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D&D 3.5 OOC, Rite of passage (Goblin style) (still open for new PC's)
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<blockquote data-quote="Sunking" data-source="post: 5099134" data-attributes="member: 87198"><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">A lighthearted game about being on the other side of the heroes swords. </span></span></span></p><p> </p><p><em><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Just west of Halruaa lies the mountain chain known to humans as the west wall, on the far side of these mountains near the Mhair Jungles lies a area were human never have set foot so it have no human name but to the little gobblin tribe who have been living here for as long as they remember, it is called Muhagir and the tribe calls itself the wraith of Muhagir, why? Well they don’t remember.</span></span></span></em></p><p> </p><p><em><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Every spring the tribe calls all the young goblins who are nearing adulthood for the Rite of Passage were they must travel over the mountains into the big ones land and bring back loot, not all the young ones return but those that do are now counted as adult warriors.</span></span></span></em></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><em>You have been called this year.</em></span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Things to know about the Wraith of Muhagir the are goblins in all the traditional stealing, stabbing and worshiping evil powers, the biggest differs from other goblin tribes are their spiritual leaders.</span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">A few generations back the tribe was attacked by a raid of lizardmenn who killed most of the clergy, a few other goblins with magic power used this opportunity to siege the respected position of spiritual leadership by claiming it was the gods punishment because the clergy had become fat and selfish, goblins always need to blame someone for bad things, so the tribe killed the rest of the clergy and since then it have been a council of Shamans (Read druids, sorcerers and other casters who are non-clerics) </span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">[sblock=Character creation]</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">All play goblins</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">[sblock=Goblin Stats]</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-family: 'Times New Roman'"><span style="color: white">Goblin characters possess the following racial traits.</span></span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-family: 'Times New Roman'"><span style="color: white">–2 Strength, +2 Dexterity, –2 Charisma.</span></span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-family: 'Times New Roman'"><span style="color: white">Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.</span></span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-family: 'Times New Roman'"><span style="color: white">A goblin’s base land speed is 30 feet.</span></span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-family: 'Times New Roman'"><span style="color: white">Darkvision out to 60 feet.</span></span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-family: 'Times New Roman'"><span style="color: white">+4 racial bonus on Move Silently and Ride checks.</span></span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-family: 'Times New Roman'"><span style="color: white">Automatic Languages: Goblin. Bonus Languages: Draconic, Gnome, Giant, Gnoll, Orc. </span></span></span></p><p><span style="color: white"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-family: 'Times New Roman'">Favored Class: Rogue.</span></span><span style="font-family: 'Verdana'"> [/sblock]</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1st lvl</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">20 point buy (you are the best of the best (of goblins off course))</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">you can buy stats below 8 at </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">5 being –3 points</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">6 being –2 points</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">7 being –1 points</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Forbident classes:</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Classes that requires long study time like</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Wizard, Cleric, Psion, Monk, Paladin and other learned classes. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Starting money are a little special:</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1) Total skill modifier in sleight of hand X2 GP (only small items that are easily hidden.)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2a) Strength X4 GP (you keep what you can hold unto) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2b) Casters instead of strength uses prime caster stat X6 (only shamans dares to take from other shamans)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Materiel that’s allowed to use</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Core</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">XPH </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">All complete </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">All forgotten 3.5 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Book of Vile Darkness </span></span></p><p> </p><p>Sources other than the these and homebrew can alwayes be brought my attention and ill look at it and say yes or no, in case to case basis</p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Although I always keep my DM privileged to say no to cheese. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">For easiness please state from which source you have taken your feat (and other non PHB things) from</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">[/sblock]</span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Interesting and fun characters will take precedence to maximized and power characters.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">What I would recommend </span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">One strong (war leader type)</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">One sneaky (Ranger, rogue or scout type)</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">One Shaman (read caster type)</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">1-3 more of any mix from above.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">We are going to use <span style="color: lightblue">http://invisiblecastle.com/</span> for the dice rolling put RoP GS in the campaign box.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Group- <a href="http://www.enworld.org/forum/plots-places/272887-wraith-muhagir.html#post5108119" target="_blank">http://www.enworld.org/forum/plots-places/272887-wraith-muhagir.html#post5108119</a></span></span></p><p>Lut - duel shield wielding fighter - played by Pathologik</p><p>Yog - Hunter - played by Strahd von Zarovich</p><p>Gragk - A womiting Warlock - played by Voda Vosa</p><p>Azreh - a musroom alkymist - played by Holy man</p><p> </p><p>The adventure begins -</p></blockquote><p></p>
