(Cydra) Great Conflicts


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Angel of Adventure said:
WEAL! (Right? Cuz I wanted an update!)

Jester, please be proper and capitalize School of Adventure. It is THE School of Adventure on Cydra, not just a school of adventure. :)

-AoA

"There is another." [/Yoda]

Seriously, in the future I will try to remember to do so. :)
 

While the thundering/sonic worm did almost, kill Gerontiusm various times, don't forget G knocked the worm back 5 ft, thanks to the Jesters colorful crit chart. (The worm= the size of a cloud, not until recently, relatrive to the storyhour, G= the size of a cat)
 

5:10 p.m., just outside the Temple of Elemental Good

An angel descends from the rainy sky.

Inoke, Gerontius and Sybele greet him warily. “You!” Alcar and Sybele say simultaneously, giving each other hard looks.

“You, uh, know each other?” Inoke asks cautiously.

“Yeah, this is Alcar,” Sybele replies, her voice wary. “He traveled with us for a little while, but then he died in Bile Mountain.” Her tone hardens. “He attacked one of our party members once.”*

Alcar scowls. “Angelfire was evil.

“Yeah, but she was a companion.”

Alcar keeps on scowling. “We met before that, too, when you were opposing the Light in guarding those eggs!” he barks. Clearly, old grudges are neither completely forgotten nor completely forgiven.

“Yeah, but we brought you back from the dead,” Sybele reminds him.

“No, Horbin brought me back from the dead,” Alcar retorts righteously.

“What are you doing here, angel?” Inoke asks.

Alcar pauses. Then he says, “Since Horbin resurrected me, I’ve been meditating nearby. Just a little while ago I saw some big monstrous worms not far from here. Lots of them. I came to warn the Temple of Elemental Good.”

“We just fought two of them,” Inoke says.

“One of them was tough.” Gerontius shivers. “It could let loose a noise so loud that it almost overwhelmed me.”

“Where’s Lester?” Alcar asks.

“He and Orbius are getting supplies in Var. They’ll be back later, but we don’t know exactly when.”

Alcar and Inoke have what Inoke now considers a necessary conversation with anyone who has traveled with our heroes before: the Drelvin Conversation. Inoke confesses that he killed Drelvin while magically insane, and then waits for an explosion. Alcar simply nods. “I’ve had a few insane friends in my time. Some would have even called my brother Cyrax insane.”

The party places the Temple of Elemental Good on alert. Then they rest, with orders that they be awoken at the first sign of trouble. Early the next mornng they get up and split their forces. Gerontius will scout the holes the worms came out of while the others teleport to Var, where Alcar will try to figure out what they can do for Veil. “I’ve seen Chaos at work before,” he says.

Soon Veil is taken to an isolated spot in one of the ruined areas of Var. Old burnt timbers, half-buries by the dust and dirt of decades, provide our heroes with the means to create a crude enclosure in which they dump Veil’s oozy form. Then Alcar attempts a break enchantment, and while it does seem to lesson the overall level of Chaos that has a hold on Veil, it does not restore her from the form of an ooze, nor does it relieve her of the Chaos curse that continues to change her most days.

“I’ll try again tomorrow,” Alcar declares. “I’m certain, given time, we can make it work. And I’ll do some research to see if there’s a way to be more certain, more effective. Here, have a pie.” He casts create food and drink and makes a succession of apple pies.

***

10 p.m., the mountainside above the Temple of Elemental Good

I’m going to kill you.

The voice appears in Gerontius’ mind suddenly and without warning. He recognizes it; he has received two other such sendings before.

Who is it? Why? He puzzles, scratches his head, stays armed, stays wary; but nothing comes at him.

I need to find out about this, he worries, and, Or am I just going crazy?

***

9/18/370 O.L.G., noon, near the worm holes

Our heroes move in to the valley. Veil has returned to her construct form; but her time as an ooze seems to have taught her nothing. She still thirsts for more Chaos. Alcar waggles his finger at her. “Learn your lesson,” he says sternly. At least he also rid her of the Chaos curse.

Gerontius reports that he saw lots of worm sign but no actual worms while scouting it out. However, when they reach the area he had examined, he exclaims, “Hey, those are new holes!”

“Are you sure?” asks Sybele.

“Of course I’m sure.” The halfling snorts.

