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(Cydra) Great Conflicts

Per Greybar and Cheiromancer,

A redeemed fiend would be unlikely to move completely back into the light. Having already cast Galador (or whomever) aside, she might want to consider a newer Good god, if any. Mayber Dexter? Or maybe no one, and just be content to use her morality as her spiritual guide.

-AoA
 

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Why did Alcar donate to the orphanage, aside from the fact that he is an angel?

I believe everyone present donated to the orphanage, Ger gave like 1,985 gp and Wankerman gave like 15 gp, since he became stingy due to chaos effects.
 

Angel v. Devil, One on One

8/5/371 O.L.G., 1:30 p.m., the streets of Sigil

Our heroes stagger drunkenly around the crazy-quilt of streets, Inoke insisting he knows the way to the Library of Boccob. The key to entry via Olympus makes for an... interesting time. Our heroes may attract looks from those around them, but they slew Asmodeus, didn’t they? Who is going to get in their way?

A pit fiend steps in their way.

More specifically, he steps into Alcar’s way.

The Angel of Food comes to a halt, staring balefully at the devil.

“You’re the folks that killed Asmodeus, aren’t you?” the devil smiles at Alcar.

“That’s right!” answers Sybele. Alcar just stares hard at the pit fiend.

“You don’t look so tough,” the fiend says scornfully.

Alcar laughs in disbelief. “We killed Asmodeus,” he points out needlessly.

“Asmodeus ruled from behind a desk,” the pit fiend sneers. Our heroes cannot believe his audacity!

“So are you saying you want to take us all on?” Alcar chuckles.

“No- just you.

“No way,” Sybele says immediately. “Let’s punk this guy.” She pulls out her bow.

The pit fiend sneers again, and Alcar holds up a hand, stilling Sybele for the moment. “Hold on. You’re saying you want to fight me, one on one? You won’t summon any devils to help you?”

The pit fiend smiles. “That’s right.”

Alcar considers. “Until one surrenders?”

“To the death,” the pit fiend demands. Our heroes are none too pleased.

”To the death,” Alcar agrees.

“I’ll kill you,” the fiend promises. “But your friends have to promise not to intervene against me.”

“Sure,” Sybele lies.

“I’m not promising you anything,” Inoke growls, even as Horbin says, “We’re not promising you anything.” Horbin continues, “If you want to fight him one on one, that’s fine, Alcar. But we’ll make sure that there is no treachery. And if we deem it necessary to intervene to undo treachery against you, we will.”

A crowd is gathering. Our heroes endeavor to keep them at a fair distance. Most of the watchers appear to be above the norm in terms of survivability- either more powerful planar creatures, experienced adventurers or the like. The plebes have fled. They don’t want to see a street fight with a pit fiend.

And then the fight begins, with the fiend leaping to the attack first, blasting a quickened fireball and uttering a blasphemy that dazes the angel. The devil takes the opportunity to lay into the celestial before him with terrible force, clawing and knocking Alcar back. The angel, daunted by this initial sally, attempts a banishment, which fails; then he flies back, trying to gain some distance.

“Hah! You are frightened” the pit fiend taunts. “Fool! I will kill you!” He invokes an unholy aura. With a grim smile, Alcar invokes a holy aura in response. The pit fiend becomes invisible and begins winging its way forward towards him.

Alcar utters a prayer and an invisibility purge flares, revealing the pit fiend clearly. “It seems that you are the one that is afraid!” he cries sternly.

Then the two of them are rushing together, claws and teeth and wings and tail smashing against Alcar’s armor and his mace smashing into the pit fiend’s ribs. The angel weathers the pit fiend’s attacks, landing a good solid blow of his own, and then steps back and fills himself with Galador’s righteous might. However, the fiend of the pit simply targets a greater dispelling on Alcar, and the angel shrinks back to his normal size. Worse, his holy aura vanishes!

The two clash at arms again until the pit fiend missteps and stumbles back. Alcar withdraws long enough to heal himself, while the pit fiend snarls. They spring together again, blood flying from both of them, and then the pit fiend cries out a power word that stuns Alcar! Viciously, the devil slashes and bites and batters the valiant Alcar, and deals him many deep wounds. Alcar shakes off the effects of the Word of Power and the pit fiend snarls again.

”I tire of this,” the fiend grates. “This battle is pointless!” He vanishes.

“He teleported!” cries Alcar.

”Gather, quick!” cries Lillamere, springing to the center of the group. He superior teleports them after the fiend.

