Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 4.5E (Not Essentials)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rechan" data-source="post: 6260123" data-attributes="member: 54846"><p>Too much to get to - fine little tweaks and such, like beating the math/bonuses/feat taxes/ability scores/magic items, etc into a seamless, streamlined path, along with the usual 'speed up combat' etc.</p><p></p><p>So instead I'll list my three pet wishes.</p><p></p><p>1) Restructure classes to allow players to build their own classes, using several blocks. Those blocks are: Combat Role + Non-Combat Role + Class Feature.</p><p></p><p>You know what Combat Role is. A Non-combat role is a skill package + non-combat utility powers. Let's say you have the skill package Tough Guy: Intimidate, Endurance and (either Athletics or Streetwise). Sneak: Stealth, Thievery and Streetwise. Scholar: Arcana, (Pick two knowledge skills), and so on. </p><p></p><p>So you could have a Defender + a Scholar, making an educated martial character, or you could have a Controller + Tough Guy and your wizard isn't knowledgeable, he's just a scary bully with magic, or your Leader + Sneak is a priest of the God of Thieves, and so on. The point is that what you do in combat doesn't relate to what you do out of combat, allowing you to make your character what you want, and get non-combat related utilities (rather than have to decide between combat and non-combat utilities). </p><p></p><p>Finally class features. So here you'd have the various things that distinguish one class in the same role from the next - so you pick like, between a rogue's sneak attack or a ranger's quarry or whathaveyou. It would have to be ironed out for balance, but it's about distinguishing one controller from the next, let's say. Perhaps it differs by power source. For instance, the Martial Striker has x, whereas the Divine Striker has y, the Arcane striker has Z, and so on. This is the part I haven't fully developed.</p><p> </p><p>2) Overhaul of the magic item system. IMO, PCs should have only 3 magical items AT MOST. So magical items need to 1) do multiple things, and also 2) be very thematic. My ideal would be a magical item like so:</p><p></p><p><strong>Sword of the Unending Glacier</strong>: Level 6 weapon</p><p>Property: Gain icewalk. </p><p>Property: Damage is considered both normal and cold damage.</p><p>At-Will: Close burst 1. All non-animate liquid in burst is frozen, and wielder may walk across it.</p><p>Encounter: Close burst 1, all creatures. 1[w] cold damage and target is pushed back 1.</p><p>Daily: Create a wall of ice 4 squares long. The wielder can move through the wall as though it were an empty square. </p><p>Crit: Bla bla.</p><p></p><p>The weapon's theme is 'creating ice' and using it offensively/defensively. Magical items in this system would have utility to them, allowing them to have multiple functions to be, in a way, "swiss army magic items".</p><p></p><p>3) More classes and/or alt classes. Man, I wanted a ranged divine striker, and a ranged defender (yes, I've thought about this a lot) and a few other things.</p></blockquote><p></p>
[QUOTE="Rechan, post: 6260123, member: 54846"] Too much to get to - fine little tweaks and such, like beating the math/bonuses/feat taxes/ability scores/magic items, etc into a seamless, streamlined path, along with the usual 'speed up combat' etc. So instead I'll list my three pet wishes. 1) Restructure classes to allow players to build their own classes, using several blocks. Those blocks are: Combat Role + Non-Combat Role + Class Feature. You know what Combat Role is. A Non-combat role is a skill package + non-combat utility powers. Let's say you have the skill package Tough Guy: Intimidate, Endurance and (either Athletics or Streetwise). Sneak: Stealth, Thievery and Streetwise. Scholar: Arcana, (Pick two knowledge skills), and so on. So you could have a Defender + a Scholar, making an educated martial character, or you could have a Controller + Tough Guy and your wizard isn't knowledgeable, he's just a scary bully with magic, or your Leader + Sneak is a priest of the God of Thieves, and so on. The point is that what you do in combat doesn't relate to what you do out of combat, allowing you to make your character what you want, and get non-combat related utilities (rather than have to decide between combat and non-combat utilities). Finally class features. So here you'd have the various things that distinguish one class in the same role from the next - so you pick like, between a rogue's sneak attack or a ranger's quarry or whathaveyou. It would have to be ironed out for balance, but it's about distinguishing one controller from the next, let's say. Perhaps it differs by power source. For instance, the Martial Striker has x, whereas the Divine Striker has y, the Arcane striker has Z, and so on. This is the part I haven't fully developed. 2) Overhaul of the magic item system. IMO, PCs should have only 3 magical items AT MOST. So magical items need to 1) do multiple things, and also 2) be very thematic. My ideal would be a magical item like so: [B]Sword of the Unending Glacier[/B]: Level 6 weapon Property: Gain icewalk. Property: Damage is considered both normal and cold damage. At-Will: Close burst 1. All non-animate liquid in burst is frozen, and wielder may walk across it. Encounter: Close burst 1, all creatures. 1[w] cold damage and target is pushed back 1. Daily: Create a wall of ice 4 squares long. The wielder can move through the wall as though it were an empty square. Crit: Bla bla. The weapon's theme is 'creating ice' and using it offensively/defensively. Magical items in this system would have utility to them, allowing them to have multiple functions to be, in a way, "swiss army magic items". 3) More classes and/or alt classes. Man, I wanted a ranged divine striker, and a ranged defender (yes, I've thought about this a lot) and a few other things. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 4.5E (Not Essentials)
Top