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<blockquote data-quote="Voadam" data-source="post: 9419906" data-attributes="member: 2209"><p>It always surprised me there was not more emphasis in 4e on different pacing encounters. The basis of variations on five equal level opponents with variations (solos instead of the five normals, or elites instead of two of the normals, or multiple minions instead of a normal, or some variation of up or down a level) creates a long dynamic in-depth fight which seems great for a big action scene but you don't want that all the time even in your action movie model. Sometimes the heroes plow through the bad guys quickly in a scene.</p><p></p><p>There should be advice for when to use five equal level minions instead of five equal level foes for a quick encounter to keep the pacing going quickly and make the heroes feel like kick butt heroes. Or have an encountered solo monster be a normal party level monster instead of a mechanical solo one for a quicker fight.</p><p></p><p>The group I was originally in that was doing 4e did not tweak things and eventually ended up feeling the combat slogged too much and switched over to Pathfinder just as I was really getting into 4e as a player and had signed up for the tools for the first time. One group I was in later on in 4e ended up tweaking monsters to cut their hp by half and doubling their damage so that combats would go roughly twice as fast but roughly the same impacts.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9419906, member: 2209"] It always surprised me there was not more emphasis in 4e on different pacing encounters. The basis of variations on five equal level opponents with variations (solos instead of the five normals, or elites instead of two of the normals, or multiple minions instead of a normal, or some variation of up or down a level) creates a long dynamic in-depth fight which seems great for a big action scene but you don't want that all the time even in your action movie model. Sometimes the heroes plow through the bad guys quickly in a scene. There should be advice for when to use five equal level minions instead of five equal level foes for a quick encounter to keep the pacing going quickly and make the heroes feel like kick butt heroes. Or have an encountered solo monster be a normal party level monster instead of a mechanical solo one for a quicker fight. The group I was originally in that was doing 4e did not tweak things and eventually ended up feeling the combat slogged too much and switched over to Pathfinder just as I was really getting into 4e as a player and had signed up for the tools for the first time. One group I was in later on in 4e ended up tweaking monsters to cut their hp by half and doubling their damage so that combats would go roughly twice as fast but roughly the same impacts. [/QUOTE]
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