(Cydra) Great Conflicts

Nicely done, Jester. I enjoyed the update and its always great to read up on what you missed during a nonpresent game for your PC. How was Inoeke freed from that Imprisonment? Does Horibn have access to Freedom?

-AoA
 

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Angel of Adventure said:
Nicely done, Jester. I enjoyed the update and its always great to read up on what you missed during a nonpresent game for your PC. How was Inoeke freed from that Imprisonment? Does Horibn have access to Freedom?

-AoA

Oops, left that out. IIRC, they got a scroll and Lillamere used it.
 

Also, wasn't Horbin using a special spell granted by Dexter to totally ignore the Solars? I forget what it is called, but they weren't present to him. He just saw us getting hurt and would heal us. Disbelief or something?

Also, our next agenda was to be investigating some Orcs and Half-Orcs on Valonia who were reported to be fighting with some Halflings over there. Gerontius requested the group's help and we agreed. Inoke got the idea to help the Orcs back into the Light as part of his attempt to prove himself worthy to the mace. That's what the orc references are about in my half of the story.

More interesting stuff coming soon in the next update.
 
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Our Heroes Are Assassinated

10/24/370 O.L.G., 11:30 a.m., the streets of Var

Veil and Lillamere are walking towards the shrine of Na’Rat when the first assassination happens.

The sorcerer is earnestly trying to get Veil to see that touching the obelisk of Na’Rat- and thereby becoming further warped by Chaos- may not be such a good idea. Even her time as an ooze has not persuaded Veil of the error of her ways, however, so she instead urges Lillamere to touch the obelisk himself. They kid each other with in humor; and they are in the middle of the street in broad daylight when suddenly someone stabs Lillamere in the kidneys from behind. A single swift blow and the sorcerer falls to the ground dead.

“Lillamere!” cries Veil.

The assassin, tall and thin, is strange looking. Not human- its face is mostly a needled grin- it is grey through and through. A long coat that almost reaches the ground trails around it.

“Flee,” it hisses to Veil.

Instead she attacks, unlimbering her sword and aiming a vicious head cut at the assassin, but it seems to slide aside at the last moment and Veil’s blow misses.

The assassin laughs harshly. “Maybe next time it will be you.” With that, it steps back into the shadow of a building nearby and vanishes.

Veil pops up her mindscan, looking for any sign of it, but to her dismay there is nothing. She scoops up Lillamere’s body and hustles back to Horbin’s Halls of Healing.

***

5 p.m., the Halls of Healing

“AHHH!” Lillamere sits up in shock, his hand swiftly rushing to his back where he was stabbed. “What- where-“

“It’s okay,” Horbin soothes. “I’ve true resurrected you.”

”What the hell happened?” Baron Lillamere exclaims.

Veil repeats the events of earlier in the day. “What the hell was that thing?” she asks worriedly. Nobody knows.

“Maybe I can check with Ten Buck Tom later,” muses Horbin.

***

5:30 p.m., Valonia

Gerontius has asked the party if they would be willing to help some of his folk, who, on the continent of Valonia, are being abused by orcs. Valonian orcs are recognized almost as a civilized people, and they have thrown in their lot with the forces of Law in the Great War roiling Cydra. (One way they have struggled to gain acceptance was to adopt the worship of Galador.) It is the Valonian orcs who have developed the strange and deadly substance called sunpowder, with which they have constructed strange projectile hurling weapons. Since the black cathedral beneath the Stinking Pit led, via one of its strange confessionals, to Valonia, a trip there would coincide with some of Horbin’s interests. Our heroes thus arrive via a quick trip through the confessional, but to their surprise, the small church they arrive at is a burned-out shell! It’s still hot, though there isn’t enough left to actually burn.

“What happened here?” wonders Horbin, his voice choking.

Outside the party finds several bodies, strung from a tree. One of them is an orcish cleric of Galador.

Our heroes solemnly decide to bury the bodies; it’s only right. As they dig graves, the second assassination comes.

