to the ground.

Staggering, Thrush utters a series of faint curses, and then, in an amazed-sounding voice, chokes out, “I DON’T HAVE A ONE-HANDED WEAPON!”

Next Time: Oops!



*To be fair, there were two pcs who went before them, but neither of them actually attacked.
 


The afternoon of 9/27/368 O.L.G.

Even with Thrush effectively out of the fight the beetles are no match for our heroes. Angelfire hacks left and right, assuming huge proportions in order to gain a substantial advantage in reach. Londo darts in and swings his flail with consummate skill. Sybele hangs back and fires a continuous stream of arrows. Jezebel unleashes a series of deadly scorching rays.

Horbin, before turning to unleash some righteous fury on the bugs, heals Thrush. Then he, too, leaps in at the vermin.

Afterwards, Thrush comments, “I need to do something about this. Need to get some backup weapons.”

“And your arm, of course,” adds Horbin. “Which I can fix this evening.”*

The group pretty much agrees, as time is not pressing, to return to the village of Angelfire and recover before resuming their quest. They descend the mountain and return to the small community, who regard them as great heroes (as indeed they are). Food, drink and lodging are free for our heroes here, but even so they tend to leave some coin behind them when they leave- especially Angelfire.

She loves that the place is named after her!

Horbin regenerates Thrush’s arm, and he sets out to get a few one-handed weapons. “I couldn’t even use my bow,” he grumbles.

***

8 pm, 9/27/368 O.L.G.

“What are we gonna do next?” asks Drelvin.

“What do you mean? We’re going to finish the Bile Lords, right?” asks Sybele. Thrush nods nervously.

“Meh,” says Drelvin. “There are a lot of other things we could be doing. Who are these Bile Lords anyway? I only know them from you guys. There’s a ruined city in my lands that I’d like to clean up.** Also, I’d really like to find out more about that girl in the mists in the Tomb of Horrors.*** I feel bad about making the wrong choice. If we can help her-“

“The Tomb of Horrors!” exclaims Sybele. “Hell no!”

Drelvin shrugs. “I don’t blame you, after what happened to you in the Fortress of Conclusion.**** But that city...”

“We can do that next,” says Sybele. “I think the Bile Lords are a clear and present danger to us... they’ve tried to attack us before, and we’ve defeated two of them. Now’s the time to strike again.”

Drelvin shrugs again.

***

1 pm, 9/28/368 O.L.G.

Back in Bile Mountain- sorry, Mt. Angelfire- our heroes continue their explorations. They pass by the remains of the great juggernaut that caught several of their number against the wall of force so long ago- it makes Sybele reminisce about Alcar, the Angel of Food- and continue along, moving up the mountain.

“This place is nasty,” Drelvin comments.

“It was much worse before,” Sybele says. “Lots more bile, lots more monsters... there was a level of beholders, there were mind flayers on another level...” She shudders. “It was nasty.”*****

“Tell me about it,” Thrush says in a low voice. “I was trapped in here for years. A decade, almost. If it wasn’t for you, honey, I’d never have escaped!” He smiles lovingly at Sybele.

“Well, you did,” she answers, “and boy am I glad!” They embrace and have an embarrassingly intimate moment while the others pretend not to notice, then the group continues on their way.

They find themselves in a room whose floor is covered with slick wet mud. A strange, elephant-shaped altar and a stone dresser seem to be the only features of the place.

“Let’s check it out,” Horbin suggests, heading in. Angel and Thrush follow him; as always, Londo is just a pace behind Angelfire.

As they move in, they suddenly become aware that the mud is moving.

“Look out!” shouts Horbin, and our heroes stumble as the floor shifts beneath them. In an instant, the mud has drawn itself up into humanoid form. Thrush and Londo move forward, but as Londo closes with it the ooze creature slaps him away. The awesome blow sends the blackguard flying, and he crashes into the stone dresser with skull-cracking force.

They engage.

Next Time: Our heroes fight Sluglub! (What the hell is Sluglug? He’s a 10th level warrior huge bile ooze paraelemental!)



*Unlike most Galadorians, Horbin receives his spells at 5 pm each day.

**Drelvin is a Baron in service to King Malford and Queen Moira. His lands are mostly uninhabited, but he has a small group of peasants building his capitol. The ruins of Ostraghan, a former major city situated on Lake Bellurnus, are near to it and are said to be infested with evil monsters of various sort.

