the Jester
Legend
Nervously, Sir Colder moves through the damaged doors at one side of the market. The place is huge- he cannot get over its sheer size! Cautiously, he moves forward- and into an area composed of long display shelves and racks of clothing. Though it appears partially looted, large areas are still in order and essentially undamaged.
Immediately, Sir Colder begins to salivate. New shoes, he thinks. I could really use some new shoes... oh, how I love good shoes!* He realizes how distracted he is getting, and bites his cheek to bring himself back to alertness. Be careful, you fool, he chastises himself. Who knows what dangers may be lurking in here? I must stay on my guard. He moves laterally, staying close to the entrance- and freezes.
He has found the liquor. Shelf after shelf of it, liquor, beer, wine and spirits, stretching literally hundreds of feet... Colder moans softly to himself. If Cedric sees this, he’ll never leave, he thinks wryly. He grabs a couple of bottles.
He turns back and returns to the clothing section. It stretches for over a hundred feet in length and is at least 70’ wide. Colder cannot get over the sheer scale of this store! He moves through the clothes and deeper into the building.
The next section is full of opaque bottles, brushes and combs, small bands of strange material, jars of varying shades of colors and even weirder stuff. Cosmetics? he wonders. Or medicines? Poisons? Something stranger? He shakes his head and continues- then halts abruptly.
Suddenly he has entered a realm of chaotic destruction. Shelves and foodstuffs are crushed and shattered everywhere. The organization of the majority of this weird, huge market is in total disarray. He can see an immense amount of confused, rotting material, stretching for 400’ to the other side of the market and about half that to the back wall. It is mostly dark, though high windows allow some light to enter.
There is a noise.
It’s a slithering, shifting sound, like something built low to the ground moving through an array of confused debris. And it is a large sound- whatever it is, it is very big.
And then it rears up, and Sir Colder sees it: a bloated, purple-red centipede of unknown length- he can see 40’, and that probably isn’t half of it- with fluorescent orange legs with strange, whip-like tendrils depending from them.
Sir Colder screams and runs, and the worm of the market drops down on all however-many legs and begins to skitter forward after Colder, kicking up a cloud of broken shelves, mannequins, rotting chunks of meat and other various debris that must have once been goods sold here as it comes. And then it spits out a stream of foul, greenish-yellow acid at Colder, washing over him and nearly killing him! He gives out another cry, this one thin and wheedling, and pumps his legs furiously, heading back into the clothes. Shoes, he thins wanly, passing them by.
Wham!
Sir Colder screams as the worm bites him from behind. It tears at his shoulder, arm and buttock, but he manages to tear free and keep running. He can feel his body growing numb as a very unpleasant heat stains the pain of the wound. Poison! he realizes. He is beginning to stagger as he slips to the side, forcing the worm to turn its huge bulk to follow him- but it is surprisingly quick, and takes another bite at him. He screams as it smashes him forward with the force of its blow, and suddenly someone is yanking him by the arm. He staggers, off-balance for a moment, then realizes that it is Goer that has grabbed him and screams, “RUN!!”
The worm rounds the bend, but the party is already rushing out the door. Goer goes last; he slams the doors shut, and the party moves to a safe distance.
Nothing happens.
“Doesn’t look like it wanted to leave its lair,” gasps Sir Colder.
“What the hell was that?” demands Sir Fwaigo.
“Some kind of worm... centipede... thing.” Sir Colder sucks in a deep breath and calms his gasping at last. He shudders. “It poisoned me, too. I feel... sluggish. Clumsy.” He slurs his words a little.
Quickly, Dahlia steps forward. She examines the wound, cuts Colder’s leg and applies some kind of poultice. To Colder’s surprise, the heat in the wound dies down, and though his current numbness and a general ill-feeling remain, he gets no worse. Then she and Lord Cedric apply what healing they can to their friend and ally.
“Do you know anything about this thing?” Goer demands of Banner, who indicates that he does not. “What about you?” Cedric’s former squire points at Sir Porthos, who shakes his head in the negative. Goer scowls angrily.
“It isn’t Harth, it’s a distraction.” Otis yawns. “Sir Fwaigo was correct about that earlier.”
