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D&D 4.5E (Not Essentials)
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<blockquote data-quote="Nemesis Destiny" data-source="post: 6251990" data-attributes="member: 98255"><p>For stuff like that, perhaps the keyword system could be used to outline situations where power use outside combat could contribute to skill challenges by substituting an auto success or bonus on a roll, or additional successes on a roll.</p><p></p><p>In the above example, CaGI might substitute for an Intimidate check or provide automatic success.</p><p></p><p>In that way, each power in 4.5 might have a keyword specifically relating to its use in skill challenges. I'd be ok with said powers even requiring training in that skill.</p><p></p><p>When you think about it, several keywords already suggest this; Rattling (intimidate) and Invigorating (endurance) come to mind. Bonuses for using them in a non-combat situation could be dependent on the nature of the power. A small bonus for an applicable At-Will, larger for an Encounter power, and even more for a Daily (perhaps even auto success).</p><p></p><p>Many movement powers could also be used as a resource in non-combat situations; there are quite a few powers that aid jumping, climbing, running, etc. Heck, even for some social skills. I'd allow a low-Charisma fighter that uses Dervish Dance to impress the nobles at the royal ball in place of having to make a check that they'd otherwise likely fail.</p><p></p><p>This game is so flexible if only people would just think a little bit outside the box (or statblock). The problem is, in a lot of cases, the game of D&D spent 30+ years training people not to think outside the statblock for answers, so I can see how one of 4e's great strengths was overlooked by a significant segment of the community; on the surface it appears more restrictive, when in reality, it is the least constraining to [player] creativity of any edition before it, or since, so far.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 6251990, member: 98255"] For stuff like that, perhaps the keyword system could be used to outline situations where power use outside combat could contribute to skill challenges by substituting an auto success or bonus on a roll, or additional successes on a roll. In the above example, CaGI might substitute for an Intimidate check or provide automatic success. In that way, each power in 4.5 might have a keyword specifically relating to its use in skill challenges. I'd be ok with said powers even requiring training in that skill. When you think about it, several keywords already suggest this; Rattling (intimidate) and Invigorating (endurance) come to mind. Bonuses for using them in a non-combat situation could be dependent on the nature of the power. A small bonus for an applicable At-Will, larger for an Encounter power, and even more for a Daily (perhaps even auto success). Many movement powers could also be used as a resource in non-combat situations; there are quite a few powers that aid jumping, climbing, running, etc. Heck, even for some social skills. I'd allow a low-Charisma fighter that uses Dervish Dance to impress the nobles at the royal ball in place of having to make a check that they'd otherwise likely fail. This game is so flexible if only people would just think a little bit outside the box (or statblock). The problem is, in a lot of cases, the game of D&D spent 30+ years training people not to think outside the statblock for answers, so I can see how one of 4e's great strengths was overlooked by a significant segment of the community; on the surface it appears more restrictive, when in reality, it is the least constraining to [player] creativity of any edition before it, or since, so far. [/QUOTE]
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