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D&D 2024 PHB errata thread
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<blockquote data-quote="Chaosmancer" data-source="post: 9453689" data-attributes="member: 6801228"><p>But this has always been an "issue". </p><p></p><p>IT was perfectly possible to set up a hazardous AOE, then knock an enemy into it, then have the next party member pull them out with a spell or ability, and potentially knock them back in, then another party member does it, then another party member does it...</p><p></p><p>And yes, it is a little silly, but the alternative is to declare that either all such spells only work once per round, or stopping them from dealing damage when someone goes through them. And, okay, we COULD make every single one of these once per round, from Cloud of Daggers to Spirit Guardians to Wall of Fire to Prismatic Wall to Class auras ect... But it has never been clear it is a mechanical issue, and then you could end up making it so that once the enemy takes the damage, they can move through the area with impunity. Which then would necessitate even more precise wording. </p><p></p><p>I'm just not sold on the value proposition here, when it is pretty fun to knock an enemy through a Wall of Fire so my ally can knock them back to me.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9453689, member: 6801228"] But this has always been an "issue". IT was perfectly possible to set up a hazardous AOE, then knock an enemy into it, then have the next party member pull them out with a spell or ability, and potentially knock them back in, then another party member does it, then another party member does it... And yes, it is a little silly, but the alternative is to declare that either all such spells only work once per round, or stopping them from dealing damage when someone goes through them. And, okay, we COULD make every single one of these once per round, from Cloud of Daggers to Spirit Guardians to Wall of Fire to Prismatic Wall to Class auras ect... But it has never been clear it is a mechanical issue, and then you could end up making it so that once the enemy takes the damage, they can move through the area with impunity. Which then would necessitate even more precise wording. I'm just not sold on the value proposition here, when it is pretty fun to knock an enemy through a Wall of Fire so my ally can knock them back to me. [/QUOTE]
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