***Drelvin was presented with a confusing choice in the Tomb of Horrors. There were two bags and a beautiful woman who spoke circuitously at best. He touched one of the bags and the other bag and the woman both vanished. (This occurs somewhere in To War Against Felenga.)

****Drelvin refers, of course, to the most horrible trap ever: Desatysso’s Renewing Revenge. Also in To War Against Felenga.

*****Alcar (the Angel of Food) and the previous adventures of our heroes in Bile Mountain are recounted in the Agents of Chaos story hour thread.
 

First of all, I'd like to say that I'm a silly fool and I misremembered the ooze warrior's name. That's what comes from not checking my notes. His name was Bulglump. And if I remember right, the sluglub is actually a lil alchemically spawned homebrewed monster of mine.

Second, a small update.

***






2 pm, 9/28/368 O.L.G.; the Enlightened Sanctuary on the First Heaven

General Veers is not given to groaning aloud, but reading the report of the incident almost drives him to do so.

...pursued the giant ships into waters claimed by the Delphinate. The scoundrel Mabrack vanished from his ship. From later events we deduct that he went to get aid...

Veers pulls a face and gulps. The Delphinate, he thinks sickly. Why couldn’t they have offended someone simpler, King Malford or Tirchond or Pesh? Even the orcs of Valonia?? He can read between the lines, of course. Waters “claimed by” the Delphinate, but not recognized as such by Forinthia. This hotshot captain wanted to make a name for himself at considerable risk, and had lost lives and ships and possibly riled up forces more dangerous than any others involved in the war. Veers shakes his head in disbelief.

He reads on: ...from what we pieced together of events later, the giant fetched at least two other wizards, who, upon seeing our fleet, issued sendings to others. Thus we found ourselves confronted with considerable eldritch might...

Veers shakes his head as he continues down the page. He is amazed that there were any survivors at all.

He starts in surprise at one of the ending lines: At least we slew Mabrack the storm giant.

So. Not a total waste, but... to inflame the Delphinate!

The Emperor must know immediately.

***

2:30 pm, 9/28/368 O.L.G., inside Angelfire Mountain, second level

Londo rises, his skull ringing from the impact with the dresser. Blood trickles from his abused face.

Suddenly a host of arrows are in the air and quivering in the muck of the creature’s chest. Rex springs forward, slashing with his claws, and Ulla tromps up as a golem. Thrush slams his greatsword into it again and again, dealing incredible damage.

Bulglump surely knows that he’s facing worthy opponents.

He concentrates his oozy might on Angelfire, slamming her again and again, dealing truly immense damage to her.* She grunts as blow after blow rains down upon her; she tries to fend them off, but not only is Bulglump immensely strong, he’s also excreting some sort of acid from his entire form. And the stink!

Then, with surprising skill, Bulglump delivers a smart crack to Rex’s side as he’s moving in to assail the muck warrior.

Thrush roars angrily. He bears down, continuing a series of truly monstrous blows, slicing into the mud with unbelievable ferocity. Finally, Bulglump collapses; he has been defeated.

After catching their breaths and some small amount of healing, the party searches the room. The dresser yields something that at first glance seems promising- a small phial, as one might contain perfume in. But it turns out to be long-spoiled, rancid-smelling perfume; certainly nothing with any value now. Disappointed, our heroes discard it.

“Well, let’s move on,” suggests Sybele, and they do.


*On the order of 114 hp in one round.


Next Time: Our heroes fight an odd battle with a mirror! Or something like that.
 

the Jester said:
Desatysso’s Renewing Revenge

One of the creepiest encounters I have ever read. And IIRC all their magic couldn't put an end to it- they had to get help. Do you have a write-up of it in the Rogue's Gallery?
 

Cheiromancer said:
One of the creepiest encounters I have ever read. And IIRC all their magic couldn't put an end to it- they had to get help. Do you have a write-up of it in the Rogue's Gallery?

No, alas, I ran this one straight out of the RttToH box... all I did was give it an updated mechanic (i.e. there was no justification for how to make it work in the RttToH box; I declared it an epic spell and fiddled with the numbers a lil to get something like I wanted. I'll see if I can dig that stuff up and post it, though...
 

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