Jack Simth
First Post
Well... the Drowning bit, you're basically at full activity until you lose. Then you have one round to be saved (while the rules don't actually say you stop drowing once you're somewhere you can breath, if the writers had to cover that level of inanity for everything, the player's handbook would be the size of an entire set of Encyclopedias... and still wouldn't cover it). It's a granularity bit.Never noticed the drowing "you're dead" spiral before. I know there are an infinite number of situations that can crop up in D&D, but you would've thought that the writers would run through some of the more plausible scenarios before publishing.
A great many of the absurdities in D&D are either granularity issues, or things where the designers didn't think about how two items would interact (and with the sheer number of things in D&D, that's not unexpected).