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D&D 2024 PHB errata thread
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<blockquote data-quote="TexasToaster" data-source="post: 9457976" data-attributes="member: 7047226"><p>Maybe, but removing the words from 2014 was horrible.</p><p></p><p>A tree has 2 million genes and a human was 20,000 genes. If you think a tree can be transmuted, being 100 times more complicated than a human, then I am confused about why that would be allowed.... what happens if the humanoid was a tree-based lifeform like a treant?</p><p></p><p>My point being is that RaW does not specify what "raw" materials is. A cannibal would also differ as to the definition of someone being a material if it was 5 seconds before dying and 5 seconds after.</p><p></p><p>If a dwarf sees a stack of marble blocks 20 feet high, does he not see each of the blocks as a component instead of a wall? There is nothing in the wording to stop someone from arguing with the DM "RaW says I can!"</p><p></p><p>The removal of key words in locations makes me think some of the developers can't read or have never played the game.</p></blockquote><p></p>
[QUOTE="TexasToaster, post: 9457976, member: 7047226"] Maybe, but removing the words from 2014 was horrible. A tree has 2 million genes and a human was 20,000 genes. If you think a tree can be transmuted, being 100 times more complicated than a human, then I am confused about why that would be allowed.... what happens if the humanoid was a tree-based lifeform like a treant? My point being is that RaW does not specify what "raw" materials is. A cannibal would also differ as to the definition of someone being a material if it was 5 seconds before dying and 5 seconds after. If a dwarf sees a stack of marble blocks 20 feet high, does he not see each of the blocks as a component instead of a wall? There is nothing in the wording to stop someone from arguing with the DM "RaW says I can!" The removal of key words in locations makes me think some of the developers can't read or have never played the game. [/QUOTE]
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