”You said you were fighting to the death!” cries Lillamere. “You fled!”

The group has appeared in the midst of a large graveyard. The pit fiend gapes at them, badly wounded from his fight with Alcar. Speaking of Alcar, he demands, “Bow to the Light while you still have the chance!” Then he casts a destruction on the fiend, which wounds him, but does not slay him outright.

The rest of the party is now more than willing to engage the devil. As far as they are concerned, he broke the deal by fleeing. Lillamere shape changes into a blue pit fiend and grins at the real deal before him. Alcar invokes another holy aura, but the pit fiend chooses other targets. It fires a meteor swarm, dividing it between Chakar and Wankerman. Both of them are badly wounded. Chakar cries out for Little Alex.*

With a groan of pain, Wankerman attacks with his spear, landing several telling blows that sink deep into the fiend!

Lillamere the blue pit fiend speaks in a deep, raspy voice. “You should have given up while you had the chance!” He casts a puncture, and the party’s foe cries in pain as he blasts one of its legs off! It collapses, dead, to the ground.

After a moment, Alcar comments, “Punk ass.”

***

8 p.m.

Little Alex, of course, came through for them again when they summoned him with a sending. As always, he was well compensated for his time. It was obvious that all his friends knew who the party was, and that he had gained much prestige for his association with them. He guided our heroes to a reasonable place to stay.

In the tavern downstairs that night, our heroes meet an interesting fellow named Tristan. He claims to be a star traveler, with a ship that sails the upper reaches of Cydra, among the stars. He declares that somewhere there is a place called the Other Land, an area magically warded to allow creatures in but not out, a place that is reputedly full of extremely powerful entities- and extremely powerful entities only. But once one goes in, there is no escape.

Our heroes find his tale interesting, but a little confusing, and he claims not to know the why of it; nor does he admit knowledge of who built the zone or how it is maintained.

It’s an interesting tale, but not one of any practical interest at the moment. After all, tomorrow it’s time to deal with that sarcophagus at last.

Next Time: From the sarcophagus, to the Hall of Black Silk!

*The tout the party has used on several occasions in Sigil.
 

Let it said that Alcar, for all the trouble he manages to get himself into, has never, ever backed down from a fight. Lester admires him a ton because he is the only one that Lester knows he can count on (100%) to throw down if someone is a punk! Others will probably do the same, but they have to talk about it amongst themselves, check their mental notes, maybe do some divinations, stop by the bar for more planning, rest on it, and then make up their minds to very cautiously take on the baddy (including Orbius, L's cohort, whom Lester admires for his patience, though its not always appreciated).

Lester did think that Alcar was once kind of a dummy, always rushing in and going off alone to get himself killed, but Alcar seems a bit more careful since coming back from Bile Mountain. Alcar can be restrained now, but only if there is truly good cause to do so. He's a great example of what an Angel should be. (All the other ones we've met were equally haughty, but didn't kick as much but as Alcar.)

-AoA
 


The pit fiend thing is cool - showing the other side of their notoriety about killing Asmodeus. Lots of people will want to give them room, but many people (perhaps particularly mortals who can be true-res'd) will now see them as a challenge to test themselves against.

Kinda like being a dragon. Everyone knows they should be scared about facing down a dragon, yet there are adventurers just lining up to take their shot.
 

Showdown with Seclaidra

8/6/371 O.L.G., 8:30 a.m., a field in Goldstone, Dorhaus

Emperor Prayzose of Forinthia, High Priest of the Light, cannot have his greatest desire, which almost any other man alive can. All his wants is a little time alone with his wife. But they both have many enemies, some of them the same; and even a moment without the support that the Eagles can provide them could be fatal.

So it is that the best Prayzose and the Tiger Empress Reshra can do is get a little discrete distance while they hungrily kiss and hold one another for a moment.

“Why have you come?” she asks him briskly, taking his hands. “I know how many things you have to do.”

He nods, kissing her forehead. “I want your advice on something.” He explains to her his idea. “He will come to you seeking a peaceful resolution to the situation here. He may be able to help you convince Malford to back off.”

“If you do this thing, you will provide him with tremendous influence,” she says. “He may not be entirely friendly to you- or to me. Are you prepared to remove him if necessary?”

“It is not a political position,” Prayzose insists.

Reshra laughs. “You know better than that!”

“He is still the best man for the job. He does not wish to be my enemy, and even if he did, he would still be the best man for the job.”

The Tiger Empress nods, suddenly more serious. “You have my support.”