“That means they come back here for some reason,” Lillamere remarks. “That means we can wait for them.”

“But there’s only a couple of new holes. Only a couple of them came back,” Gerontius points out.

The party is silent for a moment. Then Sybele asks, “Well, where are the other ones?”

***

7 p.m.

A strange keening sound emerges from the ground. Our heroes tense; after many hours of waiting, could this be what they are after?

Yes.

A huge worm crawls forth from the earth. It looks like it is made of glass. The dying light of the setting sun scintillates and glimmers off of it.

The party is far from its point of emergence at first. However, they start moving in and firing long-range effects immediately. Just as immediately the glass worm shows that it can throw off magic; it completely ignores the dark dweomer of Lillamere’s crushing fist of spite, although Alcar’s flame strike does manage to inflict some damage on it. As the thing gets with a couple of hundred feet, however, it spits a spray of glass shards, driving sharp razors of glass into our heroes!

Alcar buzzes by and damages it with a destruction spell, failing to slay it but certainly inflicting harm. As he gets too close, the light glaring off the thing’s body blinds him! He cries out in dismay, and lands near it, drawing out his mace. Groping for a target, he begins striking it blindly with uncanny accuracy, over and over. It lashes back at him, slicing him with razor sharp glass teeth and bombarding him with sprays of glass.

Lillamere curses as the worm shrugs off his puncture. He can’t seem to hit it with anything, damn it! Gritting his teeth angrily, the elven sorcerer slowly builds a disintegrate up to maximum effect. It takes longer to cast it that way, and it makes his chest feel very full, but the reward is worth it as he finally penetrates the thing’s innate resistance. Although he doesn’t destroy it, a chunk of it is utterly annihilated, and the thing keens again in obvious distress. Then Inoke and Gerontius move in, flanking it. Inoke pounds on it again and again with Deadly Avalanche, and every time it tries to writhe away from him, Gerontius savagely jabs and pokes it from the other side. Finally, the halfling jams both daggers into it up to the hilt, and the worm gives a last thrashing cry and dies.

“Whew!” says Gerontius, “that one wasn’t nearly as tough as the sky worm thingie, but it could sure take a beating.”

“And give one,” Alcar adds, healing himself. After a few minutes of maintenance on themselves, our heroes check to see if anything else is coming out of the worm’s tunnel. Nothing. So they repair to the Temple of Elemental Good for the evening. Naturally, much discussion ensues about the worms: Do you think they have a lair in the mountains? Where are they coming from? Are they intelligent? How many are there? Are they just in Dorhaus, or all over Cydra? The party discusses the Prophecy of the Worms again, showing their transcription of it to Alcar.

“I’ll commune with Galador in the morning,” Alcar promises.

“Ask Him if the worms have any treasure,” Gerontius urges.

***

The former Angel of Food is as good as his word.

If we follow the glass worm’s tunnel will we find the center? A center.
Is the force that drives the worms evil? No.
Do the worms have any treasure? No.
Are there worms all over Cydra? Yes.
Is the Temple of Elemental Good safe from the worms at this time? No.
Is Brelana? No.
Is there a way to kill all the worms at once? No.
Is the ‘Hive’ mentioned in the Prophecy of the Worms on Dorhaus? No.
Is Xurkrischis slain? Yes.
Do the forces of Law know the Prophecy of the Worms? No.
Do the worms have a leader? No.
Can all the worms be controlled? No.
Have I done enough in Your name to earn the honor of my backpack? No.

Alcar sighs heavily. He relates that which he has learned that concerns the worms.

“So there aren’t any easy outs,” Lillamere muses.

“We can kill them all, but it might take a long time,” Inoke says slowly.

“Well, we can check out the center behind the glass worm’s tunnel,” suggests Veil.

Lester and Orbius return from gathering supplies at about this point. They are both quite surprised and cautiously happy to see Alcar. They exchange some old stories of the days when they fought beside Stone and Hobbes and Malador and the others... traveling with Dexter and Malford... ahhh, the good old days.

Following the tunnel leads to a worm that is trying to pretend that its gullet is the tunnel our heroes want to enter. A meteor swarm from Orbius goes down the hatch substantially worse than a party of adventurers would- talk about heartburn!- and the worm finishes learning its lesson at the hands of Lester’s horrid wilting. Beyond it, the party finds a strange central area with a strange, pulsating growth at its center.

