[d&d 3.5] Bonus Language Lists for Races

The only problem with the automatic language is: who defines the list? Is the list sensible for most characters in most settings? If it isn`t, why bother with it as a rule - just state in the flavour text that automatic languages are languages learned during "growing up"...

Mustrum Ridcully
 

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Personally, I find the idea of bonus languages all together silly and did away with them - want extra languages? Spend skill points. . .

Otherwise you get Common and your racial tongue and that's it. . .
 


I think the literacy rules are inane. Every character should start out illiterate (even in thier native language.) Everyone can Speak a native language and common. Thats it. Want to read or learn more languages, thats what the intelligence bonus is for. Here it is straightened out:

Free language: Speak Native, Speak Common

Speak Language costs 1 skill point
Literacy in language costs 1 skill point

Int bonus gives you a language bonus = to that bonus.

So if its +2 you have 2 virtual skill points (language only) to mess with.

Negatives = 0 for this.

But then again you don't get the wizard that knows all sorts of languages this way. But then again everyone else does know these languages.

Still going with the old way, some points:

I think the lists should be rewritten as suggestions basedon stereotype. An elf might take blah blah blah...

It works better if you roll your stats in order. When you do that you don't get a party thats a walking feast for intellect devouerers.
 

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