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D&D 4.5E (Not Essentials)
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<blockquote data-quote="pemerton" data-source="post: 6260081" data-attributes="member: 42582"><p>I don't think that phrase appears a single time on that page!</p><p></p><p>It does say, in relation to Challenging Terrain, "Use the Skill Check Difficulty Class table below to select a relevant DC for the party’s level," and also "If the terrain has a high DC . . ." The usage of "high" could be intended as a synonym for "hard", or instead to allow for a GM disregarding the advice earlier in the entry and setting a DC that is not level-scaled. The context doesn't make either interpretation obvious.</p><p></p><p>I'm seeing two passages here about setting the DC based on level. I don't see any reference in either passage to "the level of objects", only to "the character's level".</p><p></p><p>I think everyone here knows that there is a list of door types by DC, in both the DMG and Essentials. But there is no similar listing for cave slime, nor for pulses of necrotic energy. The GM is expected to pick up the slack, and to narrate the fiction in such a way as it matches the DC - which the GM is advised to set by reference to the level of the PC.</p><p></p><p>It's not exactly rocket science - exactly this approach is adopted in several other RPGs, including ones that predate, and influenced, 4e.</p><p></p><p>Seriously, this is the biggest non-issue of all time. I mean, for anyone who read Essentials and narrated the narrow ledge the same for both 1st level and 15th level PCs: did you do the same for cave slime as mentioned in the DMG? Or conversely, if you worked out that Epic cave slime is more slippery than Heroic cave slime, and narrated appropriately, how did Essentials rob you of your ability to do that, or in any way imply anything different?</p></blockquote><p></p>
[QUOTE="pemerton, post: 6260081, member: 42582"] I don't think that phrase appears a single time on that page! It does say, in relation to Challenging Terrain, "Use the Skill Check Difficulty Class table below to select a relevant DC for the party’s level," and also "If the terrain has a high DC . . ." The usage of "high" could be intended as a synonym for "hard", or instead to allow for a GM disregarding the advice earlier in the entry and setting a DC that is not level-scaled. The context doesn't make either interpretation obvious. I'm seeing two passages here about setting the DC based on level. I don't see any reference in either passage to "the level of objects", only to "the character's level". I think everyone here knows that there is a list of door types by DC, in both the DMG and Essentials. But there is no similar listing for cave slime, nor for pulses of necrotic energy. The GM is expected to pick up the slack, and to narrate the fiction in such a way as it matches the DC - which the GM is advised to set by reference to the level of the PC. It's not exactly rocket science - exactly this approach is adopted in several other RPGs, including ones that predate, and influenced, 4e. Seriously, this is the biggest non-issue of all time. I mean, for anyone who read Essentials and narrated the narrow ledge the same for both 1st level and 15th level PCs: did you do the same for cave slime as mentioned in the DMG? Or conversely, if you worked out that Epic cave slime is more slippery than Heroic cave slime, and narrated appropriately, how did Essentials rob you of your ability to do that, or in any way imply anything different? [/QUOTE]
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