“Whoa,” breathes Inoke. “What is that?”

The growth is easily 50’ in diameter, and it moves and pulses, seemingly at random. For a few fleeting moments, an entrance seems to open up in it.

“We could go inside,” suggests Veil.

“We should prepare first, and find out what we can about it,” Orbius declares. “That might be a very hazardous environment. We might need very specialized survival tactics in there. We don’t know yet. I think we should find out before we do anything hasty.”

The party agrees, and they walk back up the glass worm’s tunnel, mindful for any sign of changes, but it looks the same as when they entered. As they exit, the tunnel, they are deep in conversation, but several of them nonetheless hear a strange, loud whistling sound.

Then there’s fire and shrapnel spraying all about them as, about a mile away, Master Control’s prototype launches its missiles and goes into full combat mode, looking for all the world like a huge metal dragonfly bristling with shrarp pointy things.

Next Time: Our heroes fight a strange metal dragonfly!


*Way back here.
 

Aah, the further adventures of very high-level characters, always fun to read...

Veil Raybender (doppelganger fighter 6/mindspy 5)- CN, overall ECL 19; presently an ooze.
Gerontius (halfling rogue 11/fighter 4/invisible blade 5)- CN, overall 20th level
Inoke (human barbarian 2/psychic warrior 2/fighter 6/warmind 10)- NG, overall 20th level
Lester (half-elf elementalist 14/warrior of Chaos 4/divine oracle 3/contemplative 2/paralelementalist 1)- CG, overall 24th level
Sybele (human fighter 8/egoist 12/warrior of chaos 4)- CG, overall 24th level
Baron Lillamere (elven sorcerer 19)- CG, overall 19th level
Horbin the MFKG Holy (human cleric 23)- CG, overall 23rd level
Seethe (human druid 18)- N, overall 18th level
Chakar Clanguard (dwarven monk 18)- LN, overall 18th level
Alcar (half-celestial elven fighter 2/cleric 13)- NG, overall ECL 19

Then there are the cohorts: Jezebel (Sybele's half-dragon lovechild), Orbius (Lester's diviner) and N'Sari (Lillamere's little sister, presently playing sheriff with Thrush in Baron Lillamere's capitol of Brelana).

Yipes! With a party that big - and the cohorts - no wonder the PCs are rolling over near everything that crosses their path. I wonder how the TPK at Bile Mountain or whatever it was called would have gone if all the PCs and their cohorts had been there?
 

Krafus said:
Yipes! With a party that big - and the cohorts - no wonder the PCs are rolling over near everything that crosses their path. I wonder how the TPK at Bile Mountain or whatever it was called would have gone if all the PCs and their cohorts had been there?

Well, the party was a slightly different configuration at the time, but either way the key mistake (imo) they made at Bile Mountain was a classic: they split up. Given the opposition there, I doubt whether anything short of not splitting up would have made a significant difference. ;)
 

Sensors lock on targets. Range is ascertained by targeting lasers and the bounce of radar. The thing acclerates toward the party, preparing for a bombing run. Heavy weapons cycle up, drawing power from deep within the dragonfly’s metal abdomen, and then-

Targets lost.

They vanish from the dragonfly’s sites, reappearing instantaneously near it. Several of them spend a moment or two taking steps to fly, while those in the party who can already fly strike back. Lester’s powerful wings beat the air as he strikes with his sword. Again and again it bites down- to no avail. Some kind of force field surrounds the strange prototype horror.

“I can’t get through its force field- Orbius, Lillamere, make it yield!” the L cries.

“I’m on it!” Baron Lillamere calls back, and a greenish ray springs from his fingertips. In a flash of green light, the field is destroyed.

From the monster’s central axis, long gleaming metal tentacles with whirling circular blades emerge. The horror lashes out around itself, wounding Veil, Sybele and Lester. Blood sprays scarlet in the sky. Again and again the blades whiz in. Lester parries several strikes, as does Inoke (once he reaches it). More missiles spray out, blasting most of our heroes. Strange beams shoot from large tubes on the thing.

Sybele tries to grapple the horror, but it’s too big. It throws off her attempts, badly wounding her with the spinning blades it sports in the process. She curses after several failed attempts and finally starts trying to do battle with her sword.

