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D&D 2024 does not deserve to succeed
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<blockquote data-quote="Neonchameleon" data-source="post: 9453174" data-attributes="member: 87792"><p>Hardly. The period characterised by decline is the 2e era - and from memory D&D's first peak was in 1983 so we might say the decline started in the mid 80s. And the 2e era was both the era in which D&D was overtaken by something that was not D&D (WoD) and the era that drove TSR to bankruptcy</p><p></p><p>We can therefore be 100% clear about when the actual period of decline was both in terms of mind share and commercial viability. And I don't believe it's a coincidence that it's the exact same era when both wealthy by level and combat balance weren't a thing. And when it drifted furthest from its tactical roots.</p><p></p><p>Now liking the era characterised by decline is fine (it takes all sorts). But people in glass houses shouldn't throw stones.</p><p></p><p>Indeed. Different strokes for different folks But for some reason I don't consider it worth pandering to the tiny number of players for which the presence of tools they do not have to use and can safely ignore with no problem contaminates the "purity" of their game.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9453174, member: 87792"] Hardly. The period characterised by decline is the 2e era - and from memory D&D's first peak was in 1983 so we might say the decline started in the mid 80s. And the 2e era was both the era in which D&D was overtaken by something that was not D&D (WoD) and the era that drove TSR to bankruptcy We can therefore be 100% clear about when the actual period of decline was both in terms of mind share and commercial viability. And I don't believe it's a coincidence that it's the exact same era when both wealthy by level and combat balance weren't a thing. And when it drifted furthest from its tactical roots. Now liking the era characterised by decline is fine (it takes all sorts). But people in glass houses shouldn't throw stones. Indeed. Different strokes for different folks But for some reason I don't consider it worth pandering to the tiny number of players for which the presence of tools they do not have to use and can safely ignore with no problem contaminates the "purity" of their game. [/QUOTE]
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