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D&D 2024 PHB errata thread
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<blockquote data-quote="Xetheral" data-source="post: 9455767" data-attributes="member: 6802765"><p>A Barbarian with Extra Attack could still make one attack after grappling the Cleric. <em>Spirit Guardians</em> damage against everyone that can be reached in one move is likely higher damage than what the Barbarian can do with one attack anyway. Also, some of the other creative/ridiculous options (such as letting the Cleric share, or be pulled in a vehicle by, the Barbarian's mount) don't require the Barbarian's action at all.</p><p></p><p>Moving the monsters instead of the Cleric in the 2014 rules is entirely different, both because abilities to move enemies are almost all one-monster-at-a-time, and because the potential to force enemies into damaging hazards is conceptually baked-in to forced movement. This contrasts with the 2024 rules where the maximum potential upside is hitting every enemy with <em>Spirit Guardians</em> on every allies' turn via the creative/ridiculous use of movement rules that don't usually equate higher speed with more damage (with <em>Spike Growth</em> being the notable 2014 exception).</p></blockquote><p></p>
[QUOTE="Xetheral, post: 9455767, member: 6802765"] A Barbarian with Extra Attack could still make one attack after grappling the Cleric. [I]Spirit Guardians[/I] damage against everyone that can be reached in one move is likely higher damage than what the Barbarian can do with one attack anyway. Also, some of the other creative/ridiculous options (such as letting the Cleric share, or be pulled in a vehicle by, the Barbarian's mount) don't require the Barbarian's action at all. Moving the monsters instead of the Cleric in the 2014 rules is entirely different, both because abilities to move enemies are almost all one-monster-at-a-time, and because the potential to force enemies into damaging hazards is conceptually baked-in to forced movement. This contrasts with the 2024 rules where the maximum potential upside is hitting every enemy with [I]Spirit Guardians[/I] on every allies' turn via the creative/ridiculous use of movement rules that don't usually equate higher speed with more damage (with [I]Spike Growth[/I] being the notable 2014 exception). [/QUOTE]
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