Inoke has expanded to make the digging easier. He’s using a shield to dig with. The mace of St. John, hanging at his belt, exhorts Horbin to perform the proper rites, as a good Galadorian should. It talks an awful lot, and it has an ultra-fundamentalist Galadorian attitude and an opinion about everything. Inoke has agreed to let it preach to him for an hour each day, and he invites the others to join him and the mace; but so far everyone else, even Horbin, merely finds it annoying.

Suddenly Inoke feels a cold sensation in his side, then in his other side, and he realizes that he’s bleeding. He looks down in horror and realizes that he’s flanked by two grey-coated, big-grinned things- then he is dead.

“He’s back, and he brought a friend!” cries Veil. She clambers over Inoke’s huge form and moves in to attack.

“Good,” Gerontius says enthusiastically. “I was hoping I’d get to match blades against this thing!” Then he sprinkles himself with some dust of disappearance and vanishes from view.

“Oh crap! This isn’t good!” Lillamere steps back and conjures up a prismatic sphere. “These are the guys that killed me?”

One of the grey things points a dagger at Horbin. “You will be next,” it hisses, and steps into the shadows and vanishes. Horbin fires with both barrels, casting both a quickened flame strike and a destruction at the other assassin before it can depart, but it survives. It grins at Horbin, then turns its attention to the oncoming Veil and cuts her up badly. She is surprised at the strength of the thing’s blows; a mere dagger, and she’s almost done for already! Staggering, the mindspy moves away from the assassin, withdrawing carefully.

Lillamere repeats, “This is not good!” He fires a puncture at the assassin but it jerks out of the way. A volley of seeker missiles fails to penetrate its spell resistance. Another puncture, this one aimed perfectly, and again the thing manages to hurl itself aside! The Baron curses long and loud.*

Gerontius engages his foe. It seems to have no eyes, and therefore no trouble locating him, but he manages to bluff it and get past his guard with his sneaky strikes to its softer parts. The two duel dagger to dagger for a few moments, until the assassin mutters, “Flee,” to Gerontius.

”You flee,” the halfling answers cheerfully. He’s keeping up a brave facade, but the assassin is whittling him down. Still, he’s cut many ribbons across it as well. Behind his smile his teeth grind together. Got to take him down! he thinks.

But the assassin, smarting from his wounds, whispers, “Next time.” Then he’s gone, fading into the shadows.

***

The Plane of Shadow

The assassin arrives on the grey plane of Shadow, then groans and collapses.**

***

Valonia

In a flash the other assassin re-emerges. “You killed my brother,” it hisses, slashing at Gerontius. Fear takes hold of the halfling, and he flees away from the scene.

“Hey!” cries Horbin, suddenly bleeding from multiple wounds as the assassin’s deadly knives turn on him. He wavers on the edge of consciousness and just manages to invoke a prismatic sphere before collapsing into an unmoving form at the center of the colorful ward.

“Oh crap,” says Lillamere, turning to follow Gerontius. He shape changes into a planetar and is off in pursuit.

Behind him, the assassin grins at Horbin’s body in the sphere.

Next Time: The resolution of this battle! What will happen? Find out next time!

*The ranged touch on that last puncture was a natural 20. We use exploding dice rather than alway-hit on 20- so he rolled another d20 and added it, etc. He still missed.

**Gerontius’ new epic feat, Lingering Damage, comes into play!
 

As an aside, these last two updates were from the same session. I spent a good majority of the time either Imprisoned or Dead, but I found myself grinning and feeling happy. It was kind of odd, but cool.
 

Brain said:
As an aside, these last two updates were from the same session. I spent a good majority of the time either Imprisoned or Dead...


...or talking to a stick. :)

Seriously, glad you had fun despite being out of the fight a lot! :D
 


Lillamere can’t even find his halfling ally. Gripped by magical fear, Gerontius is hiding somewhere, and the frustrated Baron of House Drelvin can’t search him out. At least the assassin isn’t following me, he thinks, then immediately wonders, Then what is he doing?

