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<blockquote data-quote="Manbearcat" data-source="post: 6259266" data-attributes="member: 6696971"><p>Just want to throw my hat in with the group that observes that 4e's engine is built off of subjective, scaling environmental DCs that are predicated upon genre/trope challenges for level/tier equivalent characters. I've been running 4e since its inception with merely a flashcard with the current level's DCs, damage expressions, minion damage, average and + HPs, average ACs and NADs, + vs AC and + vs NAD, and Skill Challenge info. I've got a few flashcards for monster themes (for all of the roles) to add to a basic chassis. Of course I have the laptop with the Compendium up when I need it.</p><p></p><p>Both the DMG1 and DMG 2 work off of this premise. There are a few sections with a tacit nod to a few objective metrics (Jump DCs for combat and manipulating doors specifically) for folks who want them. But just like 13th Age, Heinsoo's D&D was definitely predicated upon environmental DCs that scale with PCs through the levels/tiers and require the GM to scale the fiction of the adversity with the PCs. Conflict Resolution systems go all pear-shaped without predictable, bounded math.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6259266, member: 6696971"] Just want to throw my hat in with the group that observes that 4e's engine is built off of subjective, scaling environmental DCs that are predicated upon genre/trope challenges for level/tier equivalent characters. I've been running 4e since its inception with merely a flashcard with the current level's DCs, damage expressions, minion damage, average and + HPs, average ACs and NADs, + vs AC and + vs NAD, and Skill Challenge info. I've got a few flashcards for monster themes (for all of the roles) to add to a basic chassis. Of course I have the laptop with the Compendium up when I need it. Both the DMG1 and DMG 2 work off of this premise. There are a few sections with a tacit nod to a few objective metrics (Jump DCs for combat and manipulating doors specifically) for folks who want them. But just like 13th Age, Heinsoo's D&D was definitely predicated upon environmental DCs that scale with PCs through the levels/tiers and require the GM to scale the fiction of the adversity with the PCs. Conflict Resolution systems go all pear-shaped without predictable, bounded math. [/QUOTE]
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