Emperor Prayzose smiles and kisses her full upon the lips. Through the permanent telepathic link they share, he sighs his thanks.

***

The 109th layer of the Abyss

The sarcophagus remains where it was when our heroes left it. The ceaseless sound of the undead god hammering at the inside of his prison with his fists is unnerving, even though the trapped god doesn’t seem to be making any progress.

Cautiously, they take a rubbing of the time-worn symbols on the sarcophagus’ exterior. Then Horbin opens a gate to the Tarterian Depths of Carceri and the strongest of our heroes shoulder it through, being careful not to go through the gate themselves. They all breathe sighs of relief after the gate closes, sealing off the pounding sound of the undead god’s hammering fists within its eerie tomb.

The unnatural lightning flashes above again, and our heroes begin casting all their pre-battle spells. They know what comes next- the assault on Seclaidra in her Hall of Black Silk. After a few minutes of casting, manifesting and activating, our heroes clump together and superior teleport to Seclaidra.

But in the instant of transit, something goes wrong.

Lillamere groans instantly as he recognizes the strange, sickening sensation of some kind of teleporter redirect. The party appears at the end of a hallway draped with thick black curtains. A thick fog covers the ground to a height of about one foot.

Gibbering demonic sounds come from ahead. A disgusting fly-like demon starts buzzing forward to the attack. Alcar rushes forward-

Without warning, one of the curtains detaches from the ceiling and envelopes the Angel of Food. He gives out a muffled cry; it has got him good!

Meanwhile, more demons teleport in around them; apparently it suits them just find for the trap teleporter effect to send them into our heroes’ midst. Pandemonium breaks out as yet more demons come rushing through the curtained hall. Visibility is extremely limited, and the curtains muffle sound, too. Not to mention the fact that one of them is trying to smother Alcar.

Alcar can’t see and can’t breathe. He certainly can’t cast spells, but he can use his angelic abilities, healing himself of some of the damage he’s just taken. He struggles desperately- but it rapidly becomes clear that, despite his immense strength, the curtain has him pretty well trapped. Lillamere, meanwhile, has shape changed into a red dragon and breathes a gout of white-hot flames over the curtain (knowing that Alcar is protected from fire at present). Inoke, too, leaps forward and begins smashing the deadly curtains.

But more demons are rushing forward down the hall. It is clear that Seclaidra has not invited them here to chat.

The battle rages hot, and as Gerontius moves forward another of the curtains drops down, wrapping itself around him and trying to put the squeeze on him, just as the first has put the squeeze on Alcar! Speaking of which, with a final convulsive squeeze, the black curtain around the Angel of Food releases him, leaving him for dead, and envelopes Inoke.* The warmind gives a yell of surprise as the thing struggles to overcome him, but while he is huge, he is too hard to get a solid hold on.

Meanwhile, the demons are tearing into the others, who respond in kind. Chakar, Lillamere (in pit fiend form) and Horbin melee with their fiendish foes, and in moments they are overcome. A few vrock spores burrow into our heroes, and Wankerman is put momentarily to sleep by the droning wings of the fly-demons (called chasme). Lillamere shakes him awake after Chakar finishes the baron’s immediate adversary with an amazing display of martial arts.

Baron Lillamere turns to the black curtains. As Inoke hammers the first one hard, he comments, “It’s probably time to finish off that piece of crap,” he rumbles in his pit fiend voice, and he blows it to pieces with a maximized seeker missiles. Horbin steps into the center of the group to cast mass heal. The only visible foe that remains is the second curtain, which is struggling with Inoke, Gerontius (struggling with it from within) and Wankerman. With all our heroes focusing on it, it cannot last long; but it lasts far longer than most creatures, as our heroes pummel, cut and blast it to bits. The black curtains are tough. The party is too late to save Gerontius, however; the curtain has crushed the life from him completely by the time they bring it down. The party scrapes up his body as best they can, and then our heroes proceed forward, flying above the mist that cloaks the ground.

Baron Lillamere calls out ahead of the group, “Hello! We’re here to talk to your mistress, Seclaidra!”

After a beat, a response comes. “Come with no weapons out,” it demands.

Inoke shakes his head. These are demons, he sends across the telepathic bond. We can’t trust them. They might betray us at any moment. And I won’t be a party to any deal with her. He manifests schism.

Lillamere replies, We’ll work it out, don’t worry. We still might have to kill her.

Inoke frowns. If we’re going to attack, let’s do it. If we’re here to negotiate, I think I should leave.