They continue to look for a place to rest. But there is nothing intact, nothing safe-looking. However, they can see the large hexagonal building- the station for the Shadow Train- now: it is getting very close. Since they have nowhere to rest, they keep walking. Soon it is only a block away. Lord Cedric’s pulse quickens. At last he and his men are on the verge of catching that rapscallion Harth! At best, we will catch him here, Cedric thinks haughtily. At the very least, there will be clues to his movements. We almost have him!
The group closes the distance rapidly. The blackened and cracked pave stones in the ruined street beneath their tired feet seem, for once, to be relatively easy travel. The distance closes quickly. Within about 30’ of the building, the ground is undamaged. Unbelievably, this area has not been touched by the ravages of this terrible war. The building itself is a huge thing, three stories high, with dozens of sets of the metal tracks running into it from all sides. Some of them are even built up onto weird elevated bridges that seem to fade into nothingness.
“So much for resting,” notes Kyle.
“Harth might be in there. We should be careful.” Sheriff Jorgen draws his blade. The rest of the party follows suit, readying weapons and what spells they have left. It has been a long, hard day; they are all weary and (except for Kyle) wounded. Yet none of them even considers turning back now.
They move into the lobby of the building. It is cool and shady. The central part is actually a confluence of tracks. One strange array of long, dusk-colored metal cars, each twice the length of a halfling war wagon, rests on one of the tracks. Several large, dark pillars support the partial ceiling overhead. Near one of these pillars is a small booth, with a grey-skinned, indistinct but classy-looking gentleman within it.
The party approaches the booth. The indistinct figure within regards them seriously. “Most services are suspended,” he tells them.
Lord Cedric and Otis exchange a concerned glance. Cedric puts his hand on Bates’ shoulder. “Have any thadow trainth left here rethently?”
The figure- damned if he can get his eyes to really pick out the details- eyes Cedric. “Yes, two days ago.”
“Headed where?” Kyle demands.
“The Isle of the Elves.”
Triumphantly, Lord Cedric whirls to his friends. “You thee?” he cries. “Two dayth! We can catth him!” He turns back to the shadowy figure. “Are you the conductor?”
“No. I am the ticketman.” The figure smiles. “I can give you tickets to see the conductor. You must negotiate with him for the final fee.”
“How much will he charge us to go to the Isle of the Elves?” Kyle asks.
The ticketman shrugs. “Ask him. The tickets to see the conductor are only 5 gold each.”
Everyone shells out a few coins, and soon the large party is moving past the ticket booth and onto a boarding platform where another figure awaits. The Conductor is a uniformed figure cloaked in shadow. He wears some inexact form of hat, as well as a uniform coated in soot. A strange, smoky smell rises off of him. Our heroes cannot see his face at all.
“Good afternoon,” Lord Cedric says cautiously.
The figure nods graciously. “And to you. You are just in time. The last train will be leaving in about an hour and a half.”
“What do you mean, ‘the last train’?” asks Jorgen.
“Just that. The last train. Service to this area has been suspended. Mine is the last train to leave.” He smiles. “At your service.”
“Where are you going?” Dahlia continues the questioning.
“The Shadow Road leads to all places. The real question is, where are you going?”
“The Isle of the Elveth,” Lord Cedric says immediately.
“Ahh, a fine destination,” the Conductor purrs. “Second class seats will cost you each one thousand gold pieces.”
Our heroes look around at the size of the party.
It is huge.
There are eight of them from their own time, plus Porthos; then there is Adelle, and just under a dozen other peasants.
”Do we have that much?” wonders Dahlia.
“Can we offer some gems or items in trade?” queries Kyle.
“I will accept coins or gems only,” the Conductor replies.
The party draws back to consider. “Do we have that much money?” Dahlia repeats. Everyone begins to count. The loot from the bank job goes a good way... people start throwing in everything that they have in their pouches.
”You know, we could just pay for us, Porthos and Adelle,” suggests Goer.
“Leave some of the others behind?” Sir Colder seems shocked.
Banner is outraged. “No!” he cries. “You’ve already made commitments... you’ve taken these people from whatever homes they had, and thrust them here... you can’t abandon them now! You CAN’T!” He gives a great cry of anguish, and suddenly the tattered rags on him start to stretch as he turns green and expands into the Hulk.
“Banner, wait!” Kyle cries, holding out his hands placatingly. “You don’t have to do this! Calm-”
“BANNER PUNY,” rumbles the Hulk. “HULK STRONG!”
And, as if to prove it, he reaches out and grabs Kyle by the wrist.
