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D&D 4.5E (Not Essentials)
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<blockquote data-quote="Marshall" data-source="post: 6249001" data-attributes="member: 765"><p>Thats just the point. The narrative space for the Fighter is Martial Heavy Weapon Defender. Martial Heavy Weapon Striker is going to use a different set of powers, many of which are likely shared with the Ranger and Rogue. Those are the Striker(weapon) powers. The Fighter uses the Defender(weapon) powers along with Fighter powers and probably Martial powers that are shared among all 4 classes.</p><p></p><p>The narrative space is only close if you make it close. I dont see a lot of people arguing that the Ranger and the Rogue are narratively exactly the same despite both being Martial Light Weapon Strikers that even share the same high skill paradigm and even the same prime stat(Dex).</p><p></p><p>You could switch the role assignment to a build option(Mage basically does this between controller and striker) but you then have to move a number of class features to sub-builds and end up with the same incoherent mess that 5e is at the moment.</p><p></p><p></p><p></p><p>That would go a long way towards alleviating some complaints from the non-4e crowd. I'm not sure exactly what it would accomplish except for watering down some of the classes that have class defining at-wills. I'm thinking more Bard at-wills than Twin Strike, but TS will be pick number one for all martial classes. But again, a list of generic power source at-wills or role based at-wills would be a good idea.</p><p></p><p></p><p></p><p>4e is so flexible you can make quite a few changes and know exactly what its going to do to gameplay, but yeah, I'd make quite a few changes to the presentation and layout. Changing "Healing Surge" to "Reserve Point" or "Vitality" would eliminate a chunk of the edition wars.</p></blockquote><p></p>
[QUOTE="Marshall, post: 6249001, member: 765"] Thats just the point. The narrative space for the Fighter is Martial Heavy Weapon Defender. Martial Heavy Weapon Striker is going to use a different set of powers, many of which are likely shared with the Ranger and Rogue. Those are the Striker(weapon) powers. The Fighter uses the Defender(weapon) powers along with Fighter powers and probably Martial powers that are shared among all 4 classes. The narrative space is only close if you make it close. I dont see a lot of people arguing that the Ranger and the Rogue are narratively exactly the same despite both being Martial Light Weapon Strikers that even share the same high skill paradigm and even the same prime stat(Dex). You could switch the role assignment to a build option(Mage basically does this between controller and striker) but you then have to move a number of class features to sub-builds and end up with the same incoherent mess that 5e is at the moment. That would go a long way towards alleviating some complaints from the non-4e crowd. I'm not sure exactly what it would accomplish except for watering down some of the classes that have class defining at-wills. I'm thinking more Bard at-wills than Twin Strike, but TS will be pick number one for all martial classes. But again, a list of generic power source at-wills or role based at-wills would be a good idea. 4e is so flexible you can make quite a few changes and know exactly what its going to do to gameplay, but yeah, I'd make quite a few changes to the presentation and layout. Changing "Healing Surge" to "Reserve Point" or "Vitality" would eliminate a chunk of the edition wars. [/QUOTE]
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