petrburkholder
First Post
Hi all,
I hope folks here can help me run D&D 4e with some 11&12yo kids.
TL;DR:
-> What adventures would you recommend for level 2/3 4thE D&D that's more 'dungeon crawl' than naunced role-playing
-> What resources would you recommend for keeping play moving along for shorter attention spans?
I've been DMing Pathfinder for my 11-year-old son and some of his school buddies as an afterschool activity for the last year. We played Pathfinder "Crypt of the Everflame" in the Spring as a level 1 adventure, which was great (good puzzles, straightforward story), and I started in on "Rise of the Runelords" this fall, which was a mess (too much nuanced role-playing and moral quandaries).
Also this fall I tried playing with six players, instead of five, which pretty much brought play to a standstill.
Now that there are so many other 5th and 6th grade kids who want to play, I'm going to try having two "Apprentice DMs" run two games of four players each starting in February. The two boys who want to DM both have a studied up on all the D&D 4e rules (and have a ton of the books), so it only makes sense to use 4e rules, but they like the idea of having me as backup to keep things moving along (and now I have a whole other ruleset to learn, boo....)
So, do you have any 4e level 2/level 3 adventures to recommend? Or resources for finding good adventures?
Also, what tips/tools/tricks have you found that help keep a novice DM organized and keep play moving along?
Thanks,
Peter
I hope folks here can help me run D&D 4e with some 11&12yo kids.
TL;DR:
-> What adventures would you recommend for level 2/3 4thE D&D that's more 'dungeon crawl' than naunced role-playing
-> What resources would you recommend for keeping play moving along for shorter attention spans?
I've been DMing Pathfinder for my 11-year-old son and some of his school buddies as an afterschool activity for the last year. We played Pathfinder "Crypt of the Everflame" in the Spring as a level 1 adventure, which was great (good puzzles, straightforward story), and I started in on "Rise of the Runelords" this fall, which was a mess (too much nuanced role-playing and moral quandaries).
Also this fall I tried playing with six players, instead of five, which pretty much brought play to a standstill.
Now that there are so many other 5th and 6th grade kids who want to play, I'm going to try having two "Apprentice DMs" run two games of four players each starting in February. The two boys who want to DM both have a studied up on all the D&D 4e rules (and have a ton of the books), so it only makes sense to use 4e rules, but they like the idea of having me as backup to keep things moving along (and now I have a whole other ruleset to learn, boo....)
So, do you have any 4e level 2/level 3 adventures to recommend? Or resources for finding good adventures?
Also, what tips/tools/tricks have you found that help keep a novice DM organized and keep play moving along?
Thanks,
Peter