The battle rages, the warriors spinning and dipping in the sky. Blasts of incredible fury pound both our heroes and the horror, until finally a blast of seeker missiles leaves it smoking and wobbling in the air. Sybele strikes with her greatsword, thrusting into one of the rents in the outer surface of the horror, and she feels a shock of electricity run through her arms as she penetrates something important.

Then the dragonfly horror explodes. Metal and flames burst out and Sybele gives a shocked yell. She is torn and burned by the flaying spray of hot metal and crystal; but, though shaken, she survives. So do the others that are caught in the area (Inoke, Lester and Gerontius).

“What the hell was that?” she exclaims, turning to her friends.

“Let’s get some ground under us,” suggests Inoke, and the party lands nearby.

Lester looks worried. “A horror of clockwork, it seemed to be; we’ve fought them before, old enemies!”

***

9/19/370 O.L.G., 1:45 p.m., the Temple of Elemental Good

Gerontius curse long and loud. How many times am I going to get threats by sending? And who is threatening me? And why? He shakes his head. Not for the first time, he wonders when the other shoe will drop.

Meanwhile, Orbius is preparing a suite of divinations. First he intends to contact other plane twice; then he will verify the answers with a commune. Having been told about the black cathedral in the Stinking Pit, and about the room that seemed devoted to Farenth, the old enemy of Dexter who had been the Son of Darkness to his Son of Light, Orbius is worried. Farenth has lived twice, he thinks. Things often come in threes... could it be?

He casts his spell.

Where can we find Farenth? Abyss.
Why does he want to threaten the Temple of Elemental Good? Revenge. (The commune later reveals this answer, and several others, to be a lie. Alas, Orbiusis meanwhile sent off on a tangent.)
How long until he strikes? Days. (Another lie.)
Is it better for us to be ready or to make a preemptive strike? Strike. (Yet another lie. The dice were really against Orbius that game.)
Who is the most powerful ally of his we’re likely to encounter on this strike? Zoriel.
Who is Farenth’s current patron demon? Zoriel.
What type of demon is Zoriel? Unique.
Will I be able to gate us to Farenth? No.
Will we be able to superior teleport once we’re on that plane of the Abyss? Yes.
Are we likely to catch Farenth by surprise by using this tactic? Don’t know.

Orbius chants and gestures, casting another one.

Will we be able to gate our of Zoriel’s castle? Yes.
Will we be able to superior teleport to Farenth once we’re on that plane of the Abyss? Yes. (This, too, is revealed to be a lie by the commune he casts momentarily.
Was I lied to about being able to gate in? No.
What is Zoriel’s greatest weakness? Pride.
What energy based attack will be most effective against Zoriel? Sonic.
What type of damage is Farenth weakest against? Don’t know.
Can Farenth or Zoriel prepare transvalent spells of epic proportions? Yes.

Crap, Orbius thinks.

What is the name of Zoriel’s most favored epic spell? Sun Twist.
What members of our party would be most vulnerable to this spell? Everyone.
What level of the Abyss does Castle Zoriel reside on? The Blasted Salts.

“Crap,” Orbius says aloud.

***

9/20/370 O.L.G., 10:30 a.m.

Our heroes are sitting around having tea and other similar beverages (and, in Lester’s case, smoking a joint) when Horbin receives a sending.

Horbin- it’s Malford- very busy with important issues affecting whole kingdom and more- best way to contact is
sending.

Horbin, pleased to hear from the King, responds, telling him that there are dangerous worms and that they party was attacked by a clockwork horror. Afterwards, after a considerable amount of thought, he casts a sending of his own, this one to the Tiger Empress.*

This is Horbin the Holy. Giant worms are attacking Cydra, we need to work togtether for the good of all.

Her response: Horbin, swear allegiance to me and help me bring peace to Dorhaus- we must work together to end this conflict. Horbin curses. He wants her to see reason, not try to push her agenda on him. Then he smiles ironically to himself. Of course, that’s probably how she sees it too- she wants him to see reason, and not try to push his agenda on her. The cleric chuckles.

Once their beverages are finished, our heroes move outside. The sun is shining; the ground, though moist from the rain of the last few days, is drying quickly.

