Sir Jorgen and Sir Colder are as prepared as they can be for the approach of the enemy. Colder’s foot braces the butt of his longspear; he is readied for a charge. Jorgen’s sword is held out as well, ready to stab and fend any approaching foe. Then, with a terrifying shriek, the three pteranodons swoop in! Each of our heroes slashes out as an enemy comes within reach. Blood spews where Colder’s spear strikes home, impaling the beast! It roars and struggles, but when he yanks his spear free from it, it dies in a shower of gore. Sheriff Jorgen hacks into one of the flying reptiles as well. The beasts skree loudly as they fly by, trailing blood. In seconds they have swung back around, and there is another brief clash. Colder’s spear bites one into the shoulder of one of the beasts, and Sir Jorgen throws himself across its path and hews out its neck; unfortunately, the other monster bites Colder savagely across the shoulder. He screams as flesh tears and bones grind, and then he drops limply to the ground.
“We could use some help up here!” shouts Sir Jorgen, desperately trying to keep the beast located by sound as it vanishes into the mist. “Hey, guys!”
Unfortunately for Jorgen, the rest of the party is too far away to hear his cries. They are outside of the little section of dungeon that remains after the devastating blast that did so much damage to the earth around the tower.
Jorgen is alone, as Colder slips closer to death, and so he takes a deep breath, firms up his resolve, and readies his attack. A moment later, when the flying reptile swoops in again, he cuts it down! With a final loud skree, the beast plows into the ground and rolls to a bloody stop.
Jorgen hurries to his fallen companion and begins bandaging him. He continues to shout down the hole, hoping someone will hear. When the sheriff is satisfied that his companion is stable and is unlikely to slip away, he sets to the task of pushing the pteranodon bodies down the hole. “We have to eat something,” he mutters to himself.
Outside, meanwhile, the rest of our heroes are just starting to wonder what Jorgen and Colder have found, and they clamber back down into the blasted remains of the dungeon beneath the Ghost Tower of Inverness and mosey over to the strange metal door with the key set into it. Peering through the doorway, they are surprised to notice the corpses of three strange reptilian winged creatures. “Those weren’t there before,” comments Dahlia.
”Me!” Me says.
Jorgen’s voice drifts down from above. “Hey, you guys, come help! Colder’s hurt! Wait, I’ll drop a rope...”
Realizing that something bad has happened, our heroes hurry to aid Sir Jorgen with Colder’s unconscious form. Soon the messenger has been lowered to the metal-walled room by rope, and a few moments later Jorgen has rejoined his companions.
“What did you find up there?” asks Goer- Sir Fwaigo.
Jorgen gestures at the pteranodons. “Those things. The chamber up there is all misty; I couldn’t see far enough to really know what’s up there. The flying lizard things seemed to have plenty of room to fly about, though, so it must be a pretty big area.” He turns to Dahlia. “What about you?”
“There were people here, but the most recent signs are weeks old,” she answers.
“Sir Percy took a look around with his spyglass, too, didn’t you, Percy?” Goer prompts Me.
“Me! Fire... red haze... woods...” The dumb half-orc shakes his head. “Me,” he finishes solemnly.
“I guess the real question,” Kyle says, “is: what do we do next?”
“We must find Sir Harth,” Otis opines.
“But we don’t know where he is,” Kyle points out.
“There might be some clues in the Ghost Tower,” Sir Jorgen suggests. “I say that we explore that first, and see what we can find out. In fact, there’s already this fire pit down here, and the refuse. There’s bound to be a clue or two in here!”
Dahlia, Kyle and Jorgen get to work examining the area more thoroughly. The trash includes feces, discarded food remnants (such as pig bones, onion husks, etc), a few broken arrows, discarded bits of worn clothing, the stubs of a couple of torches, etc. The evidence is circumstantial, but our heroes believe that the fire and trash were from Sir Harth and his cronies. Dahlia’s skill with tracking allows her to ascertain that there were about a dozen figures that traveled around the area, probably for quite some time before leaving. Still, the trail is cold- about as cold as the traces she found outside.
“Well, I know thith,” Sir Cedric declares. “In order to purthue and defeat the thcoundrelth with Thir Harth, we mutht firtht retht and recover our thtrength.” A melancholy look crawls onto his face. “In thith terrible land- I only hope that there are children thomewhere.”
“Here, my lord, have a drink,” Goer interrupts his liege, passing him a bottle.
“Ah! Well thaid, Goer!” Cedric exclaims.
“And regardless of the other part, I must agree with Cedric as far as we should rest.” Kyle groans. “I can barely stand!”
“Time is of the essence,” Otis warns direly.
“So is our strength,” replies Sir Jorgen.