Next Time: Ol’ 17-hp Kyle vs... the Hulk!!
*Yes, Colder had something of a... thing... for shoes.
Immediately, Sir Colder begins to salivate. New shoes, he thinks. I could really use some new shoes... oh, how I love good shoes!* He realizes how distracted he is getting, and bites his cheek to bring himself back to alertness. Be careful, you fool, he chastises himself. Who knows what dangers may be lurking in here? I must stay on my guard. He moves laterally, staying close to the entrance- and freezes.
He has found the liquor. Shelf after shelf of it, liquor, beer, wine and spirits, stretching literally hundreds of feet... Colder moans softly to himself. If Cedric sees this, he’ll never leave, he thinks wryly. He grabs a couple of bottles.
He turns back and returns to the clothing section. It stretches for over a hundred feet in length and is at least 70’ wide. Colder cannot get over the sheer scale of this store! He moves through the clothes and deeper into the building.
The next section is full of opaque bottles, brushes and combs, small bands of strange material, jars of varying shades of colors and even weirder stuff. Cosmetics? he wonders. Or medicines? Poisons? Something stranger? He shakes his head and continues- then halts abruptly.
Suddenly he has entered a realm of chaotic destruction. Shelves and foodstuffs are crushed and shattered everywhere. The organization of the majority of this weird, huge market is in total disarray. He can see an immense amount of confused, rotting material, stretching for 400’ to the other side of the market and about half that to the back wall. It is mostly dark, though high windows allow some light to enter.
There is a noise.
It’s a slithering, shifting sound, like something built low to the ground moving through an array of confused debris. And it is a large sound- whatever it is, it is very big.
And then it rears up, and Sir Colder sees it: a bloated, purple-red centipede of unknown length- he can see 40’, and that probably isn’t half of it- with fluorescent orange legs with strange, whip-like tendrils depending from them.
Sir Colder screams and runs, and the worm of the market drops down on all however-many legs and begins to skitter forward after Colder, kicking up a cloud of broken shelves, mannequins, rotting chunks of meat and other various debris that must have once been goods sold here as it comes. And then it spits out a stream of foul, greenish-yellow acid at Colder, washing over him and nearly killing him! He gives out another cry, this one thin and wheedling, and pumps his legs furiously, heading back into the clothes. Shoes, he thins wanly, passing them by.
Wham!
Sir Colder screams as the worm bites him from behind. It tears at his shoulder, arm and buttock, but he manages to tear free and keep running. He can feel his body growing numb as a very unpleasant heat stains the pain of the wound. Poison! he realizes. He is beginning to stagger as he slips to the side, forcing the worm to turn its huge bulk to follow him- but it is surprisingly quick, and takes another bite at him. He screams as it smashes him forward with the force of its blow, and suddenly someone is yanking him by the arm. He staggers, off-balance for a moment, then realizes that it is Goer that has grabbed him and screams, “RUN!!”
The worm rounds the bend, but the party is already rushing out the door. Goer goes last; he slams the doors shut, and the party moves to a safe distance.
Nothing happens.
“Doesn’t look like it wanted to leave its lair,” gasps Sir Colder.
“What the hell was that?” demands Sir Fwaigo.
“Some kind of worm... centipede... thing.” Sir Colder sucks in a deep breath and calms his gasping at last. He shudders. “It poisoned me, too. I feel... sluggish. Clumsy.” He slurs his words a little.
Quickly, Dahlia steps forward. She examines the wound, cuts Colder’s leg and applies some kind of poultice. To Colder’s surprise, the heat in the wound dies down, and though his current numbness and a general ill-feeling remain, he gets no worse. Then she and Lord Cedric apply what healing they can to their friend and ally.
“Do you know anything about this thing?” Goer demands of Banner, who indicates that he does not. “What about you?” Cedric’s former squire points at Sir Porthos, who shakes his head in the negative. Goer scowls angrily.
“It isn’t Harth, it’s a distraction.” Otis yawns. “Sir Fwaigo was correct about that earlier.”
They continue to look for a place to rest. But there is nothing intact, nothing safe-looking. However, they can see the large hexagonal building- the station for the Shadow Train- now: it is getting very close. Since they have nowhere to rest, they keep walking. Soon it is only a block away. Lord Cedric’s pulse quickens. At last he and his men are on the verge of catching that rapscallion Harth! At best, we will catch him here, Cedric thinks haughtily. At the very least, there will be clues to his movements. We almost have him!