I can make a gate to Var for you, Horbin the MFKG Holy sends. Just give us a minute to see if we can come to an agreement, or if we need to fight.

I will not be a party to any agreement, Inoke insists.

Our heroes are moving forward nonetheless. As our heroes pass the final curtain, they find the hall opens into a room crammed full of demons. Patrolling the chamber are four mariliths, twenty chasme and ten vrocks.

A nervous-looking succubus looks bravely at them. “Welcome, slayers of Asmodeus,” she says gravely. “What is it you have to say to our mistress? She is under the impression that you are not interested in compromise.”

“We’re not here to compromise,” Horbin retorts. “There are certain things she must do, or she will face destruction.”

The succubus nods. “Yet you have already parlayed with her and could not come to mutually agreeable terms.”

The negotiations resume- for clearly that is what is happening already, by virtue of the fact that the demons and our heroes are not yet doing battle with each other. Soon enough Seclaidra, convinced both that the party is sincere in their desire to avoid unnecessary bloodshed and that they are more than willing and probably able to shed her blood if they really set their minds on it, graces them with her presence directly. The terms are debated, and Inoke repeats aloud that he will make no agreement.

”Then why should I be bound by any agreement?” Seclaidra demands. “I think you come here with impure motives- you seek to make a bargain that you have no intention of keeping.”

“Not true,” Horbin responds. “We will keep it- just not Inoke.”

“That hardly counts,” she retorts dryly. “He is the one who struck down Asmodeus, you know.”

“Listen, Inoke won’t do anything rash, I don’t think- he’s not going to come hunt you down or anything.”

“But he could.

Horbin sighs. “Yes,” he admits, “but as long as you don’t break the spirit of the agreement, we will help keep him from acting against you.”

“I don’t have any intentions against you,” Inoke says honestly, “but I won’t bargain with a demon. Besides, what’s to stop you from breaking the deal as soon as it is inconvenient for you?”

Seclaidra smiles. “You killed Asmodeus,” she breathes. “I have lived for a long time, and I have no desire to see the end of my existence come. I have no doubt that you could destroy me.” Or little doubt, she thinks to herself.

She’s afraid of us, Chakar sends over the telepathic link.

The negotiations resume again, with terms being discussed. Inoke fidgets for a few minutes, then interrupts. “Let me out of here, Horbin, please,” he requests. Horbin draws away for a moment and gates Inoke to Var.

Then the party and Seclaidra continue their discussion.

Finally, they come to an agreement: a 500-year non-aggression pact. In essence, neither will trespass close to the other for a long time. Seclaidra will not personally manifest on Cydra for 500 years; she will give up her direct political machinations on Dorhaus; and she will make no mental contact with anyone on Dorhaus for the prescribed period.

For their part, our heroes pledge not to just kill her on the spot, and to stay off her layer of the Abyss. It seems like a good idea; on the surface it appears to be a good trade for them. All they are doing is leaving her alive. Horbin feels that the terms of his quest have been satisfied.

***

8/7/371 O.L.G., the Halls of healing

“Sir, this came for you.”

The page is a young lad that Horbin doesn’t recognize. The letter is bound in ribbon and sealed with the signet of the High Priest of the Light, Prayzose. Horbin smiles at the page and sends him on his way, tapping the letter against his left hand a few times before breaking the seal and reading it.

By the time he’s halfway done he is gaping.

After he has finished, he issues a sending to Prayzose.

This is Horbin. Got your letter. Honored by your offer, but I am curious why me?

The response is swift: May I contact you telepathically?

And a few moments later, the two are talking mind-to-mind. Horbin has no idea where Prayzose is; it does not matter. The mental presence of the High Priest is reassuring, warm, strong and good-hearted. Horbin sighs that he must count this man as one of his adversaries, at least some of the time.

Good day, Horbin, Prayzose says telepathically.

Uh... hi. Horbin is at a loss for a moment. Then he blurts out, Why me?

You’re the best man for the job, Prayzose replies simply. We may not see eye to eye on all things, Horbin, but I got to know you a little at the casters’ conference. You’re a genuinely good man, with the best interests of all of Dorhaus at heart, and that’s what Dorhaus needs right now.

You are offering me a great honor, Horbin thinks to Prayzose, and I am not sure what you want in return.

I want you to do the best job you can, Horbin. I want you for the job because you are the right person for the job. I have no ulterior motive. Bear in mind, even if you accept, that only means I recommend you to the cardinals. You might have a fight ahead of you there; some of your views are none too popular.

