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<blockquote data-quote="herrozerro" data-source="post: 6253353" data-attributes="member: 86211"><p>Unless the DM essentials book was vastly different than the rules compendium (I never looked at that one), don't take this the wrong way but it would seem that you may have never actually read the books, just parroted what everyone else says about it. </p><p></p><p>RC p126</p><p>The skill entries in this chapter give sample DCs for common uses of the skills. Some DCs are fixed, whereas others scale with level. A fixed DC represents a task that gets easier as an adventurer gais levels. By the time an adventurer reaches the epic tier, certain tasks become trivial. In contrasta DC that scales with level represents a task that remains at least a little challenging throughout an adventurer's career.</p><p></p><p>Hop on over to p175</p><p></p><p>DC table to force open doors, wooden door at 13, adamantine portcullis at 35. DC Table to break objects, all static.</p><p></p><p>Going on to p177</p><p></p><p>Object properties, Defenses, HP and examples.</p><p></p><p>So what are the issues with essentials again? Granted one I can think of is the removal of rituals, but only be omission, there is no actual invalidation of them.</p></blockquote><p></p>
[QUOTE="herrozerro, post: 6253353, member: 86211"] Unless the DM essentials book was vastly different than the rules compendium (I never looked at that one), don't take this the wrong way but it would seem that you may have never actually read the books, just parroted what everyone else says about it. RC p126 The skill entries in this chapter give sample DCs for common uses of the skills. Some DCs are fixed, whereas others scale with level. A fixed DC represents a task that gets easier as an adventurer gais levels. By the time an adventurer reaches the epic tier, certain tasks become trivial. In contrasta DC that scales with level represents a task that remains at least a little challenging throughout an adventurer's career. Hop on over to p175 DC table to force open doors, wooden door at 13, adamantine portcullis at 35. DC Table to break objects, all static. Going on to p177 Object properties, Defenses, HP and examples. So what are the issues with essentials again? Granted one I can think of is the removal of rituals, but only be omission, there is no actual invalidation of them. [/QUOTE]
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