The group closes the distance rapidly. The blackened and cracked pave stones in the ruined street beneath their tired feet seem, for once, to be relatively easy travel. The distance closes quickly. Within about 30’ of the building, the ground is undamaged. Unbelievably, this area has not been touched by the ravages of this terrible war. The building itself is a huge thing, three stories high, with dozens of sets of the metal tracks running into it from all sides. Some of them are even built up onto weird elevated bridges that seem to fade into nothingness.
“So much for resting,” notes Kyle.
“Harth might be in there. We should be careful.” Sheriff Jorgen draws his blade. The rest of the party follows suit, readying weapons and what spells they have left. It has been a long, hard day; they are all weary and (except for Kyle) wounded. Yet none of them even considers turning back now.
They move into the lobby of the building. It is cool and shady. The central part is actually a confluence of tracks. One strange array of long, dusk-colored metal cars, each twice the length of a halfling war wagon, rests on one of the tracks. Several large, dark pillars support the partial ceiling overhead. Near one of these pillars is a small booth, with a grey-skinned, indistinct but classy-looking gentleman within it.
The party approaches the booth. The indistinct figure within regards them seriously. “Most services are suspended,” he tells them.
Lord Cedric and Otis exchange a concerned glance. Cedric puts his hand on Bates’ shoulder. “Have any thadow trainth left here rethently?”
The figure- damned if he can get his eyes to really pick out the details- eyes Cedric. “Yes, two days ago.”
“Headed where?” Kyle demands.
“The Isle of the Elves.”
Triumphantly, Lord Cedric whirls to his friends. “You thee?” he cries. “Two dayth! We can catth him!” He turns back to the shadowy figure. “Are you the conductor?”
“No. I am the ticketman.” The figure smiles. “I can give you tickets to see the conductor. You must negotiate with him for the final fee.”
“How much will he charge us to go to the Isle of the Elves?” Kyle asks.
The ticketman shrugs. “Ask him. The tickets to see the conductor are only 5 gold each.”
Everyone shells out a few coins, and soon the large party is moving past the ticket booth and onto a boarding platform where another figure awaits. The Conductor is a uniformed figure cloaked in shadow. He wears some inexact form of hat, as well as a uniform coated in soot. A strange, smoky smell rises off of him. Our heroes cannot see his face at all.
“Good afternoon,” Lord Cedric says cautiously.
The figure nods graciously. “And to you. You are just in time. The last train will be leaving in about an hour and a half.”
“What do you mean, ‘the last train’?” asks Jorgen.
“Just that. The last train. Service to this area has been suspended. Mine is the last train to leave.” He smiles. “At your service.”
“Where are you going?” Dahlia continues the questioning.
“The Shadow Road leads to all places. The real question is, where are you going?”
“The Isle of the Elveth,” Lord Cedric says immediately.
“Ahh, a fine destination,” the Conductor purrs. “Second class seats will cost you each one thousand gold pieces.”
Our heroes look around at the size of the party.
It is huge.
There are eight of them from their own time, plus Porthos; then there is Adelle, and just under a dozen other peasants.
”Do we have that much?” wonders Dahlia.
“Can we offer some gems or items in trade?” queries Kyle.
“I will accept coins or gems only,” the Conductor replies.
The party draws back to consider. “Do we have that much money?” Dahlia repeats. Everyone begins to count. The loot from the bank job goes a good way... people start throwing in everything that they have in their pouches.
”You know, we could just pay for us, Porthos and Adelle,” suggests Goer.
“Leave some of the others behind?” Sir Colder seems shocked.
Banner is outraged. “No!” he cries. “You’ve already made commitments... you’ve taken these people from whatever homes they had, and thrust them here... you can’t abandon them now! You CAN’T!” He gives a great cry of anguish, and suddenly the tattered rags on him start to stretch as he turns green and expands into the Hulk.
“Banner, wait!” Kyle cries, holding out his hands placatingly. “You don’t have to do this! Calm-”
“BANNER PUNY,” rumbles the Hulk. “HULK STRONG!”
And, as if to prove it, he reaches out and grabs Kyle by the wrist.
Next Time: Ol’ 17-hp Kyle vs... the Hulk!!
*Yes, Colder had something of a... thing... for shoes.