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D&D 2024 PHB errata thread
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<blockquote data-quote="Demetrios1453" data-source="post: 9455543" data-attributes="member: 6801060"><p>Now that I've gotten around to reading the spell list in earnest instead of a quick skim, it actually <em>does</em> say that a target can only be affected by <em>spirit guardians</em> once per turn.</p><p></p><p>"When you cast this spell, you can designate creatures to be unaffected by it. Any other creature’s Speed is halved in the Emanation, and whenever the Emanation enters a creature’s space and whenever a creature enters the Emanation or ends its turn there, <strong>the creature must make a Wisdom saving throw.</strong> On a failed save, the creature takes 3d8 Radiant damage (if you are good or neutral) or 3d8 Necrotic damage (if you are evil). On a successful save, the creature takes half as much damage. <strong>A</strong> <strong>creature makes this save only once per turn<em>."</em></strong></p><p></p><p>Bolded text by me.</p><p></p><p>So... Whenever a creature (a) has the spell's AoE enter its space, (b) enters the area of the spell's AoE, or (c) ends its turn within the spell's AoE, it must make that save. The triggering event to cause the damage is, as per the text, rolling a saving throw. <strong>But it's only allowed to make that save roll once per turn</strong> - i.e. if there's a second time in the same turn that one of the three listed events occurs that would normally trigger having to make another save, it simply doesn't (because its one allowed save per turn has already taken place) and so nothing happens. The text distinctly states that no damage is taken until <strong>after</strong> the saving throw is rolled - so if no saving throw is rolled (since a second save cannot be forced), no damage is taken.</p><p></p><p>That final sentence in the quoted text is actually pretty common in damaging Emination spells, presumably to stop shenanigans like the one being discussed.</p><p></p><p>Now, the fighter or barbarian can presumably still drag the cleric around to harm other, as of yet unaffected creatures, but thats a different matter entirely.</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 9455543, member: 6801060"] Now that I've gotten around to reading the spell list in earnest instead of a quick skim, it actually [I]does[/I] say that a target can only be affected by [I]spirit guardians[/I] once per turn. "When you cast this spell, you can designate creatures to be unaffected by it. Any other creature’s Speed is halved in the Emanation, and whenever the Emanation enters a creature’s space and whenever a creature enters the Emanation or ends its turn there, [B]the creature must make a Wisdom saving throw.[/B] On a failed save, the creature takes 3d8 Radiant damage (if you are good or neutral) or 3d8 Necrotic damage (if you are evil). On a successful save, the creature takes half as much damage. [B]A[/B] [B]creature makes this save only once per turn[I]."[/I][/B] Bolded text by me. So... Whenever a creature (a) has the spell's AoE enter its space, (b) enters the area of the spell's AoE, or (c) ends its turn within the spell's AoE, it must make that save. The triggering event to cause the damage is, as per the text, rolling a saving throw. [B]But it's only allowed to make that save roll once per turn[/B] - i.e. if there's a second time in the same turn that one of the three listed events occurs that would normally trigger having to make another save, it simply doesn't (because its one allowed save per turn has already taken place) and so nothing happens. The text distinctly states that no damage is taken until [B]after[/B] the saving throw is rolled - so if no saving throw is rolled (since a second save cannot be forced), no damage is taken. That final sentence in the quoted text is actually pretty common in damaging Emination spells, presumably to stop shenanigans like the one being discussed. Now, the fighter or barbarian can presumably still drag the cleric around to harm other, as of yet unaffected creatures, but thats a different matter entirely. [/QUOTE]
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