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D&D 2024 does not deserve to succeed
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<blockquote data-quote="Horwath" data-source="post: 9448411" data-attributes="member: 6801299"><p>This is just another D&D 5E adjacent product pretending its not that.</p><p></p><p>there are some things that I like here</p><p></p><p>4 attributes vs 6.</p><p>fixed damage boosted by going higher and higher over AC</p><p>mana points default over spell slots.</p><p>trying to have skills points back</p><p>reducing HP and damage amount</p><p></p><p></p><p>and some things I do not like:</p><p></p><p>skill points:</p><p>As I said, I like the semireturn of skill points, but then why make them into +2 chunks?</p><p>halve them into +1 chunks and deal double amount of them to pick and chose.</p><p></p><p>Reducing HP and damage, yes it's a good thing but maybe it's too low, having weapons do only 1,2 or 3 damage might be little too limiting in adding weapon properties.</p><p></p><p>attribute inflation:</p><p>while maybe starting amount is little low, it goes very high over levels.</p><p>12 default increases and 14 more from talents(seems the talent is repeatable), that is 26 increases and since you can only have an "7" at 20th level, with standard increase+20th level talent, you can have a "7" in two out 4 abilities and other two at a "6". with having point buy method and an "1" in every starting ability you can have 7,7,6,6 with 12 default increases and 10 out of 14 talents. that is too much ability inflation.</p><p></p><p>attack bonus, err mastery bonus,</p><p>+1 every odd level seems also little too much number treadmill.</p><p>say you start with 3 ability and starting +1 bonus, by 20th level you are at 7 ability and +10 bonus.</p><p>from +4 to +17, without any other potential bonuses,</p><p>I like the 5E average growth of +5 to +11 over 20 levels.</p></blockquote><p></p>
[QUOTE="Horwath, post: 9448411, member: 6801299"] This is just another D&D 5E adjacent product pretending its not that. there are some things that I like here 4 attributes vs 6. fixed damage boosted by going higher and higher over AC mana points default over spell slots. trying to have skills points back reducing HP and damage amount and some things I do not like: skill points: As I said, I like the semireturn of skill points, but then why make them into +2 chunks? halve them into +1 chunks and deal double amount of them to pick and chose. Reducing HP and damage, yes it's a good thing but maybe it's too low, having weapons do only 1,2 or 3 damage might be little too limiting in adding weapon properties. attribute inflation: while maybe starting amount is little low, it goes very high over levels. 12 default increases and 14 more from talents(seems the talent is repeatable), that is 26 increases and since you can only have an "7" at 20th level, with standard increase+20th level talent, you can have a "7" in two out 4 abilities and other two at a "6". with having point buy method and an "1" in every starting ability you can have 7,7,6,6 with 12 default increases and 10 out of 14 talents. that is too much ability inflation. attack bonus, err mastery bonus, +1 every odd level seems also little too much number treadmill. say you start with 3 ability and starting +1 bonus, by 20th level you are at 7 ability and +10 bonus. from +4 to +17, without any other potential bonuses, I like the 5E average growth of +5 to +11 over 20 levels. [/QUOTE]
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