With a dismal curse, Lillamere thinks, Horbin. He’s going to kill Horbin next! And I can’t stop him alone- my only hope is to go in there, grab Horbin and greater teleport away! The elf takes a deep breath.

He greater teleports to Horbin’s side, inside the prismatic sphere.

The assassin is somehow already in there. It hisses, “Where did you come from? I’ve already accomplished the mission. Come help me take him.”

He doesn’t realize that it’s me, Lillamere realizes. He thinks I’m a real planetar! And that I’m here to aid him! The implications are mind-boggling. Are these assassins agents of Law? Who sent them? Why? Time to think about that later, the sorcerer tells himself firmly.

“No, this way,” he says, and grabs Horbin and greater teleports him away. The look of astonishment on the assassin’s face is the most rewarding thing that Lillamere has seen all day. As he arrives on the streets of Brelana, Horbin in tow, Lillamere heaves a sigh of relief.

Then he receives a sending.

You may have tricked my servant once, but never again.

“Who’s after us now?” he mutters, rubbing his smooth chin.

***

6 p.m., the Halls of Healing, Var

After Horbin heals himself and Lillamere, the two of them enhance themselves as best they can with their formidable magical abilities, then return to Valonia, from whence they retrieve their friends, dead or alive. “I’ll bring Inoke back tomorrow,” Horbin sighs. “Those guys were tough.”

Sybele nods. “They sure were, cleric guy!”

The party is a little nervous about Inoke’s newfound Galadorianism, so while he’s dead they have a talk with the mace. Sybele exhorts it to serve the force of Good rather than Law, and the mace retorts that it serves the Light, which epitomizes both Law and Good. There is some debate about that, especially in regards to the current Great War of Ethics. Lillamere continuously refers to the mace as ‘Stick’. It doesn’t really like that, which is Lillamere’s point.

Gerontius, meanwhile, hears a voice in his head again: Come to the lake, fool! I’ll kill you!

Horbin communes, hoping to find out more about the assassins who have struck down several of his friends.

Were those assassins sent by the forces of Law? (Hesitation) Yes.
Are they from a guild in Cydra? Yes.[/i]
On Dorhaus? Yes.
In Thule? Yes.
Are they from the Grey Brotherhood? Yes.
Think they could be bargained with? Unlikely.
Is the guild known to King Malford? Yes.
Would he know where they are? No.
Has he met their current leader? No.
Is anyone of extremely high power currently within the Grey Brotherhood? Yes.
Do the assassins who have been striking at us have a blink effect on when they attack us? No.
Do they have displacing effects? No.
Can they be fully damaged by normal piercing weapons? No.
Will adamantine penetrate their resistance to damage? No.
How about silver? No.
Weak magical enhancements? No.
Strong magical enhancements? No.
Epic or legendary magical enhancements, then? Yes.
How about aligned weapons? No.
Did they come from Galador or the Light? No.
Does sunlight affect their abilities? No.
Does magical sunlight affect their abilities? No.
Is Gerontius insane or being contacted? Yes.
Is he being contacted by an enemy? Yes.

He reports back what he has learned. Gerontius, especially, is pleased to learn that he is not going mad. “I was afraid that the strain had snapped me,” he confides with a roguish grin.

Alcar elects to commune as well. He has a few questions of his own, the most relevant revealing that not only is his old adversary E-Krektor still active, he’s involved with the forces of Law somehow. The half-celestial frowns dourly. He disapproves of mixing evil with good. That leads to corruption. That way lies a fall. He sighs. Too much of that lately as it is.

***

10/25/370 O.L.G., 5 p.m.,

Ironically, just before the ill-fated trip to Valonia, Inoke had requested that, were he to die, he be completely reborn. Even before he opened his eyes, Inoke knew that they had honored his instructions to destroy his old body before true resurrecting him. He felt new, invigorated, born again. It was meant as an experiment to see if radiation damage was tied to the physical body, and apparently that much was true. However, Inoke couldn’t help but see it as a sign of a divine plan. Rebirth into the Light of Galador, onto his true path, into a new body.

