Whisper72
Explorer
Heh... indeed. I DO use XP, but dole it out completely as I see fit.
When determining the amount of XP I use the following guidelines:
- how many XP to the next level?
- how do I rate the adventure in terms of how far they should still be removed from the next level (or sould it bring them to the next).
These are the only guidelines I use in my actual capaigns when determining XP for the adventure as a whole. For individual encounters (i.e. if a session was mainly roleplaying, but not of the kind that solves anything or otherwise grants the earning of XP and had one or two small combat encounters) I used to use the monster XP's (1st edition rules) calculated per individual monster defeated.
I am considering running a 3.5 edition game, and have studied the new rules extensively and can find little flawed with the ECL/CR system, keeping in mind that it is designed with an 'average' party versus 'average' and 'approriate' monsters for that level.
When determining the amount of XP I use the following guidelines:
- how many XP to the next level?
- how do I rate the adventure in terms of how far they should still be removed from the next level (or sould it bring them to the next).
These are the only guidelines I use in my actual capaigns when determining XP for the adventure as a whole. For individual encounters (i.e. if a session was mainly roleplaying, but not of the kind that solves anything or otherwise grants the earning of XP and had one or two small combat encounters) I used to use the monster XP's (1st edition rules) calculated per individual monster defeated.
I am considering running a 3.5 edition game, and have studied the new rules extensively and can find little flawed with the ECL/CR system, keeping in mind that it is designed with an 'average' party versus 'average' and 'approriate' monsters for that level.