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<blockquote data-quote="AbdulAlhazred" data-source="post: 6254612" data-attributes="member: 82106"><p>There is no linear relationship. Not only is the relationship non-linear but the curve is based on the attack bonus of the monster's current opponent, so there isn't even a single formula for a given monster. It depends on the level of the characters swinging at it. It isn't literally impossible to devise this kind of thing, but there would be several objections to it. It would be quite complex (at least requiring 2 chart lookups) and it would mean that a given monster would have a different AC/NADs and hit points depending on who was fighting it. </p><p></p><p>IMHO the better way to deal with this issue is to have very strong tactical bonuses. So for instance when something is attacked using surprise there are massive defense penalties, and characters have fewer but more potent limited-use powers. This would allow a surprise 'alpha strike' on a big opponent to be launched (with some clever prep, this part the DM has to manage). This would bring back a flavor more like AD&D where the really tough opponents like dragons had to be ganked quickly and striking first was a huge advantage (flanking and having higher ground might also give significantly greater advantage than in 4e).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6254612, member: 82106"] There is no linear relationship. Not only is the relationship non-linear but the curve is based on the attack bonus of the monster's current opponent, so there isn't even a single formula for a given monster. It depends on the level of the characters swinging at it. It isn't literally impossible to devise this kind of thing, but there would be several objections to it. It would be quite complex (at least requiring 2 chart lookups) and it would mean that a given monster would have a different AC/NADs and hit points depending on who was fighting it. IMHO the better way to deal with this issue is to have very strong tactical bonuses. So for instance when something is attacked using surprise there are massive defense penalties, and characters have fewer but more potent limited-use powers. This would allow a surprise 'alpha strike' on a big opponent to be launched (with some clever prep, this part the DM has to manage). This would bring back a flavor more like AD&D where the really tough opponents like dragons had to be ganked quickly and striking first was a huge advantage (flanking and having higher ground might also give significantly greater advantage than in 4e). [/QUOTE]
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