***

6 p.m., Hell

Well, then.

The little mortals are a threat to him; they even survived the assault of the glooms. No mortal has killed one of the glooms before, to the best of his knowledge. (Well, except for Prayzose, and he hardly counts as a mortal anymore.)

Fine. It’s time to take a little personal interest in the matter.

The decision on how to attack is easily made: from the depths of Hell, with magic that will reach across the gulf of dimensions and strike his target. He will try that first. If that does not rapidly produce fruitful results... the conjunction is coming before too long. There are many opportunities there. Oh yes. Adversaries could be manipulated into opposing one another, into killing one another. He smirks. If it becomes necessary. For now, though...

Asmodeus casts a spell of epic proportions, known to the few who have encountered it as scrystrike.

***

Above the plains of Dorhaus

The party is wind walking across the sky when Horbin convulses with sudden pain. “Aghh!” he cries. “What- what just happened?” He quickly casts heal on himself and looks for any sign of adversaries.

Nothing.

Suddenly he gets a prickly feeling, as if he is being watched. Then he convulses in terrible pain again. “Arghh! Ow, ow! That hurt!” He heals himself again. “What the hell is going on?” he yells.

“What happened?” Orbius asks, and Horbin explains the strange effects he’s just experienced.

Orbius looks grim. “That sounds like a spell out of legend. Only a consummate spellcaster could use it. It’s called scrystrike, and the thought that someone is using that against us is frankly terrifying.”

“What does it do?”

“They can scry us out and deal tremendous damage through the scrying sensor,” Orbius graons, ”at any distance.”

Next Time: So now Asmodeus is gunning for our heroes pretty hard. What they need next is a minor fey distraction, some more information magic and another attempt to safeguard the halflings of Valonia!

***

DM’s Notes: Just for the record, starting that game I often just kept a 30d6 dice box ready for use. ;) Yes, I’m a mean bastard.

Also, Brain wrote about a paragraph of the above. It's from his earlier piece, but separate chronologically. Just for the record. :)

Scrystrike
Divination (Scrying)
Spellcraft DC: 86
Components: V, S
Casting Time: 1 minute
Range: Unlimited
Effect: Magical sensor
Duration: 20 minutes (D)
Saving Throw: See text
Spell Resistance: See text
To Develop: Seeds: destroy (DC 29), reveal (DC 19). Factors: reaches across planes (+8), +15d6 damage (+30).
This spell allows you to scry the target and inflict 30d6 hit points of damage to it. You may only inflict damage to the target once during the duration. Though there is no saving throw or SR against the scrying effect, there is a Fort save for half damage (and SR applies) against the destruction effect. If a creature or object is destroyed by this spell, all that remains is a fine grey powder.
 

Ah, wonderful Scrystrike! You really do need 400 + hps, like Lester, and a mega Fort save (again, like Lester), to walk away from the damage. This spell, also know to the party as:

Far Zot (Orbius' scientific name for the Scrystrike phenomenon.)

aka

"WHAT THE F--- WAS THAT?"

aka

"Why is the party's Wizard/Rogue/Healer/Sorcerer laying on the ground in a small pile of ash?"

-AoA

P.S.: Hey Jester, my story hour is up (Ardick Campaign). You should drop by and say hi sometime.
 

While the bulk of the party feared the glooms, Gerontius had a fun time battling them. It provided the perfect opportunity to test his abilities against another dagger wielding warrior.


In game when we get scry-striked etcetra we make the DM's name into a verb, so for the sake of consistency we'll call the scry-skriking of Horbin, Horbin getting Jestered.


That was a real heads up move by Lilemere transforming into a celestial and teleporting Horbin away and saving his life.


As promised I put a teaser saying Inoke figured out how to get rid of rads, it only took a true res
 
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