[QUOTE="Sunking, post: 5099134, member: 87198"] [SIZE=3][FONT=Times New Roman][COLOR=white]A lighthearted game about being on the other side of the heroes swords. [/COLOR][/FONT][/SIZE] [I][SIZE=3][FONT=Times New Roman][COLOR=white]Just west of Halruaa lies the mountain chain known to humans as the west wall, on the far side of these mountains near the Mhair Jungles lies a area were human never have set foot so it have no human name but to the little gobblin tribe who have been living here for as long as they remember, it is called Muhagir and the tribe calls itself the wraith of Muhagir, why? Well they don’t remember.[/COLOR][/FONT][/SIZE][/I] [I][SIZE=3][FONT=Times New Roman][COLOR=white]Every spring the tribe calls all the young goblins who are nearing adulthood for the Rite of Passage were they must travel over the mountains into the big ones land and bring back loot, not all the young ones return but those that do are now counted as adult warriors.[/COLOR][/FONT][/SIZE][/I] [SIZE=3][FONT=Times New Roman][COLOR=white][I]You have been called this year.[/I][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]Things to know about the Wraith of Muhagir the are goblins in all the traditional stealing, stabbing and worshiping evil powers, the biggest differs from other goblin tribes are their spiritual leaders.[/COLOR][/FONT][/SIZE] [COLOR=white][FONT=Times New Roman][SIZE=3]A few generations back the tribe was attacked by a raid of lizardmenn who killed most of the clergy, a few other goblins with magic power used this opportunity to siege the respected position of spiritual leadership by claiming it was the gods punishment because the clergy had become fat and selfish, goblins always need to blame someone for bad things, so the tribe killed the rest of the clergy and since then it have been a council of Shamans (Read druids, sorcerers and other casters who are non-clerics) [/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Verdana][sblock=Character creation][/FONT][/COLOR] [FONT=Verdana][COLOR=white]All play goblins[/COLOR][/FONT] [COLOR=white][FONT=Verdana][sblock=Goblin Stats][/FONT][/COLOR] [FONT=CelestiaAntiqua-Medium][FONT=Times New Roman][COLOR=white]Goblin characters possess the following racial traits.[/COLOR][/FONT][/FONT] [FONT=CelestiaAntiqua-Medium][FONT=Times New Roman][COLOR=white]–2 Strength, +2 Dexterity, –2 Charisma.[/COLOR][/FONT][/FONT] [FONT=CelestiaAntiqua-Medium][FONT=Times New Roman][COLOR=white]Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.[/COLOR][/FONT][/FONT] [FONT=CelestiaAntiqua-Medium][FONT=Times New Roman][COLOR=white]A goblin’s base land speed is 30 feet.[/COLOR][/FONT][/FONT] [FONT=CelestiaAntiqua-Medium][FONT=Times New Roman][COLOR=white]Darkvision out to 60 feet.[/COLOR][/FONT][/FONT] [FONT=CelestiaAntiqua-Medium][FONT=Times New Roman][COLOR=white]+4 racial bonus on Move Silently and Ride checks.[/COLOR][/FONT][/FONT] [FONT=CelestiaAntiqua-Medium][FONT=Times New Roman][COLOR=white]Automatic Languages: Goblin. Bonus Languages: Draconic, Gnome, Giant, Gnoll, Orc. [/COLOR][/FONT][/FONT] [COLOR=white][FONT=CelestiaAntiqua-Medium][FONT=Times New Roman]Favored Class: Rogue.[/FONT][/FONT][FONT=Verdana] [/sblock][/FONT][/COLOR] [FONT=Verdana][COLOR=white]1st lvl[/COLOR][/FONT] [FONT=Verdana][COLOR=white]20 point buy (you are the best of the best (of goblins off course))[/COLOR][/FONT] [FONT=Verdana][COLOR=white]you can buy stats below 8 at [/COLOR][/FONT] [FONT=Verdana][COLOR=white]5 being –3 points[/COLOR][/FONT] [FONT=Verdana][COLOR=white]6 being –2 points[/COLOR][/FONT] [FONT=Verdana][COLOR=white]7 being –1 points[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Forbident classes:[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Classes that requires long study time like[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Wizard, Cleric, Psion, Monk, Paladin and other learned classes. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Starting money are a little special:[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1) Total skill modifier in sleight of hand X2 GP (only small items that are easily hidden.)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2a) Strength X4 GP (you keep what you can hold unto) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]2b) Casters instead of strength uses prime caster stat X6 (only shamans dares to take from other shamans)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Materiel that’s allowed to use[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Core[/COLOR][/FONT] [FONT=Verdana][COLOR=white]XPH [/COLOR][/FONT] [FONT=Verdana][COLOR=white]All complete [/COLOR][/FONT] [FONT=Verdana][COLOR=white]All forgotten 3.5 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Book of Vile Darkness [/COLOR][/FONT] Sources other than the these and homebrew can alwayes be brought my attention and ill look at it and say yes or no, in case to case basis [FONT=Verdana][COLOR=white]Although I always keep my DM privileged to say no to cheese. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]For easiness please state from which source you have taken your feat (and other non PHB things) from[/COLOR][/FONT] [FONT=Verdana][COLOR=white][/sblock][/COLOR][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white]Interesting and fun characters will take precedence to maximized and power characters.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]What I would recommend [/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]One strong (war leader type)[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]One sneaky (Ranger, rogue or scout type)[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]One Shaman (read caster type)[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]1-3 more of any mix from above.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white]We are going to use [COLOR=lightblue]http://invisiblecastle.com/[/COLOR] for the dice rolling put RoP GS in the campaign box.[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3]Group- [URL]http://www.enworld.org/forum/plots-places/272887-wraith-muhagir.html#post5108119[/URL][/SIZE][/FONT] Lut - duel shield wielding fighter - played by Pathologik Yog - Hunter - played by Strahd von Zarovich Gragk - A womiting Warlock - played by Voda Vosa Azreh - a musroom alkymist - played by Holy man The adventure begins - [/QUOTE]
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