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D&D 4.5E (Not Essentials)
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<blockquote data-quote="Jester David" data-source="post: 6248896" data-attributes="member: 37579"><p>We need fewer classes and powers.</p><p>More classes are problematic. Classes have an important narrative role. Each class needs X powers (15+) and multiple builds. This leads to bloat. And bloat removes choices from the game by increasing the odds of a better option. </p><p>And having one class be the sword using martial striker and as slightly different class being the sword using martial tank. We don't need both a "fighter" and a " battlerager", the class that's narratively exactly the same as the fighter but deals slightly extra damage. </p><p></p><p>Were I in charge of revising 4e I'd tie At-Wills to Power Source, so all Arcane classes draw from the same pool of At-Wills. All Martial characters use the same At-Wills as there's only so many ways of swinging a sword. </p><p>Class modifies At-Wills, so while the fighter and ranger might both use Reaping Strike the effect is slightly different. Build adds a second added effect. This lets the class add marking or extra damage or control effects to the base power. </p><p>Each class would pick At-Wills differently. Martial classes would learn fewest At-Wills but be able to use more each day, having access to all their At-Wills. Arcane would have the largest pool of potential At-Wills but have to learn them and memorize each day, so they can change their At-Wills. Divine has a medium pool but characters have automatic access to all and pick their a At-Wills each day. </p><p></p><p>It'd be tempting to make other small changes, like tying Encounter powers to choice of build, or like psionics/ Essential where Encounters are super At-Wills. Or tweaks like letting martial characters use any of their Daily powers, so they could use Power 1 then Power 2 or use Power 1 twice, or straining themselves letting them use a Daily power an extra time at the cost of healing surges.</p><p>It might be interesting to shift how Daily powers can be used, such as requiring Martial characters to have a certain trigger making them actual exploits, necessitating some actual tactics or teamwork to set-up. Or that could be a class gimmick.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6248896, member: 37579"] We need fewer classes and powers. More classes are problematic. Classes have an important narrative role. Each class needs X powers (15+) and multiple builds. This leads to bloat. And bloat removes choices from the game by increasing the odds of a better option. And having one class be the sword using martial striker and as slightly different class being the sword using martial tank. We don't need both a "fighter" and a " battlerager", the class that's narratively exactly the same as the fighter but deals slightly extra damage. Were I in charge of revising 4e I'd tie At-Wills to Power Source, so all Arcane classes draw from the same pool of At-Wills. All Martial characters use the same At-Wills as there's only so many ways of swinging a sword. Class modifies At-Wills, so while the fighter and ranger might both use Reaping Strike the effect is slightly different. Build adds a second added effect. This lets the class add marking or extra damage or control effects to the base power. Each class would pick At-Wills differently. Martial classes would learn fewest At-Wills but be able to use more each day, having access to all their At-Wills. Arcane would have the largest pool of potential At-Wills but have to learn them and memorize each day, so they can change their At-Wills. Divine has a medium pool but characters have automatic access to all and pick their a At-Wills each day. It'd be tempting to make other small changes, like tying Encounter powers to choice of build, or like psionics/ Essential where Encounters are super At-Wills. Or tweaks like letting martial characters use any of their Daily powers, so they could use Power 1 then Power 2 or use Power 1 twice, or straining themselves letting them use a Daily power an extra time at the cost of healing surges. It might be interesting to shift how Daily powers can be used, such as requiring Martial characters to have a certain trigger making them actual exploits, necessitating some actual tactics or teamwork to set-up. Or that could be a class gimmick. [/QUOTE]
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