“All right,” says Orbius, “let’s go check out that egg-thing in the middle of the worms’ nest.”

“Speaking of eggs,” Inoke remarks, “we should find out what’s going on with that egg from the gibbering garden.”

“Well, Lester had the Temple of Elemental Good Water store it...” Horbin frowns.

“We’ll check after we examine the worm place,” Orbius nods. “Good idea.”

Our heroes depart for the center of the worms’ nest.

Next Time: Our heroes fight their first epic slaadi!


*The Tiger Empress is the descendant of Rajah, last of the ancient line that ruled Wotan, the southeastern quarter of Dorhaus before Fuligin came. Now it is called the Tiger Lands, where she has come to make her claim. She is Prayzose’s wife and Malford’s main rival on Dorhaus. Horbin wants a unified Dorhaus, but neither Malford nor the Tiger Empress seem likely to budge of their own free will.
 
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Unaired Footage

The neat part left of out the battle was that, while messing around in the cave, Orbius' foresight went off. He went outside and had the dragonfly target him, and cast a readied Force Cage around himself millaseconds before impact. Then he Time Stopped, buffed up, and teleported the party on top of the creature before it could reload. He got some complaints for teleporting the party so high in the air without warning, but it seemed like the best thing to do at the time.

Also, until now, none of us knew this thing was from Ekrector. We just assumed it had been sent by the forces of Law and was some type of wierd Inevitable.

-AoA
 

Our heroes appear near the central chamber of the worm nest they had earlier explored. The strange, pulsing mass of... stuff is still there. It’s huge. It looks almost waxen. It flexes and melts and changes.

“Chaos?” Gerontius looks wary.

“It looks like it could be,” Lester rhymes, “the home of the worms maybe?”

“Let’s find out.” Inoke draws his greatclub out. The party buffs up, and then Inoke leads the way in. The party heads inside the mass through a tunnel. As they proceed, the way closes behind them. None of them even slow down; they were more than half-expecting to be closed off. Orbius has already telepathically linked them, and they chatter silently as they advance.

Then the hole they are traversing opens up into a large chamber. Some sort of croaking sound is coming from within. As the party moves in, a loud phlegmy sound comes from one side, and Horbin cries out as a disgusting mass of chaotically-changing mucus lands on him. Two large white slaadi of some kind emerge from the walls of the room; the source of the croaking is suddenly clear.

“Watch out!” Horbin cries. “This stuff burns!”

Orbius fires off a volley of seeker missiles, blasting into one of the slaadi, but it heals the damage almost instantly. Inoke, meanwhile, performs a heedless charge and unleashes an amazing amount of damage on the other slaad, knocking it from its feet and leaving it almost jellied on the ground!

Unfortunately, the thing starts healing almost immediately- and quickly. Smashed bones begin knitting together, torn organs repair themselves, the flow of weird blood slows.

The other slaad tears at Gerontius, but the quick little halfling spins and dodges around the worst of it, then slashes at the monster with his daggers, first breaking several ribs and then punching out a bunch of teeth!* The slaad staggers back, then staggers again as a wave of powerful spells breaks upon its spell resistance. Inoke’s stature increases as he expands and moves his relentless attack to the standing slaad. Gerontius cackles as he moves into flanking.

Horbin, meanwhile, attempts to dissipate the mucus all over him. It’s burning intensely, corrupting his skin and flesh with chaotic energy. At least it isn’t inflicting any Chaos traits on me, he thinks wryly. But he can’t seem to stop it with anything! With a groan, he decides he’d better just get on with taking the slaadi down before it takes them down.

Orbius has already played his best card: a time stop. He followed that with a prismatic sphere, leaving him at least safe from the slaadi for the moment, and spell turning in case he has to leave it; then, as soon as his time flow matches that of the world around him, he casts a puncture at the slaad that’s up, but it fails to drop it.

On the ground, the slaad that Inoke knocked down with his charge opens its eyes. With a croak it greater teleports away. The remaining white slaad croaks out a terrible croak and Gerontius shouts, “I can’t see!” With a wicked grin, the slaad prepares a devastating follow through.

BOOM! BOOM! Suddenly a set of fire seeds explodes on the slaad, hurled from the side by Horbin the MFKG Holy. The frog-like monster stumbles back, and Orbius hits it with a dimensional anchor. Unable to flee, the monster instead falls as Lester pounds it with a chain lightning. Then it becomes a matter of keeping it down. Finally, Inoke finishes it off by hurling it into the prismatic sphere.