***
The party manages to rest undisturbed in the central room beneath the Ghost Tower of Inverness. Their careful watches are peaceful. Upon waking and poking their heads above ground, they find that the sky remains maroon, and the jagged flashes of maroon radiance continue. They seem to be the only feature distinct enough to orient on. The debate- strike out overland or explore the tower- reignites briefly, but Otis is the only one arguing for an immediate departure. Scowling, he gives in, especially as he has no idea of where to go.
So it is that our heroes ascend the rope and the shaft to the misty area where Jorgen and Colder fought the pteranodons. The meat from the beasts is laid out in strips on the rocks below, drying out for use as rations; even without a fire, there is a certain amount of preservation that can be done. At the top of the shaft, the party uneasily spreads out a little bit, but if spread apart more than about 10’ they can’t see each other. “It’s like pea soup,” Jorgen mutters to himself, then turns to the task at hand. He runs another rope from the top rung of the shaft, and the party clings to it and heads off into the mist in a random direction. They run out of rope before they run into a wall.
“Room big,” comments Me.
The party begins a sweep of the radius of the rope, moving steadily to the left. Soon a wrought iron staircase becomes visible in the mist ahead. It spirals up out of sight. It seems to have a significant amount of some form of guano layered on it, and the pervasive fog has made the whole thing quite moist
Skree!
Suddenly, with a terrifying screech, another pteranodon flies at our heroes from out of the mist, obviously coming from some kind of roost above on the stairs! Cedric gives a cry of surprise but manages to ward off its pick-like beak attack. The beast flaps out of sight, vanishing into the thick fog.
“Make ready!” cries Goer, and a moment later the beast reappears.
This time Cedric is ready, and in a mighty pair of blows, he severs the creature’s head from its body! “By the power of my pinky finger,” he intones solemnly.
“Look there!” cries Kyle. Where he points, a mound of... something... is just barely visible through the mist.
“Let’s check it out,” urges Sir Jorgen. The party carefully makes their way over to the strange nest.
A large mound of earth and stone, stained with blood and scattered with bits of dried grass, straw and hay, looms out of the mist as our heroes approach. The corpse of some kind of large beast is rotting atop it, festooned with arrows and showing the signs of stab and chop wounds. From the smell, it has been here for a month or more. After a brief examination, Otis pronounces it a type of sphinx, specifically a hieraco-sphinx. Then he busily explains to his apprentice, Kyle, how he could tell. (“It’s all about the head,” Otis elaborates.)
“I wonder if there are any clues on it,” murmurs Sir Jorgen. “Perhaps the fletching of those arrows will tell us something.” He moves onto the mound and approaches the corpse- when suddenly, an ugly brown beetle erupts from the body! It is about 2 ½’ in length. The back of its carapace has markings that suggest a skull on it. It has vicious looking mandibles and short, fuzzy antennae. It appears to have been burrowing through the sphinx’s corpse. Jorgen cries out in disgust, pulls out his sword and cuts the bug in two. “Be careful,” he calls, and as he speaks, another beetle chews its way out of the body to see what all the fuss is.
“What’s going on?” Dahlia cries. From her position, she is too far removed to see anything through the mist. “I can hear noise, but...” Frustrated, she draws her scimitar.
Indeed, most of the party is in largely the same boat as Dahlia. The mist curtails visibility so severely that only a few of our heroes have a chance to see what they are being attacked by. More beetles burrow up, but between Sir Jorgen and Sir Colder, they are cut down almost as fast as they arrive. Me squishes one easily as well, when it comes close enough for him to see it, but otherwise it is Colder and Jorgen that carry the day. The beetles are slow, stupid and uncoordinated; thus, our heroes easily defeat them.
“Now let’s check that fletching!” Jorgen chuckles, and indeed, a close examination reveals it to be very similar to that used in our heroes’ time. “It’s not conclusive,” the sheriff muses aloud, “but it’s persuasive.”
“Me!” agrees Sir Percival.
“Looks like the nest has already been looted,” announces Sir Colder, after inspecting it.
“Well, we can go up the stairs,” Kyle points out.
“Yeth!” declares Sir Cedric. “We mutht athend the thtairth!”
“Very well,” nods Sir Jorgen, taking the lead. The others fall in behind him, Cedric pausing to take a gulp from Goer’s wineskin on the way.
The party ascends about 20’ to the ceiling, and then continues up through another shaft. The staircase leads up into a well-lit area free of the mists. Instead- oddly, for being inside a tower- the group appear to have come to an area of thick forest, with trees and dense undergrowth all around. The ground is rich loam, soft and dark brown. There is a narrow pathway twisting away through the otherwise daunting undergrowth. The air is hot and humid, and the ceiling 30’ overhead is brushed by several of the trees.
“What the hell is all this?” Dahlia blurts out. “A forest?? Indoors?? That makes no sense!”
In the trees, something hears our heroes and moves to observe, discretely. At least for now it will not reveal itself.
Next Time: Our heroes play with monkeys!