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<blockquote data-quote="sabrinathecat" data-source="post: 6252315" data-attributes="member: 89838"><p>The problem with building a wiki is that people have vastly different ideas of what powers and mechanics should be. I've seen some ideas I like, and some that are way too complicated.</p><p>Powers should not read like a flow-chart: they should be simple and easy to understand. The warlock power "Decree of Khirad" is about the most complicated I'd want to see any power, be it from race, class, feat, paragon path, epic destiny, theme or whatever. It has an awful lot of components to it. (area effect: close blast, move everyone in the blast, roll to hit, miss = damage unless minion, hit = they attack adjacent or take damage, if they can't attack, they take damage).</p><p>The Base warlock is already the most complicated to play, in that it requires using all actions every round in order to get maximum benefit (minor to curse so creatures that get killed provide pact boon, standard to attack, and move action to get shadow walk for the defense boost).</p><p>So, my thought is to keep the mechanics as simple as possible. I don't want to have to make a skill check against each target in order to put in an effect that then lets me attack each target i beat with the skill roll. Too much like needing a flow-chart to find out what happened.</p><p>I think there should be a nice flavor benefit to a fighter with an int mod (maybe access to a clever feat?) or a strong wizard, or what have you. That could be fun.</p><p>I like having classes. Power sources however... Ditch psionics. Aside from the animal control in Beast Master, I have yet to come across a single example of a fantasy psionic architype. I suppose the Battlemind could be seen as an armored Jedi... maybe--it's a stretch. Primal doesn't really do anything for me either.</p><p>Cut down on key-words. Do we really need "shadow"?</p><p></p><p>There's a lot of bloat to cut, no matter where you go. That is an unfortunate side effect of WotC having to publish X pages of Dragon online every month. Not everything gets play tested. Not everything gets quality control. Not everyone notices there are better options than their pet whatsit. And if the publishers don't care because they need to fill page count or word count, the quality of the material is vulnerable.</p></blockquote><p></p>
[QUOTE="sabrinathecat, post: 6252315, member: 89838"] The problem with building a wiki is that people have vastly different ideas of what powers and mechanics should be. I've seen some ideas I like, and some that are way too complicated. Powers should not read like a flow-chart: they should be simple and easy to understand. The warlock power "Decree of Khirad" is about the most complicated I'd want to see any power, be it from race, class, feat, paragon path, epic destiny, theme or whatever. It has an awful lot of components to it. (area effect: close blast, move everyone in the blast, roll to hit, miss = damage unless minion, hit = they attack adjacent or take damage, if they can't attack, they take damage). The Base warlock is already the most complicated to play, in that it requires using all actions every round in order to get maximum benefit (minor to curse so creatures that get killed provide pact boon, standard to attack, and move action to get shadow walk for the defense boost). So, my thought is to keep the mechanics as simple as possible. I don't want to have to make a skill check against each target in order to put in an effect that then lets me attack each target i beat with the skill roll. Too much like needing a flow-chart to find out what happened. I think there should be a nice flavor benefit to a fighter with an int mod (maybe access to a clever feat?) or a strong wizard, or what have you. That could be fun. I like having classes. Power sources however... Ditch psionics. Aside from the animal control in Beast Master, I have yet to come across a single example of a fantasy psionic architype. I suppose the Battlemind could be seen as an armored Jedi... maybe--it's a stretch. Primal doesn't really do anything for me either. Cut down on key-words. Do we really need "shadow"? There's a lot of bloat to cut, no matter where you go. That is an unfortunate side effect of WotC having to publish X pages of Dragon online every month. Not everything gets play tested. Not everything gets quality control. Not everyone notices there are better options than their pet whatsit. And if the publishers don't care because they need to fill page count or word count, the quality of the material is vulnerable. [/QUOTE]
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