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D&D 2024 does not deserve to succeed
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<blockquote data-quote="Neonchameleon" data-source="post: 9452885" data-attributes="member: 87792"><p>The PHB is mostly a player side supplement - although there are numerous QoL changes. Balance is better than ever before while the new feats lead to greater build diversity (+2 ASI is boring). In general:</p><p></p><p>For players or DMs of the following classes it's an almost complete win other than maybe one niggle:</p><ul> <li data-xf-list-type="ul">Barbarian</li> <li data-xf-list-type="ul">Druid (moon druids: you were broken from 2-4 and you know it. You now scale better)</li> <li data-xf-list-type="ul">Fighter (melee)</li> <li data-xf-list-type="ul">Monk</li> <li data-xf-list-type="ul">Sorcerer (other than non-tentacle "psion" Aberrant minds)</li> <li data-xf-list-type="ul">Warlock</li> </ul><p>High end melee DPR is now better than ranged (as it should be) - mostly through getting rid of power attack on sharpshooter. And martial melee is a lot more satisfying.</p><p></p><p>The following classes have had meta-shifts</p><ul> <li data-xf-list-type="ul">Clerics are slightly improved but the biggest change is decoupling the armour and the weapon Vs cantrip from the subclass for more flexibility</li> <li data-xf-list-type="ul">Ranger archers got nerfed hard - but two weapon fighting is making monster cuisine art (two attacks with each weapon at L5 is possible). But the ranger is otherwise little changed from Tasha's</li> <li data-xf-list-type="ul">Paladins are no longer the same smite-bots; smite takes a bonus action but other things like basic weapon combat were improved (and lay on hands is also a bonus action). Also "pure charisma paladins" are no longer so dominant</li> <li data-xf-list-type="ul">Rogues are significantly improved (and much closer to archer rangers) but monks and even fighters got improved way more leaving rogues trailing the pack</li> </ul><p>Wizards got very little; they were at the front of the pack before and only get the same four PHB subclasses as everyone else. So everyone caught up a lot.</p><p></p><p>I haven't forgotten bards - I'm just not sure where they have landed</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9452885, member: 87792"] The PHB is mostly a player side supplement - although there are numerous QoL changes. Balance is better than ever before while the new feats lead to greater build diversity (+2 ASI is boring). In general: For players or DMs of the following classes it's an almost complete win other than maybe one niggle: [LIST] [*]Barbarian [*]Druid (moon druids: you were broken from 2-4 and you know it. You now scale better) [*]Fighter (melee) [*]Monk [*]Sorcerer (other than non-tentacle "psion" Aberrant minds) [*]Warlock [/LIST] High end melee DPR is now better than ranged (as it should be) - mostly through getting rid of power attack on sharpshooter. And martial melee is a lot more satisfying. The following classes have had meta-shifts [LIST] [*]Clerics are slightly improved but the biggest change is decoupling the armour and the weapon Vs cantrip from the subclass for more flexibility [*]Ranger archers got nerfed hard - but two weapon fighting is making monster cuisine art (two attacks with each weapon at L5 is possible). But the ranger is otherwise little changed from Tasha's [*]Paladins are no longer the same smite-bots; smite takes a bonus action but other things like basic weapon combat were improved (and lay on hands is also a bonus action). Also "pure charisma paladins" are no longer so dominant [*]Rogues are significantly improved (and much closer to archer rangers) but monks and even fighters got improved way more leaving rogues trailing the pack [/LIST] Wizards got very little; they were at the front of the pack before and only get the same four PHB subclasses as everyone else. So everyone caught up a lot. I haven't forgotten bards - I'm just not sure where they have landed [/QUOTE]
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