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*Dungeons & Dragons
D&D 4.5E (Not Essentials)
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<blockquote data-quote="Lokiare" data-source="post: 6253280" data-attributes="member: 83996"><p>Setting aside the differences in classes. Essentials basically destroyed most of what 4E was about. Essentials introduced the idea that every challenge scaled with character level. Before Essentials challenges had a set DC and you only had a single chart telling you what DC would possibly challenge a character of a specific level. So you knew that a stuck wooden door was a challenge for 1st and an steel reinforced door was a challenge for a level 10 character. Which meant that you could put stuck wooden doors in level 10 dungeons, but if you wanted to challenge your characters you would throw in a steel reinforced door at some point.</p><p></p><p>Essentials took the other way out and said all doors are DC X relative to the characters level. Most of the complaints people leveled at 4E that weren't true were codified into Essentials. I could handle it if Essentials was just the class variability, but not the rules changes that destroyed the game and made a mockery of what 4E was about...</p></blockquote><p></p>
[QUOTE="Lokiare, post: 6253280, member: 83996"] Setting aside the differences in classes. Essentials basically destroyed most of what 4E was about. Essentials introduced the idea that every challenge scaled with character level. Before Essentials challenges had a set DC and you only had a single chart telling you what DC would possibly challenge a character of a specific level. So you knew that a stuck wooden door was a challenge for 1st and an steel reinforced door was a challenge for a level 10 character. Which meant that you could put stuck wooden doors in level 10 dungeons, but if you wanted to challenge your characters you would throw in a steel reinforced door at some point. Essentials took the other way out and said all doors are DC X relative to the characters level. Most of the complaints people leveled at 4E that weren't true were codified into Essentials. I could handle it if Essentials was just the class variability, but not the rules changes that destroyed the game and made a mockery of what 4E was about... [/QUOTE]
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