Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 4.5E (Not Essentials)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 6248897" data-attributes="member: 20323"><p>I know therE are a couple versions out there that folks are working on, such as [MENTION=93857]C4[/MENTION].</p><p></p><p>Personally I don't think there's any use in recreating the wheel. And who wants to go over all the broken rules, and then get stuck in a debate about what is broken and what isn't? Is my version of 4.5 the same as yours? Maybe, maybe not.</p><p></p><p>Instead what I think the 4e chassis would be great for is an Ultralite 4e game inspired by something like Old School Hack (maybe a bit meatier) and focused on improvisational play. Something like that could operate on the premise that healing surges are essentially bennies that can be used to heal, to improve attacks, to get an extra attack or reroll an attack (replacing action points), etc. Each character class might have three feature options per level and you choose one. In addition, there'd be a list of power stunts and surge cost unique to the class like what [MENTION=80924]fjw70[/MENTION] and [MENTION=1165](Psi)SeveredHead[/MENTION] suggest.</p><p></p><p>Anyhow, I don't mean to knock anyone's ideas, it's just a huge amount of work and inherently involves value decisions that not everyone will agree on (e.g. Look at the "build of every role for every class" debate forming in this thread). I will add that I like a lot of these ideas as house rules for my own games and have actually implemented several behind the DM screen.</p><p></p><p>In particular, I use 6 types of monsters, not 3:</p><p></p><p>Minion - I include lots of homebrew tricks for my minions to increase longevity and fighting effectiveness without tracking; worth XP of 1/4 standard and sometimes 1/8 if it's a throwaway fight.</p><p></p><p>Humanoid - 33-50% HP of a standard, old damage expressions, simple mostly at-will powers,and worth half XP of a standard; used for small or medium sized creatures like gnolls, dwarves, orcs, goblins, etc.</p><p></p><p>Standard - use MM3 damage expression, reserved for quadrupeds, large monsters, or anything that isn't humanoid basically</p><p></p><p>Elite - As per the DMG2, for exceptionally strong enemies, usually named with some kind of unique lore to them, worth XP of 2 standards.</p><p></p><p>Champion - A powered up elite, a paragon of its kind or a unique monster of great age, inspired by [MENTION=714]frogsoth[/MENTION]'s "Savage" monster, usually a leader, has 2 action points, has some kind of action recovery, very nasty multi-attacks of typically high damage, saves at start and end of turn, an auto-damage aura or equivalent, free action attack when bloodied/dying, and other nastiness, worth XP of 3 standards</p><p></p><p>Solo - As per the DMG2, with action recovery and a whole host of other tricks that are too long to get into right here, possibly incorporating [MENTION=33187]gamefiend[/MENTION]'s "World Breaker", and [MENTION=14368]angryDM[/MENTION]'s "Three Stage Boss Monster", worth XP of 5+ standards.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6248897, member: 20323"] I know therE are a couple versions out there that folks are working on, such as [MENTION=93857]C4[/MENTION]. Personally I don't think there's any use in recreating the wheel. And who wants to go over all the broken rules, and then get stuck in a debate about what is broken and what isn't? Is my version of 4.5 the same as yours? Maybe, maybe not. Instead what I think the 4e chassis would be great for is an Ultralite 4e game inspired by something like Old School Hack (maybe a bit meatier) and focused on improvisational play. Something like that could operate on the premise that healing surges are essentially bennies that can be used to heal, to improve attacks, to get an extra attack or reroll an attack (replacing action points), etc. Each character class might have three feature options per level and you choose one. In addition, there'd be a list of power stunts and surge cost unique to the class like what [MENTION=80924]fjw70[/MENTION] and [MENTION=1165](Psi)SeveredHead[/MENTION] suggest. Anyhow, I don't mean to knock anyone's ideas, it's just a huge amount of work and inherently involves value decisions that not everyone will agree on (e.g. Look at the "build of every role for every class" debate forming in this thread). I will add that I like a lot of these ideas as house rules for my own games and have actually implemented several behind the DM screen. In particular, I use 6 types of monsters, not 3: Minion - I include lots of homebrew tricks for my minions to increase longevity and fighting effectiveness without tracking; worth XP of 1/4 standard and sometimes 1/8 if it's a throwaway fight. Humanoid - 33-50% HP of a standard, old damage expressions, simple mostly at-will powers,and worth half XP of a standard; used for small or medium sized creatures like gnolls, dwarves, orcs, goblins, etc. Standard - use MM3 damage expression, reserved for quadrupeds, large monsters, or anything that isn't humanoid basically Elite - As per the DMG2, for exceptionally strong enemies, usually named with some kind of unique lore to them, worth XP of 2 standards. Champion - A powered up elite, a paragon of its kind or a unique monster of great age, inspired by [MENTION=714]frogsoth[/MENTION]'s "Savage" monster, usually a leader, has 2 action points, has some kind of action recovery, very nasty multi-attacks of typically high damage, saves at start and end of turn, an auto-damage aura or equivalent, free action attack when bloodied/dying, and other nastiness, worth XP of 3 standards Solo - As per the DMG2, with action recovery and a whole host of other tricks that are too long to get into right here, possibly incorporating [MENTION=33187]gamefiend[/MENTION]'s "World Breaker", and [MENTION=14368]angryDM[/MENTION]'s "Three Stage Boss Monster", worth XP of 5+ standards. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 4.5E (Not Essentials)
Top