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<blockquote data-quote="Uller" data-source="post: 6251355" data-attributes="member: 413"><p>After 5e playtest started I introduced my son to it. He had only played 4e up to that point and liked it but wasn't excited about it. He loves 5e...because in one session we can play several minor combats and do some RP that advances the story.</p><p></p><p>But we stuck with 4e to finish up our campaign with the following changes:</p><p></p><p>All PCs had healing surges divided by 1/3 round up - too much healing really slows combat...there were some other changes related to feats and powers around healing surges. I'd have to dig them out.</p><p></p><p>We did away with minions and instead "Miniony" monsters were just normal monsters with 1/4-1/3 normal hit points and tougher leader type monsters had about 1/2-2/3 normal hp. So a typical fight might be 4 orcs at 1/3 hp and one or two tougher orcs with 1/2 normal hp. The result is a character could take out lower level monsters with a single at-will hit. Monsters around the same level go down with 2-3 at-will hits or 1-2 encounter hits. Monsters higher level than the party take more punishment.</p><p></p><p>We also emphasized that when it is your turn, you must say what you do, then count out moves and areas...no counting out spaces, weighing options, etc. If you don't know what to do on your turn, just default to a basic attack...and it is no big deal because a basic attack now has a decent chance of being meaningful anyway. One of the biggest slow downs was players looking through all their powers and seeing if they could maximize a daily or get a good result from an encounter. Instead I encourged them to just use basics and at-wills unless you saw an obvious use of a favorite encounter or daily power.</p><p></p><p>Combat times dropped from 1-1.5 hours to 20-30 minutes. We even experimented with Theater of the Mind style play and that seemed to work okay too. 3e is my favorite version. I liked 4e a lot but the slow combat times really wore on my me and my players, especially for on-line play. My son has completely written 4e off but he did enjoy it a lot more with my changes.</p></blockquote><p></p>
[QUOTE="Uller, post: 6251355, member: 413"] After 5e playtest started I introduced my son to it. He had only played 4e up to that point and liked it but wasn't excited about it. He loves 5e...because in one session we can play several minor combats and do some RP that advances the story. But we stuck with 4e to finish up our campaign with the following changes: All PCs had healing surges divided by 1/3 round up - too much healing really slows combat...there were some other changes related to feats and powers around healing surges. I'd have to dig them out. We did away with minions and instead "Miniony" monsters were just normal monsters with 1/4-1/3 normal hit points and tougher leader type monsters had about 1/2-2/3 normal hp. So a typical fight might be 4 orcs at 1/3 hp and one or two tougher orcs with 1/2 normal hp. The result is a character could take out lower level monsters with a single at-will hit. Monsters around the same level go down with 2-3 at-will hits or 1-2 encounter hits. Monsters higher level than the party take more punishment. We also emphasized that when it is your turn, you must say what you do, then count out moves and areas...no counting out spaces, weighing options, etc. If you don't know what to do on your turn, just default to a basic attack...and it is no big deal because a basic attack now has a decent chance of being meaningful anyway. One of the biggest slow downs was players looking through all their powers and seeing if they could maximize a daily or get a good result from an encounter. Instead I encourged them to just use basics and at-wills unless you saw an obvious use of a favorite encounter or daily power. Combat times dropped from 1-1.5 hours to 20-30 minutes. We even experimented with Theater of the Mind style play and that seemed to work okay too. 3e is my favorite version. I liked 4e a lot but the slow combat times really wore on my me and my players, especially for on-line play. My son has completely written 4e off but he did enjoy it a lot more with my changes. [/QUOTE]
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