Faerl'Elghinn
First Post
Thotas said:Umm, about the math ... you've already been proven wrong. A mathematician named Kenneth Arrow managed to come up with this theorem that's called Arrow's Theorem (what a coincidence!), you can argue with it if ya want, but I think he got the math equivalent of a Nobel Prize for it, so don't expect the professors to listen to you. Basicly, given that all units in a conflict are equivalent in effective strength, and it's combat until one side is eliminated, you can calculate the most likely number of survivors of the larger side by taking the square root of the difference of the squares of the number of the units. Notice it's multiplicative, rather than additive, in nature. So if 5 orcs take on 4 orcs with no strategic advantage for either side, 25 - 16 = 9, and the square root of 9 is 3, so the larger force will probably have 3 survivors. Double the 5 to 10, and it's 100-16=84, so instead of losing 2 the larger force will now probably not even lose one. A more direct and intuitive example for you: You have a gun. So does the other guy. You can shoot him at a 1/1 ratio. Now, his friend with a gun walks up. You now have one shot, and they have two, but they have one target and you have two. So you're four times as screwed, not in twice as much trouble.
See, the problem with this theory is that you're automatically assuming that the party is the larger force. According to the DMG, the EL of a group of monsters remains the same regardless of the number of party members. EL doesn't take into account the number of members included in an opposing force. Also, the theory you've presented doesn't take into account how skilled each of the arriving shooters is. If you're twice as quick and twice as accurate, then you're possibly no less screwed either way. Therefore, this theory is technically not applicable to the game without a complete rewrite of the rules.