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D&D 2024 does not deserve to succeed
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<blockquote data-quote="Neonchameleon" data-source="post: 9453222" data-attributes="member: 87792"><p>YMMV</p><p></p><p>In mine 4e was the only edition of the game that encouraged truly custom monsters thanks to the ease of construction and the powers structure being an open mark up language for custom abilities. (The worst was 3.x with feats, monster hit dice, and too much calculation).</p><p></p><p>In mine 4e was the only edition of the game to encourage actually interesting environments rather than "green screen combat" as the prevalence of forced movement meant that pit traps, campfires, and even open sewers meant that someone would always try to throw someone else in them. And again the powers structure made adding things easy.</p><p></p><p>What wasn't was twofold. New classes as adding to the character builder was a pain, and mediocre subsystems as unless they were good they'd stick out like a sore thumb.</p><p></p><p>I'm hoping that the Push mastery will bring back a lot.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9453222, member: 87792"] YMMV In mine 4e was the only edition of the game that encouraged truly custom monsters thanks to the ease of construction and the powers structure being an open mark up language for custom abilities. (The worst was 3.x with feats, monster hit dice, and too much calculation). In mine 4e was the only edition of the game to encourage actually interesting environments rather than "green screen combat" as the prevalence of forced movement meant that pit traps, campfires, and even open sewers meant that someone would always try to throw someone else in them. And again the powers structure made adding things easy. What wasn't was twofold. New classes as adding to the character builder was a pain, and mediocre subsystems as unless they were good they'd stick out like a sore thumb. I'm hoping that the Push mastery will bring back a lot. [/QUOTE]
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