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D&D 2024 PHB errata thread
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<blockquote data-quote="Xetheral" data-source="post: 9453255" data-attributes="member: 6802765"><p>Sure, grappling the cleric to move <em>Spirit Guardians</em> around is ridiculous, but what about other ways to maximize the number of creatures hurt by the spell, such as using other forced movement effects on the Cleric, or the party focusing on boosting the Cleric's speed? Are either of those also ridiculous, or just good tactics? At what point does it cross the line? Maybe speed buff stacking is ok, but putting the cleric on the Paladin's <em>Find Greater Steed </em>aerial mount and buffing the mount crosses the line? What about using multiple mounts? Or how about vehicles driven on an another character's turn?</p><p></p><p>The challenge of figuring out where the line between clever and ridiculous is at a particular table (and making sure one stays well on the not-ridiculous side of it) is a very different kind of challenge than figuring out how best to employ your character's abilities to solve tactical problems. Personally, I find that the former challenge detracts from the fun of the latter challenge. Abilities like the new <em><em><em>Spirit Guardians</em>, </em></em>whose rules emphasize the former challenge by easily allowing ridiculous results, thus detract from my gaming experience even though I will do my utmost to ensure that I never use the ability in a way that my table would consider ridiculous.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 9453255, member: 6802765"] Sure, grappling the cleric to move [I]Spirit Guardians[/I] around is ridiculous, but what about other ways to maximize the number of creatures hurt by the spell, such as using other forced movement effects on the Cleric, or the party focusing on boosting the Cleric's speed? Are either of those also ridiculous, or just good tactics? At what point does it cross the line? Maybe speed buff stacking is ok, but putting the cleric on the Paladin's [I]Find Greater Steed[I] [/I][/I]aerial mount and buffing the mount crosses the line? What about using multiple mounts? Or how about vehicles driven on an another character's turn? The challenge of figuring out where the line between clever and ridiculous is at a particular table (and making sure one stays well on the not-ridiculous side of it) is a very different kind of challenge than figuring out how best to employ your character's abilities to solve tactical problems. Personally, I find that the former challenge detracts from the fun of the latter challenge. Abilities like the new [I][I][I]Spirit Guardians[/I], [/I][/I]whose rules emphasize the former challenge by easily allowing ridiculous results, thus detract from my gaming experience even though I will do my utmost to ensure that I never use the ability in a way that my table would consider ridiculous. [/QUOTE]
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