Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 2024 does not deserve to succeed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 9453648" data-attributes="member: 6801845"><p>As the saying goes "Wherever you go there you are." Which for D&D "Wherever the PCs go there the adventure is."</p><p></p><p>I also have general ideas of things going on that the players may or may not be interested in. If it's potentially relevant to the current campaign, it doesn't matter if the PCs are involved or not. If it's not potentially relevant to the current campaign then I see no reason to keep track of it other than perhaps to write some notes down somewhere.</p><p></p><p>But nothing in there really contradicts that the PCs are the center of the action. You may not consider how the PCs are interacting with the world around them a "story" but I don't think it really matters. On the other hand, I see no reason that slower recovery or this style of play requires multiple PCs per player even if it does potentially require significant downtime for rest and recovery. It just means that the PCs may have to weigh achieving goals at a higher risk because they aren't at full health or resources.</p><p></p><p>I also don't see this as being particularly "narrative" driven in the sense that I understand the word being used. Yes, the PCs will generally know the level of threats and I'll direct them towards threats they can handle. If they really wanted to go take on that dragon at first level, I'll make it clear that they'll fail. I may not even bother playing it out. But it's always their choice of what they pursue or ignore.</p><p></p><p>On the other hand, sometimes it's logical for the bad guys to capture or not extend themselves too far chasing after retreating PCs. After all the NPCs may not know that the group that just attacked is the only group, if the guards leave their post, this could just be a feint for another group. In addition, a game is no fun if they have no idea what kind of threats they're going to face, so virtually every game leads you to take on enemies you can survive. If you want to call that gamist ... I guess it is to a certain degree. I call it "We don't have unlimited time to play the game so we're going to have challenging encounters that are not automatically deadly." That, and I acknowledge we're playing a game, not simulating a real world. Even if I want it to feel relatively realistic.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9453648, member: 6801845"] As the saying goes "Wherever you go there you are." Which for D&D "Wherever the PCs go there the adventure is." I also have general ideas of things going on that the players may or may not be interested in. If it's potentially relevant to the current campaign, it doesn't matter if the PCs are involved or not. If it's not potentially relevant to the current campaign then I see no reason to keep track of it other than perhaps to write some notes down somewhere. But nothing in there really contradicts that the PCs are the center of the action. You may not consider how the PCs are interacting with the world around them a "story" but I don't think it really matters. On the other hand, I see no reason that slower recovery or this style of play requires multiple PCs per player even if it does potentially require significant downtime for rest and recovery. It just means that the PCs may have to weigh achieving goals at a higher risk because they aren't at full health or resources. I also don't see this as being particularly "narrative" driven in the sense that I understand the word being used. Yes, the PCs will generally know the level of threats and I'll direct them towards threats they can handle. If they really wanted to go take on that dragon at first level, I'll make it clear that they'll fail. I may not even bother playing it out. But it's always their choice of what they pursue or ignore. On the other hand, sometimes it's logical for the bad guys to capture or not extend themselves too far chasing after retreating PCs. After all the NPCs may not know that the group that just attacked is the only group, if the guards leave their post, this could just be a feint for another group. In addition, a game is no fun if they have no idea what kind of threats they're going to face, so virtually every game leads you to take on enemies you can survive. If you want to call that gamist ... I guess it is to a certain degree. I call it "We don't have unlimited time to play the game so we're going to have challenging encounters that are not automatically deadly." That, and I acknowledge we're playing a game, not simulating a real world. Even if I want it to feel relatively realistic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 2024 does not deserve to succeed
Top