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D&D 2024 does not deserve to succeed
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<blockquote data-quote="Oofta" data-source="post: 9453134" data-attributes="member: 6801845"><p>No, you're wrong. It's 92.832%. Get it straight. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>For me, I don't want a ton of rules for things not directly related to combat because it would take away the dynamic nature of interactions. That's not for everyone, and it will be interesting to see what they do in the DMG, but if I wanted to play "Politics and Bureaucracy" I'd play a different game. Maybe I'd find some supplement out there if there are any. </p><p></p><p>I actually think combat vs non-combat is a <em>bit</em> less than my 92.832% guess, but my point is that for a lot of stuff I don't need rules for outside of combat. Rules would just get in the way if people start thinking of everything as a skill challenge with influence and reputation points. Meanwhile I need rules for combat because I wouldn't know where to start. I did buy Matt Collville's <em>Strongholds and Followers</em> and while it's well put together, nobody I play with cares about that kind of stuff. </p><p></p><p>It just depends on what kind of game you want. When I play D&D I primarily want a Saturday matinee action movie.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9453134, member: 6801845"] No, you're wrong. It's 92.832%. Get it straight. ;) For me, I don't want a ton of rules for things not directly related to combat because it would take away the dynamic nature of interactions. That's not for everyone, and it will be interesting to see what they do in the DMG, but if I wanted to play "Politics and Bureaucracy" I'd play a different game. Maybe I'd find some supplement out there if there are any. I actually think combat vs non-combat is a [I]bit[/I] less than my 92.832% guess, but my point is that for a lot of stuff I don't need rules for outside of combat. Rules would just get in the way if people start thinking of everything as a skill challenge with influence and reputation points. Meanwhile I need rules for combat because I wouldn't know where to start. I did buy Matt Collville's [I]Strongholds and Followers[/I] and while it's well put together, nobody I play with cares about that kind of stuff. It just depends on what kind of game you want. When I play D&D I primarily want a Saturday matinee action movie. [/QUOTE]
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