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<blockquote data-quote="UngainlyTitan" data-source="post: 9419897" data-attributes="member: 28487"><p>Is this what your players want or what you want to deliver. I think your players are fairly happy to walk over most combats but with the occasional nailbiter. 4e is the only system I have played that allows one to have good tactical combat in every fight without killing the party. </p><p>There may be others. </p><p></p><p>You need one or preferably 2 players that like the style you outline above. That would probably enough to drag the casuals along in their wake and provide something closer to what you want. </p><p></p><p>I think that no character builder and a restricted set of books would have forced the player to lean the system. I think XP from combat encourages XP hunting and alternative levelling schemas are better.</p><p>But you are correct, probably not worth it. </p><p></p><p>Enjoy your break from DMing.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9419897, member: 28487"] Is this what your players want or what you want to deliver. I think your players are fairly happy to walk over most combats but with the occasional nailbiter. 4e is the only system I have played that allows one to have good tactical combat in every fight without killing the party. There may be others. You need one or preferably 2 players that like the style you outline above. That would probably enough to drag the casuals along in their wake and provide something closer to what you want. I think that no character builder and a restricted set of books would have forced the player to lean the system. I think XP from combat encourages XP hunting and alternative levelling schemas are better. But you are correct, probably not worth it. Enjoy your break from DMing. [/QUOTE]
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