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<blockquote data-quote="captpike" data-source="post: 6248438" data-attributes="member: 6750072"><p>my pet list of things that shall never pass:</p><p></p><p>1) every class having a choices of two primary stats, say a wizard being able to be wis or int primary. then their secondary stat can be either a third stat or the primary option they did not pick.</p><p></p><p>2) every class is made to be able to do two roles, which one is up to the resources picked, and in-combat choices made by the players. so a fighter is a striker-defender. he can be all defender, all striker or a combination of the two.</p><p></p><p>some may be able to do a function of a third role, but that would be a rare exception (palidans can heal but not other leaderly things)</p><p></p><p>3) there would be some unity by power source. </p><p></p><p>every power source would have things that tie them together, all arcane classes get cantrips, every marshal class has move action "tricks" ect</p><p></p><p>each power sources has its own power structure, with source power options. </p><p></p><p>4) NO NO NO attacks that are not standard actions EVER, and no double tap powers (like twin strike). they screw the balance up too much, take too long. there are better ways of give strikers more damage.</p><p></p><p>5) no more area bursts, they grow too fast when you start enlarging them (why its all but impossible to do) instead have area blasts (so a area blast 3 is 3x3) and add a mechanic to add creatures that are touching the blast to the attack. so a area blast 4+1 in 10 would mean 4x4 squares in 10 squares plus one creature who is touching the blast.</p><p></p><p>6) give all controlers ways to expand their AOE attacks, as a class feature, but at good cost (like half their damage)</p><p></p><p>7) use condition tracks, this would let you do something like have elites move the condition down one, solos move it down twice.</p></blockquote><p></p>
[QUOTE="captpike, post: 6248438, member: 6750072"] my pet list of things that shall never pass: 1) every class having a choices of two primary stats, say a wizard being able to be wis or int primary. then their secondary stat can be either a third stat or the primary option they did not pick. 2) every class is made to be able to do two roles, which one is up to the resources picked, and in-combat choices made by the players. so a fighter is a striker-defender. he can be all defender, all striker or a combination of the two. some may be able to do a function of a third role, but that would be a rare exception (palidans can heal but not other leaderly things) 3) there would be some unity by power source. every power source would have things that tie them together, all arcane classes get cantrips, every marshal class has move action "tricks" ect each power sources has its own power structure, with source power options. 4) NO NO NO attacks that are not standard actions EVER, and no double tap powers (like twin strike). they screw the balance up too much, take too long. there are better ways of give strikers more damage. 5) no more area bursts, they grow too fast when you start enlarging them (why its all but impossible to do) instead have area blasts (so a area blast 3 is 3x3) and add a mechanic to add creatures that are touching the blast to the attack. so a area blast 4+1 in 10 would mean 4x4 squares in 10 squares plus one creature who is touching the blast. 6) give all controlers ways to expand their AOE attacks, as a class feature, but at good cost (like half their damage) 7) use condition tracks, this would let you do something like have elites move the condition down one, solos move it down twice. [/QUOTE]
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