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D&D 2024 does not deserve to succeed
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<blockquote data-quote="Zuranthium" data-source="post: 9450464" data-attributes="member: 7046627"><p>That's a simplification of what's going on. And the point thematically is magic comes from different places, which is what creates different classes. The mechanics are there to serve the theme, not just to have a random selection of strengths/weaknesses.</p><p></p><p></p><p>It's not a drawback though? It's being able to cast better, and with a far greater amount of variety, paired with an appropriate disadvantage. Exactly what balance is supposed to be in class design. Culling together different mechanics so that you get very distinct classes, while still having their overall power level be roughly equal.</p><p></p><p></p><p>Definitely to me. There's a lot more ways to change what your attacks do or what stance you want to be in, and you gain greater ability to choose <em>when</em> you want to perform actions. Like you can choose to block an ally from getting hit 4 times when it's not your turn, or choose to do a high-powered attack of opportunity, at the cost of not having as many actions on your turn when it comes.</p><p></p><p></p><p>Why not? It makes perfect thematic sense. The wizard is drawing a diagram to empower their spell and while doing so they aren't going to be able to defend themselves as well. Maybe you're confusing the terminology though with regards to the word prone.</p></blockquote><p></p>
[QUOTE="Zuranthium, post: 9450464, member: 7046627"] That's a simplification of what's going on. And the point thematically is magic comes from different places, which is what creates different classes. The mechanics are there to serve the theme, not just to have a random selection of strengths/weaknesses. It's not a drawback though? It's being able to cast better, and with a far greater amount of variety, paired with an appropriate disadvantage. Exactly what balance is supposed to be in class design. Culling together different mechanics so that you get very distinct classes, while still having their overall power level be roughly equal. Definitely to me. There's a lot more ways to change what your attacks do or what stance you want to be in, and you gain greater ability to choose [I]when[/I] you want to perform actions. Like you can choose to block an ally from getting hit 4 times when it's not your turn, or choose to do a high-powered attack of opportunity, at the cost of not having as many actions on your turn when it comes. Why not? It makes perfect thematic sense. The wizard is drawing a diagram to empower their spell and while doing so they aren't going to be able to defend themselves as well. Maybe you're confusing the terminology though with regards to the word prone. [/QUOTE]
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