D&D 3.0, 3.5 player now playing in a Vampire Dark Ages game!

Grapeshot

First Post
I started table top RPG's on D&D 3.0 when it was released. I've had alot of fun fun games mostly because my DM was pretty spectacular. Our last game, a year and half long campaign that started as 3.0 but was converted to 3.5 when it was released, came to an end. We were looking for a new game and I had heard good things about Tony's (my DM) vampire games. He is a bit older than me and has been running vampire games since before white wolf released Vampire TM.

To my point. The game started 5 weeks ago, we are using the revised Dark Ages rules, and I am really enjoying myself. I find myself spending alot more time on my character and roleplaying than I have in the past. I have been making long drawn out backgrounds, stories, and letters. It's really been fun. Combat isn't all about killing, it's about staying alive long enough to escape. Loot isn't an issue in this game.

When I look back on the 3e games I have played the last couple of years I kind of feel like, while I was playing, I was just waiting for the next combat session. I kinda feel like it was all about the dice. Making sure my character was maxed out the best he could be so that I could support the group and do lots of damage.

Don't get me wrong, I love D&D. But I think this good change of pace and I really feel like this experience will enhance all of my further table top rpg's.
 

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Hey Josh,

Each game system has it's own feeling and flavor. Dungeons and Dragons grew out of the old War-gaming tradition so it still has much of that feeling to it over all. The original Vampire game was all about setting a mood and a feel for the gamer.

The vampire games take into assumption that you are already a powerful character so the quest is not some much about being able to conquer the external forces of the “world of darkness” but controlling the internal forces that make you powerful.

I have never played Dark Ages but it does have a lot of stuff going for it like a whole real world history to back it up. So I say that you can enjoy both and not feel that one will supplant the other on the enjoyment scale.

Just knowing the vampire game world however I would still watch my back even if you are enjoying the story.
 



I prefer Vampire, the Masquerade when it comes to storytelling games, but I just like idea of the modern vampire better. :)

There certainly are some gaming systems, which are a better base for roleplaying than D20, but that doesn't mean D20 makes roleplaying impossible. Very much not so.

Some storyteller games (esp. Werewolf) tend to go into hack&slay mode quite regularily, too. ;)

Bye
Thanee
 


I've never really enjoyed the White Wolf stuff - its hard, IMHO, to make a character that's a a straight-forward hero, or at least, to do so with any survivability. (There's the vampire slayers from The Masquerade, but you might as well play a team of 40 so you can carry a pad of character sheets and rip them off like paper towels as they get killed ;) ) I know the idea is to have deeper roleplay, and that more complex characters aren't so straight-forward. Just doesn't work for me, though - I, myself, aren't all that complex, I guess. :D

I'm glad to hear you're enjoying it, though. To each his own. :)
 

I personally like Werewolf: Dark Ages. It really lets me satisfy my Hack-n-Slash instincts but still have a great Role-Playing experience at the same time.
 

Grapeshot said:
Don't get me wrong, I love D&D. But I think this good change of pace and I really feel like this experience will enhance all of my further table top rpg's.

This is a good attitude. remember that there's no particular reason why you cannot bring most of the new things you've found fun in the Vampire game back ino your D&D, if you so choose.

While certainly not everybody follows the same pattern, what you're experiencing seems pretty typical. RPGs are pretty complicated things. One's first forays into them are often focused upon what the character can do. Later on, one then often shifts from considering what the character can do to who the character is, and what part they play in a story.
 

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