Horbin concedes, I have always been liberal for a Dexterite. He sighs. I will think your offer over.

Think of all the good you could do. The diocesan chair has been empty for quite some time- it needs to be filled. Take some time to think it over, but I want you for the job, Horbin. I want you to be the new Bishop of West Dorhaus.

Next Time: Horbin gives his answer to Prayzose, Gerontius is true rezzed and the party begins moving towards the Bastion of Law!


*Alcar burned a Wyrd to stay alive. Think of a Wyrd as being a measure of how much fate likes you. They are hard to come by and are acquired in game. Think of them as being sort of like action points (or fate points) but requiring a lot of sacrifices to get ‘em. They also reduce the severity of crits and fumbles in my system.
 

Very cool. As action oriented as your players are, I have great respect for their ability to do things by words as well as weapons.

In your campaign, is the general rule still that outsiders cannot be raised/ressurected, and thus the need for Alcar to use the Wyrd?
 

Greybar said:
In your campaign, is the general rule still that outsiders cannot be raised/ressurected, and thus the need for Alcar to use the Wyrd?

No- but my players generally prefer to not-die, despite the 'speed bump' nature of death in high-level dnd. This is an attitude I prefer to encourage; very often the fear of death gets lost at high levels.

Edit: to clarify, I run raising outsiders by the book- it takes a true resurrection or wish or something equivalent.
 

Off Camera - Horben and 10 Buck Tom

Horben the MFKG Holy sits with his best friend and adviser, 10 Buck Tom, a relative of the Gnomish family that rescued him and raised him briefly (Until he became too large to fit in the tunnels at around 6 or 7 yo). The sitting room of Horben's modest home softly glows yellow with lamp light. Tom and rest of his adventuring companions are aware of the offer from Praisose. When he can, Horben discusses important decisions with the bard.

“The big P said I'm the best man for the job, my biggest fear is that he's right, in which case I must vie for the post.” Setting down a stein of Dwarven Ale, Horben thinks aloud: “None of our companions are too keen on the idea, even Alcar seems dubious of the offer.” He muses, “Still, I think Inoke, Sybele are the most sympathetic to Galador. Lillamere will be fine so long as I do not threaten the barony or the Kingdom of Var.”
“Do you think the Tigress put him up to it, you know, to shake things up a bit.” Asks Tom, popping a Gnomish root-snack.
“I doubt it. If anything, he would have had a hard sell to convince her. That she bought in on it is a good sign. Convincing other will be tougher. The acceptance process is likely to rival the nastiest torture chamber of Strogass.”
“I suppose, but if you accept and are accepted, this land will be shaken up. What about Malford.”
There is a pause, while a servant clears dishes, and hands a packet of daily reports from the Hall of Healing to Horben. When she leaves Tom and Horben each have fresh mugs, and a new bowl of “rootlets”, Tom's favorite evening snack.
“Malford has been incognito for sometime now.” replies Horben, wiping a foam mustache from his upper lip. “That in itself is a concern of mine. Malford has been a great force stabilizing this region of Dorhaus, I don't know if his heirs are ready for the throne. I hope we have no cause to test them anytime soon. In any event, my political loyalties are unchanged. However, even if I convince the king and his royalty of that fact, tension between the Crown and the Church are inevitable. Not to mention the implicit loyalty I must honor to the Tigress.” The Priest sighs. “Both are typical rulers, strong-headed, and blind to their own faults. A bad combination in neighbors.”
“If you win this post, you could see to your dream of uniting Dorhaus.” Suggests Tom.
“That is a dangerous and, I'm afraid, well thought point.” Replies Horben. “Too much unity will shatter the continent. A gesture of peace to one side would be treasonable to another. I have no wish to ignite more war. ”
A thoughtful pause.
“And I must beware of my own ambition.”
“The worst part is, I one respect I am unchanged. I have two passions: healing and adventure. Being bishop would interrupt both.”
Tom has no reply. While his good friend is at least wise enough to admit his foibles when faced with them, he is also very stubborn. Tom has no doubts of Horbens abilities as a leader. He chuckles to himself.
“Stones?” He asks Horben. “I still have a score to settle with you, about two games worth.”
“Ha! I have no qualms teaching you lesson, bard”
The servants are dismissed after another round of ale, when the yellow lamp light finally extinguishes late in the evening, it is Horben who as learned a thing or two about stones. Tom leaves humming a self-satisfied tune.
 

Into the Woods

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