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General Tabletop Discussion
D&D Older Editions
D&D 3.5 - Favorite Illusion spells, by level
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<blockquote data-quote="Empirate" data-source="post: 5804739" data-attributes="member: 78958"><p>1. Color Spray - AoE save or die at first level? Levels well for a few levels, too? Sign me up!</p><p></p><p>2. Invisibility - the game changer.</p><p></p><p>3. Major Image - at this level this is the best you can get for versatility. Not as good as Silent Image for its level, but still awesome. Levels extremely well.</p><p></p><p>4. Shadow Conjuration - assuming you can fail the save voluntarily... otherwise, Greater Mirror Image for sheer DM frustrating power.</p><p></p><p>5. Shadow Evocation - you can now mimic the one school your illusionist banned fo sho.</p><p></p><p>6. Shadow Walk - yes, more shadow, give me more shadow spells! This is great not only for travel, but also for escaping a losing battle, or bringing an opponent with you, re-materialize, dismiss Shadow Walk.</p><p></p><p>7. Project Image - I wish I ever got a chance of using this spell, it sounds like two tons of fun in a one-ton barrel.</p><p></p><p>8. Greater Shadow Evocation - also known as the Illusionist's Contingency/Wall of Force.</p><p></p><p>9. Shades - for lack of better options. Can mimic the whole Conjuration school, not only certain subschools, so this is strictly a good spell. Doesn't hold a candle to other school's capstones, though.</p><p></p><p></p><p></p><p>EDIT: Huh. Just noted these are ALL in the PHB. So much for unbalancing power creep by way of too many supplements.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5804739, member: 78958"] 1. Color Spray - AoE save or die at first level? Levels well for a few levels, too? Sign me up! 2. Invisibility - the game changer. 3. Major Image - at this level this is the best you can get for versatility. Not as good as Silent Image for its level, but still awesome. Levels extremely well. 4. Shadow Conjuration - assuming you can fail the save voluntarily... otherwise, Greater Mirror Image for sheer DM frustrating power. 5. Shadow Evocation - you can now mimic the one school your illusionist banned fo sho. 6. Shadow Walk - yes, more shadow, give me more shadow spells! This is great not only for travel, but also for escaping a losing battle, or bringing an opponent with you, re-materialize, dismiss Shadow Walk. 7. Project Image - I wish I ever got a chance of using this spell, it sounds like two tons of fun in a one-ton barrel. 8. Greater Shadow Evocation - also known as the Illusionist's Contingency/Wall of Force. 9. Shades - for lack of better options. Can mimic the whole Conjuration school, not only certain subschools, so this is strictly a good spell. Doesn't hold a candle to other school's capstones, though. EDIT: Huh. Just noted these are ALL in the PHB. So much for unbalancing power creep by way of too many supplements. [/QUOTE]
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D&D 3.5 - Favorite Illusion spells, by level
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