Our heroes look around. The entrance they had used to enter is entirely gone, now, but there is another exit forming.

“This place is weird,” remarks Inoke. He pulls out the genie bottle. Since it failed to grant him three wishes- though it did try- it must serve him for a year and a day. Inoke would release him from his service if he could, but it is not possible. So he instead summons forth the genie, named Djoula Al-Hiwarij, and asks him whether he can discern anything about the place.

“This place is pure chaos!” Djoula exclaims immediately. “I would be very careful if I were you!”

Lillamere uses a dagger to cut a sample from the wall and bags it. When he does, a fat grub as long as his hand falls out of the hole. Inoke squishes it.

“Is this where they come from?” wonders Lillamere. The exit that had momentarily opened up is gone again, and the chamber they are in seems to be shrinking. The elven sorcerer disintegrates a hole in the wall with a flash of green light, and our heroes enter another chamber, but immediately they halt. Something huge and amorphous, flowing and bubbling and changing, moves quickly towards them.

“Genie, you might want to go back in the bottle- for your own sake,” Inoke remarks.

“That you, Master,” Djoula replies, “for your foresight.” The cat-headed genie turns into smoke and quickly pours into his bottle.

Waves of Chaos pour from the creature, affecting the environment around it. Things flex and change. Our heroes can feel the lurch in their stomachs that signifies reality warping all around the strange mass of protoplasmic chaos. Lillamere cries out as a rip in reality appears next to him suddenly, trying to suck him in! He throws himself flat, narrowly escaping being sucked away to another plane! A moment later, the same thing nearly happens to Orbius.

The party’s first volley of spells all fail to penetrate the thing’s spell resistance, much to the chagrin of the casters. Following up, Lester manages to hit it with a delayed blast fireball to immense effect. Then Inoke reaches it and pound the weird ooze to, er, jelly.

Behind the ooze, another potential exit is shrinking shut. Our heroes move through it before it can close completely, and then Lillamere blasts a hole in another wall. Soon our heroes bump into another slaad, this one a grey so dark that is almost black, wearing a nice cloak. It cows quickly before our heroes’ might, and groveling, it teaches them how to control their surroundings by main force of will. Inoke lets it live in return for its cloak.

“All right, I think we’re in Limbo at this point,” Orbius declares. “I think that ‘heart’ at the center of the worms’ nest is a gate of some kind.”

The party attempts to plane shift to Cydra. It works, just as Orbius predicted.

***

9/21/370 O.L.G., 5 p.m., the Temple of Elemental Good

Once again Orbius uses two contact other planes and a commune to verify his answers. He’s been thinking a lot in bigger and bigger terms lately, but- he notes to himself- he’s still going to ask how to get Jezebel to like him again.

Among his more interesting questions:

What do I need to finish to get Jezebel to like me again? Githyanki.
Tell me when the worms of chaos will attack the Temple of Elemental Good? 20.
How about Lillamere’s lands? 3.
Where’s the best place for us to go to find a portal to Sigil? Ironboot.
Where’s the best place for us to go in Sigil to find out about the worms? Library.
What would it take to close off the portals from chaos allowing the worms into Cydra? Spell.
Given our capabilities, what is the best spell to do this? Miracle.
Will a wish work? Yes.
Where do we need to go to cast this spell? Gate.
Will a superior teleport take me to this gate? One.
How many gates are there? 29.
Is it possible to redirect the gates so they open elsewhere? Yes.
What can we do to enhance our ability to will the gates to open elsewhere? Library.

Interesting indeed.

Next Time: Our heroes go to Sigil for the first time!

*Two crits in a row. Owie!
 

the Jester said:
Behind the ooze, another potential exit is shrinking shut. Our heroes move through it before it can close completely, and then Lillamere blasts a hole in another wall. Soon our heroes bump into another slaad, this one a grey so dark that is almost black, wearing a nice cloak. It cows quickly before our heroes’ might, and groveling, it teaches them how to control their surroundings by main force of will. Inoke lets it live in return for its cloak.

Lillamere also cast Soul's Treasure Lost on the poor slaad, and its sword disappeared.
 

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